charismatic player
Chapter 189 7 occupations, very balanced
Chapter 189 Seven occupations, very balanced
Qin Guan was startled, advanced careers are okay?
In the past, players chose the opening game, such as athletes, students, office workers, useless people, etc. The difference lies in the initial attribute allocation and default clothing, but in fact there is no obvious occupational distinction.
If two openings have the same attribute points, then there is no difference in the actual combat effectiveness of the two openings, so these are all "openings" and cannot be called "professions".
But now after starting the advanced career, players can choose to change jobs freely, which is not the same concept as "starting".
Qin Guan took a look at his attribute panel, this time the hidden attribute added to his charm, from "obviously handsome" to "attractive".
"...emmm, I don't know if it's good or bad, can someone as handsome as me still be an assassin?"
Qin Guan expressed slight concern about this, but his attention soon shifted to the new job transfer function.
After a general look, there are seven professions this time, namely Warrior, Assassin, Spiritualist, Hunter, Spiritual Swordsman, Cleric, and Useless.
The characteristics of these professions can be roughly guessed from the names, but the specific rules for changing professions are more complicated than Qin Guan imagined.
In the job transfer function list, the characteristics, requirements and exclusive rewards of all jobs are introduced in detail.
[Warrior: An expert in using weapons must have extremely high physical fitness to be competent, and has obvious advantages in close combat. 】
[Professional characteristics: HP increased by 30%]
[Requirements: The level reaches level 10, and the strength attribute reaches 20 points]
[Exclusive rewards: Warrior Ax (two-handed axe), Warrior suit (lock armor)]
[Exclusive Spiritual Art: Patience]
[Patience: When turned on, your defense will be greatly increased and your body's pain will be temporarily ignored for 5 minutes, with a cooling time of 5 hours. 】
------
[Assassin: Assassin in the shadows. 】
[Professional characteristics: It is less likely to be discovered when sneaking, and the dodge attribute is slightly improved. 】
[Requirements: level 10, strength attribute 15, stealth skill acquired]
[Exclusive Rewards: Assassin Dual Knife, Assassin Suit (Leather Armor)]
【Exclusive Spiritual Art: Disappearance】
[Disappear: Create a small psionic explosion that interferes with the vision of nearby enemies, allowing you to re-enter the stealth state and leave the battle.Cooling time is 5 hours. 】
------
[Spiritualist: Not good at melee combat, but can release powerful spiritual spells to attack the enemy. 】
[Professional feature: Spiritual spell consumption reduced by 20%]
[Requirements: level 10, spirit attribute 12, spiritual vision 8. 】
[Exclusive rewards: Spiritual Sceptre (one-handed staff), Spiritualist suit (cloth armor)]
[Exclusive Spiritual Art: Clarity Art]
[Clarity: Make your mind more clear, you can release more spiritual spells, and the speed of mental recovery becomes faster.Cooling time is 5 hours. 】
------
[Hunter: A hunter who is good at tracking and long-range attacks. 】
[Professional characteristics: Long-range weapon accuracy increased by 50%]
[Requirements: level 10, strength attribute 10 points, spiritual vision attribute 10 points. 】
[Exclusive Rewards: Hunter Bow and Arrow, Hunter Suit (Leather Armor)]
[Exclusive Spiritual Art: Aim and Shoot]
[Aiming and shooting: After a long time of aiming, shoot a powerful psionic arrow at the target, causing a lot of damage and marking it with a hunter's mark, which will be displayed in the field of vision for a long time.Cooling time is 2 hours. 】
------
[Spiritual Swordsman: A dual-cultivation profession who is good at melee combat and spiritual art, high attack and high risk coexist. 】
[Professional characteristics: additional spiritual damage in close combat]
[Requirements: The level reaches level 10, the strength attribute reaches 10 points, and the spiritual attribute reaches 10 points. 】
[Exclusive rewards: Spirit Sword, Spirit Swordsman Set (cloth armor)]
[Exclusive Spiritual Art: Spirit Sword Storm]
[Spiritual Sword Storm: Spiritual art strengthens the long sword, greatly increases the attack speed of the spiritual swordsman, and attacks the enemy like a storm.Cooling time is 5 hours. 】
------
[Priest: A devout believer with a certain healing ability. 】
[Professional characteristics: get recovery spirit by default, heal yourself or others]
[Requirements: level 10, strength attribute 7 points, spirit attribute 8 points, vision attribute 5 points. 】
[Exclusive Rewards: Warhammer, Cleric Suit (Mail Armor)]
[Exclusive Spiritual Art: Suffering]
[Suffering: After opening, the defense power is slightly increased, and some negative states are temporarily ignored. At the same time, the consumption of healing spirits is reduced by 50%, which lasts for 5 minutes, and the cooling time is 5 hours. 】
------
[Useless person: no special strengths. 】
[Professional characteristics: the use of spiritual spells and weapons is not subject to professional restrictions]
[Requirements: Strength, spirit, and spiritual vision all reach 7 points. 】
【Exclusive Rewards: None】
[Exclusive Spiritual Art: Imitation]
[Imitation: You can use weakened versions of other profession-specific spirit spells, with a cooldown of 5 hours. 】
……
There is quite a lot of information about various occupations, and Qin Guan is a little bit overwhelmed.
There are no clear restrictions on changing jobs. It doesn't mean that a certain opening must be converted to a certain job. As long as your attributes meet the standard, you can choose the corresponding job.
But because the attribute points given at the beginning are different, the difficulty of changing jobs is also different.
For example, if an athlete starts with 10 strength, 3 spirit and 2 vision, then it is more convenient to change to a warrior at this start, and it is enough to increase the strength to 20 points; but it will be very painful if you change to a spiritualist, because you need to reach 12 spirit For Spirit Vision 8, it takes a lot of attribute points to fill in the holes.
The rewards after the job change are very generous. First, there are professional characteristics, which are equivalent to a permanent passive skill. Second, there are exclusive rewards and exclusive spiritual skills. For the current players, this is a significant increase in combat power .
Judging from the current information, it is actually difficult to say that a certain class is absolutely good. The specific class choice must be determined according to the player's allocation method and combat habits.
The exclusive rewards given by job transfer are additional rewards. For example, the exclusive weapon of a warrior is a two-handed sword, but they can still use the original black iron shield and axe.
It's just that the correction effect of these exclusive weapons is significantly better than the original default weapons. For example, the warrior's two-handed ax is corrected to a strength of D+, and its power is obviously better than the default long knife and axe.
However, the transfer is not completely without any loss.
There are many weapons and spiritual skills that are restricted to occupations, that is to say, after changing jobs, you can only use the specific spiritual skills of this class and the common spiritual skills of all occupations.
The only difference is that the profession of [Useless Man] is not subject to any occupational restrictions on weapons and spiritual skills. All can be learned and used. Of course, the premise is that the attributes meet the standard.
The disadvantage of the useless person is that there is no exclusive reward, no distinctive professional characteristics, and the exclusive spirit technique imitates other occupations, or a weakened version.
After choosing a class, you can change your class, but the cooling time for the change is 3 months, and after the change, the exclusive weapons and exclusive magic spells that the player has obtained for this class can no longer be used, unless the new class you change is useless. people.
(End of this chapter)
Qin Guan was startled, advanced careers are okay?
In the past, players chose the opening game, such as athletes, students, office workers, useless people, etc. The difference lies in the initial attribute allocation and default clothing, but in fact there is no obvious occupational distinction.
If two openings have the same attribute points, then there is no difference in the actual combat effectiveness of the two openings, so these are all "openings" and cannot be called "professions".
But now after starting the advanced career, players can choose to change jobs freely, which is not the same concept as "starting".
Qin Guan took a look at his attribute panel, this time the hidden attribute added to his charm, from "obviously handsome" to "attractive".
"...emmm, I don't know if it's good or bad, can someone as handsome as me still be an assassin?"
Qin Guan expressed slight concern about this, but his attention soon shifted to the new job transfer function.
After a general look, there are seven professions this time, namely Warrior, Assassin, Spiritualist, Hunter, Spiritual Swordsman, Cleric, and Useless.
The characteristics of these professions can be roughly guessed from the names, but the specific rules for changing professions are more complicated than Qin Guan imagined.
In the job transfer function list, the characteristics, requirements and exclusive rewards of all jobs are introduced in detail.
[Warrior: An expert in using weapons must have extremely high physical fitness to be competent, and has obvious advantages in close combat. 】
[Professional characteristics: HP increased by 30%]
[Requirements: The level reaches level 10, and the strength attribute reaches 20 points]
[Exclusive rewards: Warrior Ax (two-handed axe), Warrior suit (lock armor)]
[Exclusive Spiritual Art: Patience]
[Patience: When turned on, your defense will be greatly increased and your body's pain will be temporarily ignored for 5 minutes, with a cooling time of 5 hours. 】
------
[Assassin: Assassin in the shadows. 】
[Professional characteristics: It is less likely to be discovered when sneaking, and the dodge attribute is slightly improved. 】
[Requirements: level 10, strength attribute 15, stealth skill acquired]
[Exclusive Rewards: Assassin Dual Knife, Assassin Suit (Leather Armor)]
【Exclusive Spiritual Art: Disappearance】
[Disappear: Create a small psionic explosion that interferes with the vision of nearby enemies, allowing you to re-enter the stealth state and leave the battle.Cooling time is 5 hours. 】
------
[Spiritualist: Not good at melee combat, but can release powerful spiritual spells to attack the enemy. 】
[Professional feature: Spiritual spell consumption reduced by 20%]
[Requirements: level 10, spirit attribute 12, spiritual vision 8. 】
[Exclusive rewards: Spiritual Sceptre (one-handed staff), Spiritualist suit (cloth armor)]
[Exclusive Spiritual Art: Clarity Art]
[Clarity: Make your mind more clear, you can release more spiritual spells, and the speed of mental recovery becomes faster.Cooling time is 5 hours. 】
------
[Hunter: A hunter who is good at tracking and long-range attacks. 】
[Professional characteristics: Long-range weapon accuracy increased by 50%]
[Requirements: level 10, strength attribute 10 points, spiritual vision attribute 10 points. 】
[Exclusive Rewards: Hunter Bow and Arrow, Hunter Suit (Leather Armor)]
[Exclusive Spiritual Art: Aim and Shoot]
[Aiming and shooting: After a long time of aiming, shoot a powerful psionic arrow at the target, causing a lot of damage and marking it with a hunter's mark, which will be displayed in the field of vision for a long time.Cooling time is 2 hours. 】
------
[Spiritual Swordsman: A dual-cultivation profession who is good at melee combat and spiritual art, high attack and high risk coexist. 】
[Professional characteristics: additional spiritual damage in close combat]
[Requirements: The level reaches level 10, the strength attribute reaches 10 points, and the spiritual attribute reaches 10 points. 】
[Exclusive rewards: Spirit Sword, Spirit Swordsman Set (cloth armor)]
[Exclusive Spiritual Art: Spirit Sword Storm]
[Spiritual Sword Storm: Spiritual art strengthens the long sword, greatly increases the attack speed of the spiritual swordsman, and attacks the enemy like a storm.Cooling time is 5 hours. 】
------
[Priest: A devout believer with a certain healing ability. 】
[Professional characteristics: get recovery spirit by default, heal yourself or others]
[Requirements: level 10, strength attribute 7 points, spirit attribute 8 points, vision attribute 5 points. 】
[Exclusive Rewards: Warhammer, Cleric Suit (Mail Armor)]
[Exclusive Spiritual Art: Suffering]
[Suffering: After opening, the defense power is slightly increased, and some negative states are temporarily ignored. At the same time, the consumption of healing spirits is reduced by 50%, which lasts for 5 minutes, and the cooling time is 5 hours. 】
------
[Useless person: no special strengths. 】
[Professional characteristics: the use of spiritual spells and weapons is not subject to professional restrictions]
[Requirements: Strength, spirit, and spiritual vision all reach 7 points. 】
【Exclusive Rewards: None】
[Exclusive Spiritual Art: Imitation]
[Imitation: You can use weakened versions of other profession-specific spirit spells, with a cooldown of 5 hours. 】
……
There is quite a lot of information about various occupations, and Qin Guan is a little bit overwhelmed.
There are no clear restrictions on changing jobs. It doesn't mean that a certain opening must be converted to a certain job. As long as your attributes meet the standard, you can choose the corresponding job.
But because the attribute points given at the beginning are different, the difficulty of changing jobs is also different.
For example, if an athlete starts with 10 strength, 3 spirit and 2 vision, then it is more convenient to change to a warrior at this start, and it is enough to increase the strength to 20 points; but it will be very painful if you change to a spiritualist, because you need to reach 12 spirit For Spirit Vision 8, it takes a lot of attribute points to fill in the holes.
The rewards after the job change are very generous. First, there are professional characteristics, which are equivalent to a permanent passive skill. Second, there are exclusive rewards and exclusive spiritual skills. For the current players, this is a significant increase in combat power .
Judging from the current information, it is actually difficult to say that a certain class is absolutely good. The specific class choice must be determined according to the player's allocation method and combat habits.
The exclusive rewards given by job transfer are additional rewards. For example, the exclusive weapon of a warrior is a two-handed sword, but they can still use the original black iron shield and axe.
It's just that the correction effect of these exclusive weapons is significantly better than the original default weapons. For example, the warrior's two-handed ax is corrected to a strength of D+, and its power is obviously better than the default long knife and axe.
However, the transfer is not completely without any loss.
There are many weapons and spiritual skills that are restricted to occupations, that is to say, after changing jobs, you can only use the specific spiritual skills of this class and the common spiritual skills of all occupations.
The only difference is that the profession of [Useless Man] is not subject to any occupational restrictions on weapons and spiritual skills. All can be learned and used. Of course, the premise is that the attributes meet the standard.
The disadvantage of the useless person is that there is no exclusive reward, no distinctive professional characteristics, and the exclusive spirit technique imitates other occupations, or a weakened version.
After choosing a class, you can change your class, but the cooling time for the change is 3 months, and after the change, the exclusive weapons and exclusive magic spells that the player has obtained for this class can no longer be used, unless the new class you change is useless. people.
(End of this chapter)
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