I am the captain of League of Legends

Chapter 9 LOL in Ancient Times

Chapter 9 LOL in Ancient Times
Well, congratulations to the host for winning the CET-[-] English certificate.

ah?Luo Shuo couldn't stop crying in his heart, my crown of ancient statues is gone, damn the system.

Sure enough, you still have to make your own money.

Luo Shuo silently calculated an account in his heart, he saved 1.5 points every day, ten days would be 15, 20 days would be 30, one month would be, um, a lot, yes, a lot of points.

But now it's mid-season, it seems that I don't have enough points.

Hey, as long as you are still in the store, you will have a chance, Luo Shuo comforted himself.

After downloading a video recording software, Luo Shuo started to edit the material.

Luo Shuo wanted to record a video introducing the summoner skill teleportation method, because at this time teleportation is not the mainstream method for the summoner skill in the top lane, and it is even less possible to bring teleportation in other positions.

Looking back on later games, teleportation has become standard for top laners, and there are even ways to teleport for top, mid, and AD. Therefore, for S2's LOL, teleportation is a skill that is seriously underestimated.

In fact, it is normal for teleportation to be underestimated. For many players, Ignite or Ghost Walk are much more directly helpful to combat than teleportation.As for teleportation, it generally requires a skilled tactical system to play a huge role.

At this time, the alliance's tactics have just started, and it depends more on the personal ability of the players than on the strength of the hero or lineup and the execution of tactics caused by BP to win the game.

This is exactly the opposite of Luo Shuo's current situation. He has advanced tactics and BP ideas, but has no personal ability (gold level), which makes him very helpless.

What is even more helpless is that the main task given by the system still requires joining a team, and the rewards are also related to the strength of the joining team.

Luo Shuo was reluctant to join a weak team and get garbage rewards, but he didn't have the strength to join a strong team, so he was very confused.

Since he decided to make a video about teleportation, Luo Shuo opened his notepad and started to recall some of his memories.

S2 was the first year of the LPL competition area. Many powerful teams began to form. In 2013, S3 organized the LPL (League of Legends Pro League) for the first time. IG, OMG, WE, PE, ROYAL, TL, WOA, Spider eight A team that stood out from the intercity competition participated in the first LPL league.

Here is a few words about the relationship between LPL, LSPL, intercity competition, Internet cafe league and college league.

LSPL, the so-called First Division League, is a league composed of the winning teams of the intercity competition, and the competition is the only channel to advance to the LPL.

The Intercity Competition is a competition between outstanding teams selected from the Internet cafe leagues and college leagues in the city, competing for the qualification to participate in the LSPL.

The Internet Cafe League and College League are leagues established by the organizers, and they are leagues that LOL teams can directly sign up to participate in.

Since there was no LSPL in the first edition, the teams that won the intercity competition directly formed the LPL. From now on, the selection and competition will basically be conducted according to this competition system.

This set of league rules was shipped until S7. In July of S7, the LPL competition system was reformed and developed into a league (you should know which league's competition system you are referring to), and began to adopt the home and away system and the east and west competition system.

The relegation system will be cancelled, and all LPL teams will always have LPL qualifications. At the same time, the LSPL and Intercity Competition will be cancelled, and the LDL (League of Legends Development Tournament) resulting from the merger of the two will be established, and one team will be sent to the LPL every year.

The LPL of S2 (simply refers to the Chinese competition area, although S3 officially has LPL, and the following article will not explain it) has two top teams, IG and WE. Both teams have their own victories. Generally speaking, WE is stronger than IG in terms of strength. A little bit.

As for the reason for such evaluation, it is because WE at this time is not yet complete. Although global flow tactics began to appear in WE's tactical system in May 2012, they are still only a vague style of play.

And by next month, August 2012, our first laner in the national server, Mingkai Clearlove, the highest-scoring player in Ionia, and the director of my pig farming in your jungle will join WE.

At the same time, Curly-haired Abu also joined WE. After a period of running-in, the WE Dynasty team members gathered together and began to crush heroes from all walks of life.

In WE at that time, the first ADC smiled, the mid laner landed golden body Misaya, the top laner blood strawberry, the factory manager jungler, the curly hair support, and the global storm beat countless strong teams. There was indeed no single enemy.

It's just that teleportation emerged later, and all the teams were playing the "global stream", but the old WE failed to change their style of play, resulting in unsatisfactory records, the team fell apart, and the dynasty collapsed.

Later, the S3S4 finals were dominated by the Koreans, and the Korean wave invaded the LPL in the S5 season. It is a pity for the LPL division.

Recalling these, Luo Shuo couldn't help but sigh.

But now he is a golden slag who has just reached the full level, and he can't change anything.

Recalling bit by bit, recording bit by bit, Luo Shuo suddenly discovered that he had such a good memory.

As mentioned above, teleportation is a seriously underestimated skill in S2. There are many tactics that can be used for teleportation, such as four-one division or one-three-one division, house stealing, and tactics such as going around the back and opening a group. So Luo Shuo felt that his video might have to be divided into several parts, after all, it was very complicated and too much.

The first issue is of course a video of four-one points. This is the most classic use of teleportation, and it is also a tactic that broke the pattern of League of Legends. Before the rise of teleportation, the lineups chosen by everyone were generally or mostly for team battles (mostly for team battles). The first reason is that the winning or losing of the game is basically determined by a wave of team battles in the later stage. Heroes with big recruiting skills such as Qin Nu, Amumu, and Death Song are very popular.

Later, teleportation became popular, and everyone pulled back and forth around important resource points such as dragons and highlands in the later stage, to seize the field of vision, force the group, and lead the line of troops. At this time, the importance of the top laner position with teleportation is highlighted.

The traditional late-stage lineup with big moves is really helpless against the lineup with [-]-[-] points, because the [-]-[-] lineup always has an advantage.

If you don’t take care of the points leading the way, then you will go to the high ground. If you manage it, you can’t beat it alone, because the heroes of the points and belts may not be able to fight in team battles, but there must be advantages in singles or small-scale team battles, otherwise it is impossible to go solo. , Go to two, and you can choose to retreat when the points lead the way, or send the front to form a short 5 vs 3 and then reduce the opponent's strength, thus winning the team battle.

The general idea of ​​the [-]-[-] point belt is roughly the same. The jungler who cooperates with the point lead to kill a hero sent by the enemy to manage the point lead (usually the C position), etc., depends on the specific situation. .

After the S2 season, the rise of weapons masters and other single-handed heroes can actually foresee the rudiment of the four-one-point zone strategy. Although the team battle is not dominant, I just lead the army without brains. I disgust you and drag you to death. Keep you on your toes.

Because the zone-sharing strategy has gone straight to the core of the League of Legends game, the so-called "this is a tower-pushing game" can be said to be far superior to the tactical thinking of the league dominated by Europe and the United States.

League of Legends is not a killing game, and knocking down the enemy's hub crystal is the condition for victory.

(End of this chapter)

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