Chapter 65 Three Empowerment Stones

[Acquire 3600 combat experience points]

[Additional experience value bonus for pioneers is 180 points]

The law of acquiring target combat experience value is: experience value = 200 * manor level * [-] points.

For example, Zhang Cheng scored [-] points for this shooting, and the manor level was three, and the final reward was [-] experience points.

Players have an opportunity to participate in target shooting every day. After Zhang Cheng took the lead, other camp members stepped forward to try.

As a result, everyone's grades were really horrible. Most of the members' grades were between [-] and [-] percent. A few people crossed the [-]-point mark, but they were just passable.

But this is also expected. After all, it is the first time for everyone to participate in shooting activities, and they will naturally become more proficient when they gain experience in the future.

Time passed quickly, and the next day came immediately.

The camp members who have won the new title can't wait to go to the wild to 'open up wasteland' one by one.

The title not only strengthens their ability, but also gives them a sense of accomplishment in their hearts, and their motivation for activities has also increased a lot.

On the other side, Ah Hao and several camp administrators began to prepare for recruiting newcomers to the camp.

After all, after the camp was upgraded to the farming era, the maximum number of people in the camp has been raised to 40 people.

Zhang Cheng was very relieved to hand over this matter to Ah Hao and the others. Judging from the members recruited before, Ah Hao and the others were very serious about manpower checks.

Ah Hao also invited Zhang Cheng to participate in the meeting discussion. Zhang Cheng hid in the manor and was lazy. He had a headache when he thought of the meeting.

After harvesting the wheat that grew well last night, Zhang Cheng then made part of the wheat into toasted bread and hung it in the trading house.

The other part of the wheat Zhang Cheng plans to donate to the camp for the daily operation of the camp canteen.

Encouraged by Zhang Cheng, everyone also actively contributed ingredients to the camp canteen.

Today's camp nutrition meal has been prepared, and each camp member can go to the cafeteria to receive a basic nutrition meal.

When everyone went to the wild to eat a nutritious meal, they immediately felt that it was not a loss to contribute ingredients to the cafeteria.

After the camp was upgraded to the farming age yesterday, the wheat seeds sold by the grocery store merchants have changed.

[High-quality wheat seeds, price: 100 alliance points.Remaining quantity: 999]

Higher quality wheat seeds have higher yields, but their prices have not changed.

Needless to say, planting wheat seeds is definitely more profitable now than before.

Zhang Cheng planted forty wheat seeds last night, and harvested a total of 1600 wheat seeds today.
As in the past, when Zhang Cheng harvested, he could get at most a thousand wheat.

Such a high yield of wheat has an inevitable relationship with the improvement of seed quality. At the same time, the addition of the camp technology "farm ecology", the nutrient support of special fertilizers, and the help of camp members to take care of the crops are all influencing factors.

Especially the technology 'farm ecology' has been upgraded to level three these days under the joint efforts of everyone.

[Farm ecology: Manor farmland planting output of all camp members +9% (current level 3)]

No matter what stage the game develops to, farms are an important way for players to obtain food, so everyone pays more attention to this technology.

After processing the wheat, Zhang Cheng opened today's system mall to check the refresh status of today's items.

[Bandage, restore 60 HP of survivors, price: 20 alliance points, quantity: 100. (Today’s discount is to be drawn)]

[Stone * 1000, unit price: 100, remaining quantity: 10 (today's discount to be drawn)]

[Armor strengthening materials, unit price: 2000, remaining quantity: 5 (today's discount to be drawn)]

……

[Enablement stone, unit price: 10000 alliance points, quantity: 3 (today's discount to be drawn)]

"Get today's discount."

Each product has the words "today's discount" attached to it. Of course, Zhang Cheng is most concerned about the discount of the empowering stone.

Zhang Cheng is no stranger to empowering stones. He has found empowering stones in the treasure chest in the green forest before. The feign death skill on the collector's wristband is washed out with empowering stones.

The empowerment stone can help the equipment wash out an item, so the role of the empowerment stone is actually very large.

But because the empowering stone is too rare, this is the first time Zhang Cheng has come across the empowering stone since the last time the empowering stone was opened.

[Enablement stone, unit price: 10000 alliance points, quantity: 3 (today's discount: [-]% off)]

After the [-]% discount, the unit price of the empowering stones was [-] alliance points, so Zhang Cheng naturally bought all three empowering stones.

Even if it was sold at the original price, Zhang Cheng would still buy the empowerment stone.

Because he also has a piece of equipment that is very suitable for empowerment-the bloodthirsty necklace.

[Bloodthirsty Necklace (Advanceable): Restore the wearer's blood volume by 5% of damage caused by firearms or melee weapons. 】

After wearing the bloodthirsty necklace to this day, Zhang Cheng still hasn't found a way to advance the bloodthirsty necklace.

But the bloodthirsty necklace still has a great effect, it can provide Zhang Cheng with a lot of recovery in battle.

Especially when spawning wild monsters, other players need to consume a lot of medicine to restore health from time to time, but Zhang Cheng doesn't use it at all, largely relying on the recovery effect of the bloodthirsty necklace.

There is a limit to the number of entries that each piece of equipment can have. For example, the collector wristband that Zhang Cheng is wearing now has three entries, and no new entries can be added.

Of course, this is affected by the level of the equipment. The higher the level of equipment, the more entries it can naturally bear.

Although the bloodthirsty necklace is very useful to Zhang Cheng, in the final analysis, its attributes are too single.

And the three energizing stones purchased now can just solve this problem.

[Do you want to use the empowerment stone to empower the bloodthirsty necklace? (current entry 0/7)]

Zhang Cheng was stunned suddenly, because he saw that the entry limit of the bloodthirsty necklace was seven.

Zhang Cheng talked about the equipment in his previous life. It seems that very few equipment can carry seven entries, right?
Anyway, he himself does not have such equipment.

Zhang Cheng felt more and more that the bloodthirsty necklace might bring him a lot of surprises in the future, and at the same time he was more concerned about the advancement of the bloodthirsty necklace.

Maybe he can seek help from others to see if there is any clue related to the bloodthirsty necklace.

Zhang Cheng clicked Empowerment while thinking.

[The bloodthirsty necklace is empowered successfully, and entry 1: Bloodthirsty (active skill) is obtained. After turning on the bloodthirsty, a 50% attack power bonus is obtained, and the bloodsucking effect is doubled. The duration is 5 minutes, and the cooling time is [-] hours]

[The bloodthirsty necklace is empowered successfully, and entry 2: Blood pool (active skill), the player will store energy in the blood pool whenever damage is caused, the player can actively activate the blood pool energy to make the attack with bleeding special effects. 】

[The bloodthirsty necklace is empowered successfully, and entry 3 is obtained: blood purification (passive skill), the player's blood has the power of self-purification, and is immune to all blood toxicity and infection spores. 】

(End of this chapter)

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