Reborn in another world as a game

Chapter 590 Boss Tian missed?Big guys have their own calculations

Chapter 590 Boss Tian missed?Big guys have their own calculations

"Blood Sword Heroes" happily announced its own "record", while "Fantasy Westward Journey" was silent.

This made netizens who were looking forward to watching a good show a little confused and didn't understand what was going on.

According to the routine... Ah no, according to their understanding of Tian Moyun, this guy is not a low-key person.

Especially in the game circle, whenever Tian Moyun releases a game, he will definitely compete for the top sales, except for a few cheating games, there are few exceptions.

But this time—

"Boss Tian is too low-key. Could it be that "Fantasy Westward Journey" lost?"

"I'm sorry, maybe there is such a possibility."

"Boss Tian will lose? Are you thinking too much?"

"It's not about thinking too much, but it's really possible. The two games are not at the same level in terms of recharge."

"Personally, "Fantasy Westward Journey" is too Buddhist, and "Blood Sword" is completely unplayable without paying."

"That's true. I don't think it's surprising to lose in terms of profitability, but...it's a bit shameful to lose to such a bad game."

"Why don't you... charge some money to support a wave?"

"Uh, let's play normally, charge as much as you want, there is no need to support this."

"Yeah, besides, even Boss Tian didn't say anything, so let's not take it too seriously. Games like "Blood Sword" won't last long."

"Anyway, a bad game like "Blood Sword" can actually win nearly [-] million daily revenue... The world of the game circle is about to change."

"I'm afraid that other game manufacturers will follow suit and develop this kind of bad game together. At that time, we can only play single player."

"I used to think that the point card system of "Legend of Blood" was too expensive, but now I realize that I am too young."

……

Netizens are discussing.

They were inconceivable that "Fantasy Westward Journey" lost to "Legend of the Blood Sword and Hero".

As for how to guess this?
"Blood Sword" announced its 24-hour revenue data in a very high-profile manner, but "Fantasy Westward Journey" did not say anything. Isn't this the meaning of admitting defeat?

After all, the development cost and publicity cost of "Fantasy Westward Journey" are very scary, and Tian Moyun personally participated in the design, which is several levels higher than "Blood Sword".

Under such circumstances, it would be quite embarrassing to announce that one's own revenue data is not as good as that of the other party.

Many netizens have guessed this way.

In addition, Zhou Yunteng secretly fueled the flames and guided public opinion, giving people the illusion that "Blood Sword" is overwhelming "Fantasy Westward Journey".

These netizens all think so, let alone their peers in the game circle?

……

"Tian Moyun really missed?"

Some people feel incredible.

Because since "Super Mario" became a hit, Tian Moyun has never lost to anyone until he became the richest man in Daxia with the help of the game industry. This is a legend of the times.

Tian Moyun's status in the game circle is extremely high, it is no exaggeration to say that he is No.1.

After all, no matter in terms of talent, operational ability, industry reputation, goodwill, or wealth, he is the undisputed number one.

And now-

The game developed by Tian Moyun actually lost to others?And it's just a "top-notch" manufacturer?

"It can't be considered a miss, right? The quality of "Fantasy Westward Journey" is not bad. It is among the top of all online games at the current stage. It can only be said that "Blood Sword" is just too evil."

Someone said so.

This is Tian Moyun's brainless fan.

Colleagues in the game circle also know this truth. The game industry not only depends on strength, sometimes luck is also very important.

"Blood Sword" is a heavy profit model that is completely separated from popular online games. This is the first time in this world. In addition, [Fengyun Game]'s Porcelain Dafa is strong enough, which led to the strange success of "Blood Sword" That's all.

It would be ridiculous to say that "Fantasy Westward Journey" failed because of this.

Although Tian Moyun did not announce the revenue data of "Fantasy Westward Journey", so that everyone cannot get the real data of this game, but...

It can be seen from the popularity of discussions among netizens that "Fantasy Westward Journey" did not fail.

Compared with "Blood Sword", it pays more attention to the long-term gameplay, which is the same as "Legend of Hot Blood", "Bubble Hall", and "My Homeland". The life of the game is more important than short-term interests.

The profit model of "Blood Sword" seems to be huge profits, but it is absolutely impossible to live long.

This kind of gameplay that directly drains the game's potential and lifespan in order to serve the rich players is by no means a long-term solution.

It is precisely because of this consideration that "Fantasy Westward Journey" is more restrained in terms of krypton gold, which leads to 24-hour revenue not as good as "Blood Sword", which can be understood after careful consideration.

Which of these two games is more successful?

People in the gaming industry have their own professional judgments.

Short-term: "Blood Sword" is making a lot of money. As long as you serve these rich players well and try to squeeze the recharge limit, then the income is likely to reach hundreds of millions of yuan.

Long-term: "Fantasy Westward Journey" will become an online game with a longer life than "Legend of Blood". It is difficult to judge its value, but at least it can be worth a few "Blood Sword".

……

"Blood Sword" is just for fun, if you really want to make money, you need the business strategy of "Fantasy Westward Journey".

But the problem is-

Looking at the entire game industry, how many can make "Fantasy Westward Journey"?
How many dare to invest a lot of development funds and publicity funds, and finally make a game similar to "Fantasy Westward Journey"?

They are all businessmen.

They were not afraid of offending Tian Moyun.

After all, the entire platform is owned by others, no matter how well your game sells, they will not be jealous, but will take the initiative to promote it for you and make a fortune together.

Therefore, colleagues in the game circle dare to compete with Tian Moyun, and don't worry that this guy will overwhelm others.

but!
It is one thing to dare to compete, it is another thing to be afraid of losing money, and it is another thing to be able to bear this pressure.

Online games are not the same as stand-alone games.

A successful stand-alone game can be sold for several years, and if the entire IP series is operated well, it can even be eaten for a lifetime.

But what you need to know is that it is impossible for players to play only one stand-alone game. They will play at least a dozen or even dozens or hundreds of games a year.

Therefore, even if there is homogeneous competition between the stand-alone masterpieces developed by the two manufacturers, they will not regard each other as a deadly enemy, and they may even have an IP interaction to make a fortune together.

The essence of business is profit, my friend?enemy?That's all relative.

As long as you can make money, your enemy can also be your friend. The so-called win-win cooperation is nothing but an exchange of interests.

……

But online games are different.

Especially homogeneous online games.

Unlike stand-alone games, online games are also called "social games".

In many cases, the promotion of online games relies on person-to-person transmission...

Uh, it means that everyone recommends each other and then plays together, which gradually becomes a way of socializing.

It's as if everyone is playing a certain mobile game, but you are the only one who doesn't play it, then you will have one less interactive topic with everyone.

This stuff is the same as social accounts and search engines in the Internet circle, there is only first, no second.

Come up and fight with me if you have the ability, and if you can't fight, I'll kill you. There is absolutely no such thing as peaceful coexistence and mutual benefit between the two parties...unless they are from the same company.

This also leads to-

Everyone knows that "Fantasy Westward Journey" must be a successful online game that makes a lot of money, and they are all drooling with envy.

But if you want to develop a similar online game to compete with "Fantasy Westward Journey"... you should go to sleep.

"Legend of Hot Blood", "My Homeland", "Bubble Hall", "Warcraft", "Jianghu Killer"...The reason why these first-party masterpieces can firmly occupy the best-selling list is not only due to the content of the game, The operation team behind it is even more daring to fight and fight, dare to spend a lot of money to fight you desperately, killing one by one, until you are scared.

"The Legend of the Blood Sword" can "defeat" "Fantasy Westward Journey" because the two are not of the same nature.

The former is a heavy krypton online game with short-term huge profits, and the latter is a long-lived light krypton online game with a long life.

One corresponds to some wealthy domestic players, and the other corresponds to ordinary players of all ages.

Can it be the same?

Even the market positioning is different.

In addition to the fierceness of Pengci, there is almost no competition of interests between the two games.

……

As a result, colleagues in the gaming circle became concerned.

We dare not fight against "Fantasy Westward Journey", can't we still beat you, a "top-notch" manufacturer?
As for heavy-duty online games like "Blood Sword", Tian Moyun definitely won't ruin his reputation for this little money.

Then, this is an opportunity that is clearly thrown in front of them.

"Hurry up and analyze "Blood Sword" for me. We also want to develop this kind of game, and we have to be the second person to eat crabs before all our peers."

"What do these rich people think? Such a broken game can be recharged so fast? Hurry up and analyze it, you must not miss it."

"[Fengyun Game] Is it lucky or has it really found a business opportunity? The daily revenue is nearly [-] million, and it can't start at [-] to [-] million a month?"

"If the revenue of "Blood Sword" can be stabilized, such a game alone can surpass many listed companies."

"Stay safe, this game will collapse sooner or later... But is it important? People can get back their money in less than a week, and the extra day after that is a net profit."

"As long as Tian Moyun doesn't end in person, we are still sure to compete with [Fengyun Game]. They can't eat such a big cake."

"Yeah, the first-tier manufacturers sound tall and powerful, but to put it bluntly, they are no different from second-tier manufacturers like us. If this wave is stable, they may be able to go directly to the top giants."

""Blood Sword" has opened up a new market. If anyone can control this market, I'm afraid...it is very likely to be directly promoted to the top game manufacturer."

"The premise is that the first party of the hardware platform does not make a move, and the four top giants do not make a move..."

"It's hard to say. The only thing I can be sure of is that Tian Moyun is definitely not interested, but it's hard to say for others. In short, each depends on his own strength."

"I have a hunch that the game circle will soon be completely lively."

"First, the highly difficult action IP adaptation game of "Havoc in Heaven", and then the new genre of "Blood Sword Heroes"... Tsk tsk tsk, interesting."

"I don't know what kind of mentality Tian Moyun is in right now? The well-crafted "Fantasy Westward Journey" was ruined by such a broken game...It must be very depressed, right?"

"Depressed wool, people don't care, "Fantasy Westward Journey" will definitely have the last laugh, and the earning will definitely be more than this game."

……

Is Tian Moyun depressed?

Depressed ass!
He wished everyone would think so.

It is best to let the vast majority of manufacturers think that "heavy krypton games" is a feasible way, and it is still the kind of way to pick up money with sacks.

Only in this way, "Fantasy Westward Journey" can make a fortune in silence, isn't it delicious with hundreds of millions of monthly turnover?
If the makers of "Fantasy Westward Journey" know that the 24-hour revenue of this game is close to 3000 million... Hehe, maybe they will really pay attention.

Capital does not know how to be afraid, just like mosquitoes, when they smell blood, they risk their lives to suck you twice.

If the capital really knows that the revenue of "Fantasy Westward Journey" is so terrible, they will definitely pay attention to this profit model, and then develop similar games to crazily catch the popularity and die.

At that time, it may be really troublesome for "Fantasy Westward Journey".

But now—

As soon as "Blood Sword" came out with a heavy krypton-type profit model, and [Fengyun Game] was high-profile enough, it took away a lot of gimmicks.

Tian Moyun can take this opportunity to hide "Fantasy Westward Journey" directly, giving people the appearance of "the revenue is not ideal, and then increase the promotion efforts".

Really achieve the ideal state of "others think that my profit is not ideal, but I have actually earned more than one billion yuan".

As for "Blood Sword"?
It is not stupid to announce its own 24-hour revenue data in a high-profile manner, but a new round of operating plans.

Tian Moyun refused to accept the move, and even asked Zhou Yunteng to secretly fuel the flames, spreading the influence of "Blood Sword".

[Fengyun Game] It must be popular over there, and they even really think that they have "defeated" "Fantasy Westward Journey" and are qualified to be promoted to the top giants.

But this kind of gameplay can be said to be a blessing and a curse. It is too high-profile, and it is impossible to make a fortune silently.

It is foreseeable that in the next period of time, dozens or even hundreds of heavy krypton online games will be born in the online game market. It is hard to say whether "Blood Sword" will have the last laugh.

Tian Moyun naturally had his own plans for doing this.

It's not that he wants to deceive people, but Tian Moyun is also studying the future of the game market and whether there are new markets that can be tapped.

These manufacturers are all flocking to the heavy krypton game market, let them dig deep, it is best to really dig out something, that would be interesting.

and--

Tian Moyun has basically completed the layout of the online game market.

The market layout of online games has entered a mature stage. In terms of market share, it is even better than consoles/handhelds.

Such a large market size can fully accommodate these manufacturers to start a war of gods in the end game market.

The new market opened up by heavy krypton online games will inevitably give birth to several "top giant" level game manufacturers.

Tian Moyun had no intention of intervening.

On the one hand, he is not interested in this thing, but is looking forward to their excavation/exploration results.

On the other hand, he also has a lot of work to do, which is more important than the heavy krypton game Immortal Wars.

That is a big plan. If it is successful, the name of [Thunder Game] will surely sweep the entire world.

 Thank you [Eding and Cat] for the reward of 100 starting coins——thank you [Lao Na really doesn’t wash your hair] for the reward of 1000 starting coins—the second update today, 4000 words, these two Tidying up the plot every day, the update is a bit stretched, and the content is also... ahem, a bit stretched, sorry, sorry, I'm really sorry--I will try to update before 8 o'clock in the future, and then, the update will be updated twice a day, once a day 4000 words, I think this is more appropriate --- Good night everyone.

  
 
(End of this chapter)

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