LOL: He has too many routines

Chapter 147 Special chapters, summary of the latest runes of S8, 5000 words, do not ding

Chapter 147 Special chapters, summary of the latest runes of S8, 5000 words, do not ding
[Summary of major changes in S8, most of the runes can be found, except for the original Dark Harvest, and a few deleted runes of Enlightenment]

Among the changes in S8, the most important thing is that the rune system has been fully recast. Everyone needs to spend time to make up their homework and get familiar with this new rune system.The new rune system has five branches: precision, mastery, witchcraft, determination, and enlightenment. Each branch has 3 keystone runes and 9 common runes.Among them, the precision system includes strong attack, deadly rhythm, and quick footwork, which are suitable for output heroes, especially ad heroes.

The resolute system includes Grasp of Undying, Aftershock and Guardian, especially suitable for meat heroes and main meat support.The Enlightenment system includes unsealed cheats, glacier boosts, and signs of theft, which are suitable for a wider range of heroes.

The dominance system includes Electrocute, Predator and Dark Harvest, which are more suitable for assassins or explosive types, and there are also some damage-type junglers.The sorcery system includes Alley, Arcane Comet and Phase Rush, which are more suitable for some auxiliary and AP heroes.

And this update is also accompanied by a large number of hero changes, but the League of Legends game official said that the changes are to compensate for the old rune system attributes, but the attributes and values ​​​​are fine-tuned.In addition to changes to heroes and runes, a large number of equipment has also ushered in changes, especially the major changes to auxiliary equipment.In addition to these changes, the spell power of magic piercing shoes is increased by 3 points, and the spell power effect of magic piercing staff is increased by 5%.

In addition, related changes have been made to the experience in the jungle, and the level limit of 30 will also be removed.The experience of the first wave of the three wolves and F6 was reduced, while the experience of the magic marsh frog was reduced by 50%, and the experience of the red and blue buff was reduced by 20. It feels very unfriendly to the jungler.

[Detailed explanation of runes]

Resolutely

Resolute runes are all about durability and control.

Additional rewards
Rune of Resolute + Any Route: +130 HP
-
Keystone Rune
You can choose one of the following runes:
Indestructible Grip
Every 4 seconds in combat, your next basic attack against a hero will: Deal bonus magic damage equal to 4% of your maximum health, heal you for 2% of your maximum health, and permanently increase your health by 5
Ranged Heroes: Damage and healing halved, and permanent health bonus replaced by 2
aftershock
After rooting an enemy hero, increase your current armor and magic resistance by 20 + 30% for 2.5 seconds.Then, after 2.5 seconds, deals magic damage to nearby enemies
Damage: 40 - 140 (+3.5 max health)
Cooldown: 20 seconds

protector

Guard allies within 175 yards of you, as well as allies you have selected as the target of your abilities, for 2.5 seconds.While Guardian is active, if you and the ally take damage, you both gain a shield and are accelerated for 1.5 seconds

Cooldown: 45 seconds

Shield value: 60 -150+(0.20 spell power)+(+10% bonus health

Haste: 20% bonus movement speed -
Brute Force Rune
You can choose one of the following runes:
firm
For each Summoner Spell you have not yet fully cooled, your Resilience and Slow Resistance are increased by 10%.After casting a Summoner Spell, gain 15% Tenacity and 10% Slow Resistance for 10 seconds

Blast
While within 600 yards, over 4 seconds charges a powerful attack against the tower.Charged attacks deal 125 (+30% of your max health) bonus damage

Cooldown: 45 seconds

Source of life
Applying a movement-impairing effect to an enemy Hero marks them for 4 seconds

When allied heroes attack the marked enemy, they will receive a total of 2 + 5% of your maximum health healing effect within 1.0 seconds -
resistance rune
You can choose one of the following runes:
steel skin
Gain 5 Armor

Heals from consumables, heals with at least 20 health, and shields all increase your Armor by 5% for 3 seconds

mirror shell

Gain 5 magic resistance

Heals from consumables, heals with at least 20 health, and shields all increase your magic resistance by 5% for 3 seconds

Adjustment
Gain +10 Armor and +8 Magic Resist at 8 minutes, and increase your Armor and Magic Resist by 5% -
Vitality Rune
You can choose one of the following runes:
overgrowth
For every 8 monsters or minions that die near you, you gain 0.2% of your maximum health permanently

recovery
Healing and shielding effects are increased by 5%, and if the target's health is below 40%, this value is increased by an additional 10%
Wind of Recovery
After taking damage from an enemy hero, heals you for 4% of your missing health +6 for 10 seconds

Domination

Juggernaut runes are all about burst damage and getting close to the target.

Additional rewards
Juggernaut Rune + Any Route: +11 Attack Damage or 18 Ability Power, Adaptive -
Keystone Rune
You can choose one of the following runes:
electrocution
Hitting a hero with 3 separate attacks or abilities within 3 seconds deals additional adaptive damage
DAMAGE: 50 - 220 (+0.50 bonus attack damage, +0.3 ability power) damage based on level
Cooldown: 50 - 25 seconds

Predator

为你的鞋子附魔上主动效果“掠食者”。在脱离战斗的情况下引导1.5秒后,可获得45%移动速度,持续15秒。伤害型的攻击或技能会终结掉这个效果,造成60 – 140(+0.4额外攻击力)(+0.25法术强度)额外伤害
Cooldown: 180 - 120 seconds.After entering the game, it starts to enter the cooldown, and enters the cooldown when the guide is interrupted
dark harvest
Heroes, large minions, and large monsters drop Soul Essence upon death.Enter a soul-charged state while collecting souls.Your next attack against a hero or structure will drain Soul Charge to deal additional adaptive damage
The soul charging state lasts for 20 seconds and can be increased to 150 seconds after collecting 300 soul essence

Bonus Damage: 40 - 80 (+0.25 Bonus Attack Damage)(+0.2 Ability Power) + Soul Essence Collected

Hero's Soul - 6 Soul Essence // Monster Soul - 2 Soul Essence // Minion Soul - 4 Soul Essence
-
premeditated rune
You can choose one of the following runes:
Malicious slander
Deals 12 to 30 bonus true damage to enemies whose movement or actions are impaired (based on level)
Cooldown: 4 seconds - will trigger damage after movement is impaired
Taste of blood

Heals you when you damage an enemy hero
Healing effect: 18 – 35 (+0.2 external attack damage, +0.1 ability power) health (based on level)
Cooldown: 20 seconds

sudden impact
After leaving Stealth or using a Dash, Leap, Blink or Teleport effect, you gain 10 Armor Penetration and 8 Spell Penetration for 5 seconds after dealing any damage to a Hero

Cooldown: 4 seconds
-
track rune
You can choose one of the following runes:
zombie guard
After killing a guard, a friendly zombie guard will rise on the guard's location.Additionally, when your wards expire, they will also respawn as zombie wards
Zombie wards are not invisible, last 180 seconds and don't count towards your ward limit
Ghost Poro
Enter a brush to summon a poro after a brief channeling.The poro will stay around to provide vision until you summon a new poro

If an enemy enters a bush that already has a Poro, the Poro is scared away and the Ghost Poro is put on a 3 second cooldown
Poro channeling is interrupted if you enter a combat state against a hero

eye catcher

Collect eyeballs while participating in killing heroes and guards.Each collected eyeball provides 0.6 attack damage or 1 ability power, adaptive -
hunting rune
You can choose one of the following runes:
Greedy hunter

A portion of the damage done by your abilities is converted to healing for you

Heal Percentage: 2.5% + 2.5% of Bounty Hunter stacks
Earn a charge of the Bounty Hunter effect the first time you participate in a kill for each unique enemy hero

AoE skill: Healing effect will be reduced to [-]/[-]
Spiritual hunter

Provide active equipment cooldown reduction (including jewelry effects), the amount is equivalent to 10% + 6% of the bounty hunter layer
Earn a charge of the Bounty Hunter effect the first time you participate in a kill for each unique enemy hero

ruthless hunter
Provides an additional non-combat movement speed bonus, the amount is equivalent to 8+8*Bounty Hunter layers
Earn a charge of the Bounty Hunter effect the first time you participate in a kill for each unique enemy hero

Precision

The precision rune is about improving basic attack and sustain damage.

Additional rewards
Precision Rune + Any Route: +18% Attack Speed ​​-
Keystone Rune
You can choose one of the following runes:
storm
Hitting an enemy hero with 3 consecutive basic attacks will deal 30-120 bonus adaptive damage (based on level) and make them vulnerable, increasing their damage taken from any source by 12% , for 6 seconds

Deadly rhythm
在对英雄造成伤害的1.5秒后,提供30 - 80%攻击速度(基于等级),持续3秒。你可通过不断攻击一名敌方英雄来让这个效果延长至6秒

Cooldown: 10 seconds

[Deadly Rhythm] Allows you to temporarily overflow your attack speed cap
Quick footwork
Attacking and moving builds up energy stacks.At 100 stacks, your next attack is charged with energy
充盈能量的攻击会治疗你5 - 50(+0.1额外攻击力,+0.2法术强度)并提供30%移动速度,持***。

When used on minions, the healing effect has a potency of 60%-
Runes of Valor
You can choose one of the following runes:
Overdose
Overflow healing on you turns into a shield with up to 10% of your total health + 10 shield health
The way to increase the shield is: 30% of self-healing effect overflow, or 300% of friendly healing effect overflow
Triumphant
Participating in a kill restores 15% of your missing health and provides an additional 25 gold
Calm down
Any mana you spend is fully refunded for 5 seconds after leveling up or participating in a kill
-
legendary runes
You can choose one of the following runes:
Legend: Joy

Gain 3% attack speed, plus an additional 1.5% attack speed per layer of legendary effects (max stacks: 10)
The way to earn legendary layer progress is: participating in hero killing, killing large wild monsters, and killing minions
Legend: Resilience

Gain 5% toughness, in addition, each layer of legendary effect provides an additional 1.5% toughness (maximum number of layers: 10)
The way to earn legendary layer progress is: participating in hero killing, killing large wild monsters, and killing minions
Legend: Bloodlines

0.8% lifesteal per legendary effect (max stacks: 10)
The way to earn legendary layer progress is: participating in hero killing, killing large wild monsters, killing minions-
battle runes
You can choose one of the following runes:
Fatal blow

Deals 40% more damage to heroes whose health is below 10%
In addition, participating in killing heroes will provide 9 points of attack power or 15 points of magic power for 10 seconds

cut down

Deals 150% more damage to enemy heroes with 4 or more maximum health than yours, increasing to a maximum of 2000% when the difference in maximum health is 10.

Perseverance

Deals 60% to 5% bonus damage to enemy heroes when your health is below 12%, increasing to a maximum when your health drops to 30%.

Department of Witchcraft

Runes of Sorcery are about empowering skills and managing resources.

Additional rewards
Runes of Sorcery + Runes of Any Route Sorcery + Runes of Precision: +15 Attack Damage or 25 Ability Power, Adaptive -
Keystone Rune
You can choose one of the following runes:
Summon: Aery

Your attacks and abilities send Aery towards the target to damage the target enemy or shield allies
DAMAGE: 20 - 60 damage based on level (0.10 ability power and +0.15 bonus attack damage)
Shield Health: 30 - 80 damage based on level (0.25 ability power and +0.40 bonus attack damage)
Aery cannot be sent again until it returns to you
Arcane Comet
When dealing damage to a hero with a skill, a comet will be summoned at its location, if 【Arcane Comet】has not been cooled down, its remaining cooldown time will be reduced instead
Adaptive Damage: 30 - 100 (based on level) (+0.20 ability power and +0.35 bonus attack damage)
Cooldown: 20 - 8 seconds (based on level)
Cooldown reduction: single target skill: 20%//group target skill: 10%//continuous damage skill: 5%
phase rush
Hitting an enemy hero with 2 attacks or separate abilities within 3 seconds grants a 15-40% movement speed bonus (based on level)
Duration: 3 seconds

Cooldown: 15 seconds

Melee heroes also provide 75% slow resistance for the duration
-
treasure rune
You can choose one of the following runes:
Sphere of Nullification
在你受到即将使你的生命值降至30%以下的魔法伤害时,为你提供一个魔法伤害护盾,可吸收的魔法伤害值为:40 – 120基于等级(+0.10法术强度和+0.15攻击力),持续4秒

Cooldown: 60 seconds

Mana Flow Band

Every 60 seconds, the next ability you use has its mana or energy cost refunded and restores 8% of your missing mana or energy

ultimate skill hat
The cooldown of your ultimate ability is reduced by 5%.Whenever you cast your ultimate, its cooldown is further reduced by 2.0%.Can stack up to 5 times
-
Rune of Excellence
You can choose one of the following runes:
aloof
Provides 10% cooldown reduction when you reach level 10
Every 1% overflowed cooldown reduction attribute will be converted into 1.2 attack power or 2 spell power
Swift
Gain 4% bonus movement speed and add your 8% bonus movement speed to your ability power or attack damage, automatically adapting (based on level)
absolute focus
Gain up to 70 attack damage or 24 ability power (based on level) when above 40% health, adaptive-
Power Rune
You can choose one of the following runes:
anxious
Your next ability on hit sets enemy heroes on fire, dealing 1 - 30 bonus magic damage after 60 second (based on level)
Cooldown: 20 seconds

Walking on water
While in the river, gain 25 movement speed and gain up to 18 attack damage or 30 ability power (based on level), adaptive
Storm gathers
Every 10 minutes, gain spell power or attack power, adaptive
10 minutes: +8 spell power or 5 attack damage

20 minutes: +24 spell power or 14 attack damage

30 minutes: +48 spell power or 29 attack damage

40 minutes: +80 spell power or 48 attack damage

50 minutes: +120 spell power or 72 attack damage

60 minutes: +168 spell power or 101 attack damage

Enlightenment Department

Rune of Enlightenment is about using creative tools and twisting some established rules.

Additional rewards
Rune of Enlightenment + Rune of Resolute: +20% Potion and Flask Duration +145 Health

Rune of Enlightenment + Rune of Domination: +20% duration of potion and mixture +16 attack power or 27 spell power, adaptive
Rune of Enlightenment + Rune of Sorcery: +20% potion and potion duration ++16 attack power or 27 spell power, adaptive
Rune of Enlightenment + Rune of Precision: +20% potion and flask duration +20% attack speed -
Keystone Rune
You can choose one of the following runes:
Unsealed Cheats

Gain a [Summoner Shard] at 2 minutes, and get another piece every 6 minutes thereafter (up to 2 shards).While near the store, you can exchange a Summoner Shard to exchange a Summoner Spell for a different Summoner Shard

Additionally, the cooldown of your summoner skills is reduced by 25%
Punishment: Buying [Punishment] will not give you the right to buy jungle outfits (you must bring [Punishment] to start the game)
You can't have two of the same summoner skills

Glacier increase
A basic attack on a hero will also slow down that hero for 2 seconds.The slowing effect will continue to increase for the duration

Ranged: Ranged attacks can be slowed by up to 20%-40%
Melee: Melee attacks can be slowed by up to 40%-50%
When slowing a hero with an active item, it also fires a freezing ray that penetrates the hero, freezing the nearby ground for 5 seconds, slowing all units within it by 50%
Cooldown: 7 - 4 seconds per unit

burglary omen
After casting an ability, your next attack against a hero grants an attack range bonus and loots extra gold.Has a chance to loot you to a consumable -
Artful Runes
You can choose one of the following runes:
Hextech Flash Snare
When [Flash] has not finished cooling down, it will be replaced by Hex Flash
Hexblink: Blinks to a new location after channeling for 2 seconds
Cooldown: 20 seconds.When you enter the state of fighting a hero, there will be a 10 second cooldown
biscuit delivery

Cookie Delivery: Gain a cookie every 3 minutes until 12 minutes
Cookies restore 15% of your missing health and mana.Using a cookie grants you 40 maximum mana permanently

Heroes without mana will recover 20% of their missing health

Perfect timing
Starts the game with the original timer, which turns into a timer after 6 minutes.The timer has a one-time use freeze effect
Reduces the cooldown of [Zhonya's Hourglass], [Guardian Angel] and [Gargoyle Slate Armor] by 15%-
future rune
You can choose one of the following runes:
magic shoe
You get free magical shoes at 10 minutes, but you can't buy shoes before that.Every kill you participate in will advance the timing of getting the shoes by 30 seconds

Magical Shoes give you an extra +10 movement speed and cost 50 less gold to level up
Future market
You can go into debt to buy gear.The amount you can owe increases over time
Borrowing fee: 50 gold coins
Borrowing limit: 150 + 5/minute
The loan function cannot be used within the first 2 minutes of the game

Minion Deplasmator

Start the game with 6 minion removers that instantly kill and absorb lane minions.Minion skimmers are on cooldown for the first 155 seconds of the game

Absorbing a minion permanently increases your damage to that type of minion by +4%, and this damage bonus increases by +1% for each additional type of minion absorbed
Runes of Transcendence
You can choose one of the following runes:
Astral Insight
+5% cooldown reduction
+5% Cooldown Reduction Cap
+5% Summoner Skill Cooldown Reduction

+5% Equipment Cooldown Reduction
approach rate
Gain 10% movement speed when moving towards nearby movement-impaired allied heroes or enemy heroes whose movement is impaired by you
Distance: 1000
astral body
+100 HP
-
10% damage to heroes and monsters (takes effect after 10 minutes)
(End of this chapter)

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