Reborn in another world as a game

Chapter 492: The Design Idea of ​​"Bubble Hall"

Chapter 492: The Design Idea of ​​"Bubble Hall"
"Bubble Hall"!
Although it is not as well-known as the gold-absorbing monster "Legend of Hot Blood", it is a game with an excellent reputation for all ages.

Also, it has a very long lifespan.

In the previous life on the earth, "Bubble Hall" was born out of the red and white machine game "Bomberman". It was launched in 03, and it has been enduring for more than ten years since then. The online games of the same period are basically cool. about there.

Even the retro legends, classic legends, legendary original intentions, and blue moon legends that exploded every day... I don’t know how many of them have died. Relying on the uninterrupted "genuine authorization" and changing vests and other magical operations, they have survived for more than ten years. time.

Many of the games in the same period of "Bubble Hall" used to be very popular, but with the impact of time, the few remaining games in the end also plummeted in terms of revenue, and it is only a matter of time before they finally die.

There are not many games that can adapt to the new era and have a second spring, and "Bubble Hall" is one of them.

The gameplay of this game is very simple -

Arrow keys to control movement, space bar to place bubbles, Ctrl key to use props, and then... nothing more.

Its main focus is relaxation and leisure, of course, the simpler the gameplay, the better.

Of course, the simplicity of the gameplay does not mean that the content is not rich enough. As a "strong network" game, the biggest highlight of "Bubble Hall" is the teamwork and the competition of real players.

In addition, there is a ranked mode.

The higher the player's rank, the stronger the teammates and opponents they will be matched with. From a rookie to a high-level player, this is a process of continuous sharp change, and in this process, players can clearly perceive their own strength. Become stronger, and you will hardly get tired of playing in a short time.

Many hardcore players can even play such an "easy-to-learn" game for more than ten years.

certainly--

The fun of online games has never been just the game itself.

In addition to the gameplay, the most important thing is the social attribute. You can form a team or PK with friends, you can also meet friends of comparable strength in the game, or serve as a senior to guide newcomers and juniors.

And for many experienced players, they can even regard the chat channel of the game as their main pleasure, turning the game into a chat software.

……

It took Tian Moyun a very short time to complete the design draft of "Bubble Hall".

In the first generation of "Bubble Hall", in fact, there is no need for too many complicated settings, the simpler the better, after the listing and operation, and then slowly update the content, constantly creating freshness and surprises for players, as well as new gameplay .

Only by constantly updating, can we never tire of playing online games.

For example, character attributes (advanced characters, hidden characters, hero characters), pet types, monster types, props, decorations, equipment, gems, maps... For these things, only a small part of them is enough at the beginning.

The update method is best maintained at monthly update (updated once a month) or quarterly update (updated once every three months).

In this way, players can always have a sense of expectation for "BNB" and develop playing habits.

As for profit—

For games like "Bubble Hall" that are positioned as "mainly leisure and micro-sports", the best way to make money is of course to sell items without bonuses.

Such as character fashion, limited characters, limited pets, decorations, and even a small number of new gameplay maps can be charged.

In addition to these, there are "defeat special effects", "victory special effects", "speech special effects", and home decorations, and even interact with other games.

For example, it is quite interesting to bundle "BNB" and "My Homeland", new pets and so on.

……

"Do you want to make the painting style more cute?"

Su Qiong was very interested in this game after reading the design draft.

She is not a beautiful girl in a vase. As the manager of [Happy Game], she is very reliable in terms of professionalism and has a good sensitivity to the market. Of course, she can see the potential of the game "Bob Hall" .

It doesn't matter to her whether she makes money or not.

The important thing is to be able to create a good game that can surprise players.

Of course... There are also people who play games together, eh.

"The painting style should be more cartoonish. The colors should not be too bright, but should be very vivid. The first impression is that humans and animals are harmless."

Tian Moyun pondered for a moment and said: "Also, there is one point that should be paid attention to in the painting style of "Bob Hall": victory and defeat. "Bubble Hall" has a competitive nature, how to make the losing players not angry, and continue to play? Playing the second game, this is something you must consider when designing your painting style."

Game for all ages!

For many players, this type of game seems to be very simple, and there is no difficulty in making it.

But it is not.

What does play for all ages mean?
It means that among the players of this game, there are handicapped rookies who can only play Doudizhu and Backgammon, as well as top players of "The King of Fighters" and "Street Fighter"... How to make these players with different abilities feel It is very difficult to be interested and have fun.

The value, gameplay, and various mechanisms of the game all need to be carefully considered.

A little more difficult will dissuade handicapped players, and a little easier will make high-level players feel boring.

and--

"Bubble Hall" and "My Homeland" are completely different.

"My Homeland" is a business development simulation game, no matter the handicapped players or the top high-level players, you can get a good game experience.

And "Bubble Hall" has a competitive attribute. Although it is positioned as casual, the main gameplay is still competitive, so...you need to think more.

How to let handicapped players display their strengths, and how to limit high-level players without making these people feel bored and lower their intelligence, depends on the ability of the designer.

……

"In terms of the design of "Bubble Hall", the focus needs to be on strategy, not reaction."

Tian Moyun thought so in his heart.

Speaking of which, there is a very interesting place--

There are obvious differences in the reaction speed (hand speed, brain speed, reflex arc, quick thinking judgment) of the players, but the difference in IQ is not obvious.

In games like "The King of Fighters" and "Street Fighter", food is food, and if it doesn't work, it doesn't work.

But if it is changed to "Jianghu Killing", the upper limit that players can improve is very high. They can increase their strength step by step by summing up experience. Not hand speed and brain speed.

Of course, there are also combinations of the two.

But the design difficulty of that kind of game is even higher. It is a big test for players, hardware performance, and designer's ability.

……

Soon, Su Qiong led a group of girls in the studio to start the detailed planning of "Bubble Hall".

What Tian Moyun gave was only a design draft, and more specific things needed to be conceived and discussed by themselves.

It is better to teach people how to fish than to teach people how to fish.

During the rest of the meeting, Su Qiong's cell phone rang.

Tian Moyun picked it up and looked at it, and found that it was Bai Wenshu's new message notification. He was about to click on it, when he found Su Qiong leaning over, staring at him with a pair of warm eyes, with inexplicable meaning.

"What's wrong? Can't you see it?"

Tian Moyun raised his eyebrows.

"……can."

Su Qiong pouted.

Tian Moyun casually pulled her into his arms, then opened the Fetion message, and saw the chat records of the two girls.

Bai Wenshu: "Bored? Go on a trip together? I made a detailed and comprehensive plan, and all the specialties in the country are recorded."

Su Qiong: "No, I want to make a game."

Bai Wenshu: "Aren't you bored???"

Su Qiong: "I suddenly got a very good design draft, which is very interesting."

Bai Wenshu: "What type of game? My company is making a casual online game, will it crash?"

Su Qiong: "Don't ask, it must have crashed, I wish you good luck."

Bai Wenshu: "Hmm..."

Su Qiong: "Don't babble, are you playing legend? I'm going to fight the boss today, and I'll take you flying after the meeting is over."

Bai Wenshu: "Are you okay? Have you forgotten how miserable it was to be hunted down by the whole server yesterday?"

Su Qiong: "Don't worry! I paid to contract a strong team, it's very good!"

Bai Wenshu: "You spent money, so shameless, I like it."

"..."

Tian Moyun was a little surprised: "You two have such a good relationship?"

"It's okay, they are all in the same industry, and we usually communicate a lot."

Su Qiong shrugged, suddenly thought of something, and glared at him: "It's all your fault, you dragged me to the wild to kill players every day, and now I've been hunted down by various arrangements as soon as I got on the account, it's miserable."

"That's the players' deepest love for us..."

Just as Tian Moyun said something, seeing Su Qiong's expression turned pale, he immediately changed his words: "Who hit you? I want him all over the place."

(End of this chapter)

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