Reborn in another world as a game

Chapter 585 "Havoc in Heaven" word-of-mouth reversal; game manufacturers say they have lea

Chapter 585 "Havoc in Heaven" word-of-mouth reversal; game manufacturers say they have learned

The game "Havoc in Heaven" has aroused great repercussions in the game circle, reader circle, and web literature circle.

It is a high-quality 3D fighting game, and it is also produced by [Storm Games], so it can be regarded as a first-party masterpiece.

(The first party in the true sense refers to the game development team under the game console hardware company)
(But in the eyes of the public, the teams under the hardware company are all called the first party, regardless of whether they are the same company)
Although--

The high difficulty of this game has made many netizens complain, but this cannot conceal the excellent quality of "Havoc in Heaven".

This 99 yuan game is excellent in all aspects, and it can be called another heavyweight masterpiece of the [Dragon Scale 3] platform.

As for the various ways of dying in the game, they were also ridiculed by netizens.

Here's how they greet each other when they meet:
Little A: "Have you left the mountain today?"

Little B: "Not yet, but I'm working hard."

Little C: "Hahaha, it's been three days, you haven't come out of the mountain for three days, you are a waste, starting today, you will be expelled from the high-end entertainment circle!"

Little B: "Heh, it's just a joke, do you really take it seriously? It's really inhumane, it doesn't matter if the high-level entertainment circle doesn't wait!"

Little D: "How dare you humiliate the little B Gaowan who is on Tiangong? The Gaowan circle is getting more and more rotten, it's better to disband."

Little C: "What? You've already entered the Heavenly Palace?"

Little E: "It was just a joke just now, little B, don't be angry, you'd better come back, the high-play circle can't do without you."

Little F: "Huh, little B is a majestic full-level sage, crushing the existence of the Jade Emperor at the level of a god, how can you allow you to be presumptuous in front of him?"

……

"Have you left the mountain today?"

A mediocre greeting can make countless console players turn black.

Don't say it yet.

Although there are many ridicules and complaints on the Internet, the word-of-mouth of this game is not as low as outsiders imagined, on the contrary, the evaluation is quite high.

This is because the game quality of Havoc in Heaven is good enough.

Although each player has experienced countless different ways of dying, there are still a group of people who are willing to challenge every day, and every time they defeat a wild monster, they will get a very comfortable feeling, as if it is the joy from the depths of the soul .

This feeling of becoming stronger step by step after thousands of life and death and countless hardships is not only unforgettable, but also makes me feel that I have become stronger.

This is a feeling that other fighting games can't bring them.

"Havoc in Heaven" uses the 3D physical feedback mechanism for the first time, combined with high frame rate and high image quality, making everything appear clear and real. Every time I die, I can feel a harvest and a confidence to continue to challenge.

That's why.

The game experience of "Havoc in Heaven" was not good for the players for the first time, but when they continued to play, they could feel the charm of this game.

Soul fighting feel!

This is not something to brag about.

And this change in mentality also made players start to give this game a very high evaluation.

When someone complains online, some well-meaning people are also happy to share strategies and teach new players some skills.

The word-of-mouth of "Havoc in Heaven" is slowly improving, and the sales volume is naturally not low.

Perhaps it is because of the impact of "highly difficult games" that more players have this kind of "novelty hunting" mentality, so they buy and try one after another.

Anyway, 99 yuan is not too expensive. For players who can afford [Dragon Scale 3], it is quite cost-effective to experience this controversial game.

……

Tian Moyun was not idle either.

After teasing the players on Weibo, in order to appease the public anger, he quickly led them to urge the game anchors to broadcast the game live.

As a result, a large group of anchors were robbed.

It's not a good thing for them either.

The popularity of "Havoc in Heaven" is not low. When the anchors broadcast this game live, they can attract many viewers.

In particular, the live broadcast of this game is very good, and all kinds of inexplicable ways of dying look very good.

The anchors can gather popularity in this way, and then take the opportunity to gain sympathy, ask for gifts or something... It's quite interesting.

Aside from the fact that the game is a bit of a grind, there's hardly anything to complain about.

Of course Tang Wenjing was also broadcasting live.

As the popular anchor of the [Starry Sky Live] game channel, Tang Wenjing's popularity is still very high.

Moreover, she was also the champion of the "King of Fighters" competition last year. It is also a fighting game, and the audience also believes that she can easily control "Havoc in Heaven".

Many players also took the time to watch her live broadcast and screen recording tutorials to learn game strategies from them.

Not everyone likes to grope for themselves, groping for a game like "Havoc in Heaven" by themselves, that's what a "true warrior" will do.

The willpower of most players is actually not that strong, they prefer to find strategies to pass the level by tricks, otherwise, they may not be able to persist.

Anyway, it is also a game bought for 99 yuan.

Even if they don't want to fight to the end, at least they have to get out of this mountain first, right?
The colorful world outside is so exciting, if you don’t go out to see it, but stay stuck in this mountain, then the 99 yuan is not all fed to the dog?

……

"When it was first released, I thought the game was going to be cool."

A game designer sighed: "I didn't expect that such a difficult game can still receive a lot of praise. It is really a miracle."

"This is the impact of Tian Moyun's game."

Another person said: "If "Havoc in Heaven" was produced by someone else, the first wave of comments and word-of-mouth from the players would be enough to dissuade a large number of players who waited and watched, but Tian Moyun's game is different. Players will think about it. Even self-doubt, instead of questioning Tian Moyun's game design level... He dared to take the risk to develop such a game, which is both bold and full of confidence."

Every game of Tian Moyun has a large number of peers who will conduct research.

They will analyze why this work is a hit, and whether they can learn from it and make a similar game.

"Havoc in Heaven" apparently got the same treatment.

"The word-of-mouth of this game is mixed. It's just because Tian Moyun has too many fans, so these negative reviews have been suppressed. If we develop a similar game, the players will probably not accept it?"

"My point of view is exactly the opposite of yours: if there is no "Havoc in Heaven" pioneered, we naturally cannot take risks easily, but now, "Havoc in Heaven" has reversed its reputation and cultivated a large group of players who like this genre, we If you make similar games again, as long as you don’t make it too outrageous, it will never cause rejection from players.”

"This is reasonable, I also think that I can try it, and use the [Thunder Game Engine] to achieve a similar effect."

"There should be quite a few manufacturers who share our ideas, and we must make a decision as soon as possible."

"I agree to try, but the cost needs to be controlled, let's make a small-cost 1000D fighting game within 3 million."

"1000 million? Are you kidding me?"

"Make the plot and combat system more exciting, and use animation for the picture quality, which can save money, and the plot animation should also be omitted. At worst, it will be cheaper. 49 yuan is no problem, right?"

"So... the low-profile version of "Havoc in Heaven"?"

"It's inappropriate to say that. We don't have such a rich family background as Tian Moyun. We should try our best to be economical and stable."

……

The success of "Havoc in Heaven" is bound to make many game manufacturers learn from it.

And the players don't know about it yet.

When they find out that for a certain period of time in the future, all games will be difficult battles... they will be very happy, right?

……

mid-December.

[Happy Game Company] released a new game video promotional trailer.

Tian Moyun forwarded and commented:

"Let me explain first, the previous game adaptation of "Monkey King" actually made two game designs, and at the same time, it was handed over to two game companies for production."

"[Tempest]'s "Havoc in Heaven", everyone has seen it during this period of time. It is a relaxing and fun fighting game that everyone likes, and I am also very happy."

"However, some netizens expressed regret that because they didn't buy a game console, they didn't have the chance to experience "Havoc in Heaven."

"However, the new games produced by [Happy Games] may be able to meet the needs of computer users and pure readers."

"That's right—"

"[Happy Games] has been developing a new game "Fantasy Westward Journey", which is a turn-based multiplayer online game."

"The mode of this game is a bit similar to "Hot Blood Jianghu", but the overall appearance is higher, and the gameplay has been changed to a strategic turn-based system, which can fully take care of some more casual players."

""Fantasy Westward Journey" adopts a free-to-play mode. There is no need to purchase point cards/monthly cards, and there is no need to pre-purchase. As for recharging...it all depends on the players' personal ideas and economic strength."

"If you are interested in the recharge content in the game, and the economy allows, you can get a better experience by recharging."

"And if you are not interested in those things, there is no need to recharge, you can play most of the game content for free."

"It's just the DLC story and dungeons that will be updated in the future. Maybe you need to recharge to experience it... For games, you have to make money to support yourself. I hope everyone understands."

""Fantasy Westward Journey" will be open beta on June 6 for a period of 16 days. Files may be deleted when the official version comes out, so there will be no recharge entrance during the beta period. Please be aware."

"During the public beta, you can download it on [Xingkong Computer], or you can go to related Internet cafes to experience it."

"Hope you all have fun."

……

Tian Moyun's Weibo dynamic quickly attracted tens of thousands of views.

Netizens couldn't help posting comments while watching it.

"Easy and fun fighting game? Boss Tian, ​​are you serious?"

"May I ask, how did you know that everyone likes "Havoc in Heaven"?"

"You are happy, but I can't laugh, my tears are streaming in my stomach."

"The adaptation of "The Monkey King", there is actually a new game? The two giants are producing at the same time... My God."

"As a light player who likes "Monkey King", I dare not play "Havoc in Heaven", but I am still looking forward to the new game."

"The turn-based strategy is a bit old, but I believe that "Fantasy Westward Journey" should be very interesting. I believe that many readers and friends will meet in the game."

"I really like this kind of multiplayer online game. I'm a little tired from playing "Legend of Blood". I hope the new game can bring a different experience."

"I'm looking forward to the public beta of the game. I really like turn-based multiplayer online games. Just click the mouse. It's not that difficult. Players with handicapped hands really can't afford to hurt."

"I heard that it was produced by [Happy Games], so I am very relieved. The appearance of this company's works has always been great!"

"I look forward to meeting a different Monkey King in "Fantasy Westward Journey", and looking forward to a more handsome Monkey King."

……

The attitude of most netizens is very positive.

But there are also some people who are obviously not interested in "Fantasy Westward Journey".

They feel that this kind of MMORPG game is not interesting at all, it takes a long time to live, and the upper limit of operations is very low, and it is impossible to show operations, especially because it is a turn-based game...

At this stage, even turn-based stand-alone masterpieces are pitifully rare, and online games... there is no such thing.

certainly--

Although I have no interest in "Fantasy Westward Journey", but it is not enough to ridicule or something.

Under Tian Moyun's deliberate control, the game despise chain has not yet fully formed.

If it is really formed, I am afraid that it can be ignited with just a few words... Whether it is good or bad, only the benevolent see the benevolent and the wise see the wisdom.

Online games like "Fantasy Westward Journey" are really not practical.

But is this a flaw in the game?

For those players who like to operate, a game without operability will immediately become dull.

However, for light players, casual players, and some handicapped players who like to manage, develop, and interact, it is the most suitable to have no operability.

Not all players like racing, football, fighting.

Not all players like to compete, and like to compete with each other based on their own game skills.

Players with good game skills, or players with talent in this area, of course like to use their own advantages to crush their opponents and enjoy the joy of victory.

But what about those players who are not good at manipulation?

Who cares about their gaming experience?

There are a lot of players in this group, even several times more than competitive players.

It's just that these players don't like to argue with others in the game circle, and they are not even interested in paying attention to the game circle, so they give people the impression that they have a low sense of presence.

Games like "Fantasy Westward Journey" have fully considered the needs and feelings of these ordinary players.

It can even be said that most MMORPG online games are focusing on these mass players rather than the niche hardcore players.

This is why Tian Moyun pays more attention to "Fantasy Westward Journey" than "Havoc in Heaven".

Compared with the terrifying profitability of the former, the profits that the latter can generate are nothing.

perhaps--

At Tian Moyun's level, he doesn't care about money for a long time, and whether he makes money or not is not important to him.

Can……

If the "Journey to the West IP" wants to develop persistently, maintain full competitiveness, and avoid being eliminated by the times, it must generate profits, and it must be terrifying profits.

Just like business.

A company that is not born to make money is destined to have no long-term success.

No dreams or ideals work well. Only by making profits and making money can a company survive.

If you can't survive, why talk about dreams?This is not bullshit.

……

The Internet circle, which had finally calmed down, became heated again because of this news.

"The book "Monkey King" is amazing, right? It's also adapted into a game?"

"The real god should be the author of this book. I heard it's the first time I've written it... How much money does it cost?"

"I don't know, but it must be a scary number."

"Havoc in Heaven is successfully adapted, at least it can get a few million, right? Here is another "Fantasy Westward Journey"..."

"Compared to "Havoc in Heaven", "Fantasy Westward Journey" is the highlight."

"What the hell, all the good things have been taken up by this book, when will we ordinary authors stand up?"

"This guy is definitely the pinnacle of ideals for all web writers."

Countless fellow authors have shed tears of envy, jealousy and hatred.

In the past, they were too excited to come to a random recommendation, but now they can no longer laugh.

Even the "Apple Senior Writers Group" is discussing this.

"It's sour, this time it's really sour." - Bald designer.

As the second-biggest person in the group, he all expressed his opinion like this, let alone other people.

"Brother Dasheng, please share your acceptance speech. @大圣."——Eat more ice cream in winter.

"I didn't expect that I would be in a group with such a boss. I'm so nervous." —— Hardworking little mosquito.

"Brother Dasheng's book should earn at least eight figures, right? It's so sour." ——My reader's surname is Wang Mingba.

"Eight figures? I think you can be bolder, don't forget, this is just the game copyright, there are other things." - Bald designer.

"Copyrights for film and television, copyrights for physical books, copyrights for comics/anime, and even licensing of characters in novels... Wow!" - Song Guoer.

"Brother Dasheng, this year or next year, he will most likely be able to enter the top row of the writer's rich list. Hey, the gap between people is so big." - Candle Hot Pot.

Tian Wenwen also sent messages to join in the fun.

I have to say that the results of "Monkey King" are really amazing.

An online novel can be played to such a degree, even these bigwigs can only look up and sigh.

After a while, Tian Moyun typed and replied: "I heard that it is because this book is more suitable for adapting games. As for the income, it is probably not as much as you guessed. The share ratio of these big productions is very low, and various costs and fees have to be deducted. Copyright tax... Anyway, it's okay."

This low-key is a bit too much.

After chatting for a while, Tian Moyun said goodbye and went offline.

There are other things to be busy with the book Monkey King.

For example, other types of copyright development, especially the publishing of film and television dramas, movies, and physical books, etc., are the best operating channels.

Compared with stand-alone games/online games, TV dramas and novels undoubtedly have stronger publicity capabilities, and only when these are done well can the value of the entire "Journey to the West IP" be enhanced.

And the very next day—

Tian Moyun received new news from [Tianyu Entertainment Company].

The film and television drama of "Legend of Sword and Fairy" has been completed!

Only then did he remember that he had handed over the production of "Sword of Immortal Sword" to the other party, but he was too busy and forgot about it.

Calculating the time, it has been several months since the beginning of the year, and the efficiency of this production cycle is not bad.

 Thank you [Duan Jia] for the 333 starting point coin reward——thank you [Camila] for the 100 starting point coin reward

  
 
(End of this chapter)

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