Global apocalypse, I have random discount stores
Chapter 153
Chapter 153
The camp members discovered that the recipes sold by the npc uncle next to the fish pond were not simple.
[Recipe - grilled parrotfish.After use, it can restore a large amount of satiety and blood volume, and at the same time increase the speed at which players can obtain experience points within a certain period of time. 】
[Recipe - Anchovies Soup.After use, it can restore a large amount of satiety and blood volume, and at the same time increase the speed at which players can obtain crafting experience points within a certain period of time. 】
[Recipe - mullet fish.After use, it can restore a large amount of satiety and blood volume, and at the same time increase the speed at which players can gain combat experience within a certain period of time. 】
These three recipes are currently the subject of lively discussions among camp members.
Zhang Cheng knew that they were right to be so interested, because these three recipes are indeed very useful and can increase the speed at which players gain experience points.
And the things needed to buy these three recipes are very special, not alliance points or collection points, but fish.
That's right, the uncle npc is here to collect fish, but what he collects is not an ordinary fish, but an extremely rare fish - koi.
In the game, the probability of catching koi is very, very low. It takes a long, long time for the average player to get lucky and catch a koi.
And after catching koi, the system will directly send a title to the player, which also shows how difficult it is to catch koi.
All three recipes require a koi, but so far, no one in the camp has caught a koi.
In addition to these three recipes that increase experience points, the fish harvester has some other recipes.
For example, the lobster feast, the effect of the lobster feast is also very good, it can increase the upper limit of the blood value of the eater for a long period of time.
This is very helpful for fighting, especially for Zhang Cheng, the higher his health limit is, the more blood he can absorb.
The amount of blood he sucked back every time far exceeded his maximum life limit.
Moreover, the higher the upper limit of his blood volume, the higher the shield value of the blood shield that can be activated.
However, the lobsters here are not so easy to catch. The aquatic resources in the game are roughly divided into five or six levels. Lobsters are relatively rare and high-quality ingredients.
Moreover, it is best to use special lobster bait for lobster fishing, and the probability of catching lobster with ordinary bait is also very low.
These things all depend on luck, and there is no rush.
Even Zhang Cheng cannot guarantee that he will be able to catch koi within a certain number of days. In the final analysis, it is still a matter of probability.
He can only use good bait and rods as much as possible to increase the probability.
There are even two barbecue grills thoughtfully arranged next to the fish pond in the camp. If players catch enough fish here, they can directly make the fish into food here at any time.
This can also avoid some embarrassing problems caused by too small backpack space.
The changes brought to Tiangong by entering the electric age are of course not just a camp fish pond, there are also corresponding changes in camp technology, camp grocery store, camp territory area, etc.
In addition, entering the era of electricity is an important node in the entire game.
This is a federal announcement on the night Tiangong Camp was upgraded to the electric era:
[World Announcement: There is already the first camp in the world to reach the electric age, so the competitive map open to the whole world - Shire Town will be opened in three days. 】
[Rules of the Shire Town Tournament, please click to read the details. 】
This is the earliest way of cross-regional contact in the game.
The Shire Town Tournament is no longer limited to the player's current area, but a competition for all camps around the world.
All player camps that have reached the second-level camp, that is, player camps with an era level above the farming camp, can sign up for the Shire Town Championship every Wednesday and Friday.
The Shire Town Tournament is based on camps, so players who want to enter Shire Town must have a camp. Players without a camp will of course have no way to enter Shire Town.
Camp members who have signed up for the competition can enter the competitive map of Shire Town on the night of the competition.
The Shire Town Tournament is an official competition held by the Federation, so players who die in the game will not consume resurrection coins.
However, durability and backpack items will still drop as usual.
In the Shire Town Tournament, random camps will be selected from all registered camps in various regions of the world for matching competition.
Generally, a map is composed of six random camps for competition, and the camps that reach the top three in the final score will have rewards from the federation.
Naturally, the bottom three will not receive any rewards.
The gameplay of the Shire Town Tournament is specifically that when players teleport into Shire Town, Shire Town will start to refresh material boxes in every corner of the map.
This is the first stage of the game. In this stage, the camps that match the same map are in a competitive relationship with each other and snatch resource boxes from each other.
When competing for resource boxes, you can attack each other, so while collecting resource boxes, you must also be careful not to be attacked by enemies next to you.
The material boxes are filled with building materials. The second stage of the game is to use the building materials opened in the material boxes to build the fortifications of your camp.
That is to improve one's own position so that the members of one's camp can be safer in battle.
In this second stage, you cannot attack each other, but the time is limited. Players need to seize this time and quickly build their own defenses to resist the next attack.
The third stage is the stage where the six camps that are matched together fight with each other.
If we say that in the first stage everyone is still in the stage of mutual testing, then the third battle stage is when the battle really reaches its peak.
As well as the small frictions and conflicts that may occur in the first stage, they can all be settled together in the third official combat stage.
The number of material boxes collected by the players in the first stage, the scale of the defense formula built, and the final results obtained in the battle will all affect the results of their camp in this Shire Town Championship.
The results obtained in the Shire Town Competition are very important. Zhang Chengke knows how generous the rewards of the Shire Town Competition are.
The Federation has always attached great importance to the development of players' private camps, and has always supported the diversified development of private camps with an encouraging attitude.
Therefore, it is reasonable to be able to provide a large amount of rewards to hold the Shire Town Championship.
(End of this chapter)
The camp members discovered that the recipes sold by the npc uncle next to the fish pond were not simple.
[Recipe - grilled parrotfish.After use, it can restore a large amount of satiety and blood volume, and at the same time increase the speed at which players can obtain experience points within a certain period of time. 】
[Recipe - Anchovies Soup.After use, it can restore a large amount of satiety and blood volume, and at the same time increase the speed at which players can obtain crafting experience points within a certain period of time. 】
[Recipe - mullet fish.After use, it can restore a large amount of satiety and blood volume, and at the same time increase the speed at which players can gain combat experience within a certain period of time. 】
These three recipes are currently the subject of lively discussions among camp members.
Zhang Cheng knew that they were right to be so interested, because these three recipes are indeed very useful and can increase the speed at which players gain experience points.
And the things needed to buy these three recipes are very special, not alliance points or collection points, but fish.
That's right, the uncle npc is here to collect fish, but what he collects is not an ordinary fish, but an extremely rare fish - koi.
In the game, the probability of catching koi is very, very low. It takes a long, long time for the average player to get lucky and catch a koi.
And after catching koi, the system will directly send a title to the player, which also shows how difficult it is to catch koi.
All three recipes require a koi, but so far, no one in the camp has caught a koi.
In addition to these three recipes that increase experience points, the fish harvester has some other recipes.
For example, the lobster feast, the effect of the lobster feast is also very good, it can increase the upper limit of the blood value of the eater for a long period of time.
This is very helpful for fighting, especially for Zhang Cheng, the higher his health limit is, the more blood he can absorb.
The amount of blood he sucked back every time far exceeded his maximum life limit.
Moreover, the higher the upper limit of his blood volume, the higher the shield value of the blood shield that can be activated.
However, the lobsters here are not so easy to catch. The aquatic resources in the game are roughly divided into five or six levels. Lobsters are relatively rare and high-quality ingredients.
Moreover, it is best to use special lobster bait for lobster fishing, and the probability of catching lobster with ordinary bait is also very low.
These things all depend on luck, and there is no rush.
Even Zhang Cheng cannot guarantee that he will be able to catch koi within a certain number of days. In the final analysis, it is still a matter of probability.
He can only use good bait and rods as much as possible to increase the probability.
There are even two barbecue grills thoughtfully arranged next to the fish pond in the camp. If players catch enough fish here, they can directly make the fish into food here at any time.
This can also avoid some embarrassing problems caused by too small backpack space.
The changes brought to Tiangong by entering the electric age are of course not just a camp fish pond, there are also corresponding changes in camp technology, camp grocery store, camp territory area, etc.
In addition, entering the era of electricity is an important node in the entire game.
This is a federal announcement on the night Tiangong Camp was upgraded to the electric era:
[World Announcement: There is already the first camp in the world to reach the electric age, so the competitive map open to the whole world - Shire Town will be opened in three days. 】
[Rules of the Shire Town Tournament, please click to read the details. 】
This is the earliest way of cross-regional contact in the game.
The Shire Town Tournament is no longer limited to the player's current area, but a competition for all camps around the world.
All player camps that have reached the second-level camp, that is, player camps with an era level above the farming camp, can sign up for the Shire Town Championship every Wednesday and Friday.
The Shire Town Tournament is based on camps, so players who want to enter Shire Town must have a camp. Players without a camp will of course have no way to enter Shire Town.
Camp members who have signed up for the competition can enter the competitive map of Shire Town on the night of the competition.
The Shire Town Tournament is an official competition held by the Federation, so players who die in the game will not consume resurrection coins.
However, durability and backpack items will still drop as usual.
In the Shire Town Tournament, random camps will be selected from all registered camps in various regions of the world for matching competition.
Generally, a map is composed of six random camps for competition, and the camps that reach the top three in the final score will have rewards from the federation.
Naturally, the bottom three will not receive any rewards.
The gameplay of the Shire Town Tournament is specifically that when players teleport into Shire Town, Shire Town will start to refresh material boxes in every corner of the map.
This is the first stage of the game. In this stage, the camps that match the same map are in a competitive relationship with each other and snatch resource boxes from each other.
When competing for resource boxes, you can attack each other, so while collecting resource boxes, you must also be careful not to be attacked by enemies next to you.
The material boxes are filled with building materials. The second stage of the game is to use the building materials opened in the material boxes to build the fortifications of your camp.
That is to improve one's own position so that the members of one's camp can be safer in battle.
In this second stage, you cannot attack each other, but the time is limited. Players need to seize this time and quickly build their own defenses to resist the next attack.
The third stage is the stage where the six camps that are matched together fight with each other.
If we say that in the first stage everyone is still in the stage of mutual testing, then the third battle stage is when the battle really reaches its peak.
As well as the small frictions and conflicts that may occur in the first stage, they can all be settled together in the third official combat stage.
The number of material boxes collected by the players in the first stage, the scale of the defense formula built, and the final results obtained in the battle will all affect the results of their camp in this Shire Town Championship.
The results obtained in the Shire Town Competition are very important. Zhang Chengke knows how generous the rewards of the Shire Town Competition are.
The Federation has always attached great importance to the development of players' private camps, and has always supported the diversified development of private camps with an encouraging attitude.
Therefore, it is reasonable to be able to provide a large amount of rewards to hold the Shire Town Championship.
(End of this chapter)
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