LOL: He has too many routines

Chapter 122 Tian Ji Horse Racing in League of Legends

Chapter 122 Tian Ji Horse Racing in League of Legends

After dealing with the mischievous little murloc, the next target is Annie, who is still playing with fire.

In normal mode, the cooldown time of Little Mage Level E is 18 seconds.

In the infinite firepower, there are only 3.6 seconds left.

An N-gon distorted space appeared, and Annie's body directly touched its edge.

1.5 seconds of stun.

Her treatment has not changed because she is a person or a little lolita.

She also experienced all the tortures that the little murloc suffered before she died.

The head was finally snatched by the monkey who left a monkey E skill.

Just after killing Annie, the stone man, wheel mother, and scorpion on the opposite side also appeared in the middle.

Wheel Mom's Q skill [Whirling Blade] scratched the gems and monkeys crowded on Annie's body by the red square.

由于【回旋之刃】的技能特性是对命中的第一个敌人造成25/45/65/85/105(+0.7/0.8/0.9/1/1.1*攻击力)(+0.5*法术强度)物理伤害,且对每个后续目标的伤害减少15%,减到40%为止,造成的伤害并不是很高。

But its full-level 1.8 cooling in Unlimited Firepower is abnormal.

As soon as Monkey and Gem walked back, another layer of blood was scraped off by Mommy Wheel's boomerang.

"Ah, what are you running for, five of us."

"There are three people on the opposite side, go back and hit them."

"Gem's E flash cowhide."

"Second wheel mom first."

From God's perspective, although Gem is retreating, he also puts an E skill backwards.

This E skill seems to be to dissuade the disgusting stone man who is chasing after him and throwing dirt at the same time.

but.

Just before the 1-second delay was about to be reached and the starlight was shining, the gemstone flashed.

His E skill stuns Stone and Wheel Mom.

Immediately afterwards, the skills and basic attacks of the five people on the red side were all concentrated on Wheel Mom.

After finally waiting for the dizziness to end, Xiaofa's distorted space rose from the ground again.

It's so precise, the edge of the bar directly touches the mother of the wheel.

Dazed for 1.5 seconds.

Of course, the death speed of the wheel mother is slightly faster than the vertigo time.

After all, the monkey's E skill in Unlimited Firepower only has a cooldown time of 1.6 seconds, and the ball girl Syndra's Q skill even has a cooldown time of only 0.8 seconds.

It can be said that these two heroes can achieve basic attack + continuous output of skills at the first level.

Seeing that the situation was not good, the scorpion at the back immediately turned around.

And the stone man didn't regard the flash in the infinite firepower as a treasure like the previous three teammates, and fled directly.

Afterwards, Lan Fang also realized that their behavior was no different from the calabash baby saving grandpa.

Send a message to communicate and wait for everyone to call again.

But when they were all together, they formed a long snake formation and walked out of the first tower in the middle of their side, but they didn't find any red heroes.

Helpless, had to withdraw.

Go back to each line, each finds each mother.

At 1 minute and 55 seconds of game time, the matchup between the red and blue sides came out.

Red Party VS Blue Party

Top order: Little Mage, Syndra VS Golem

Jungle:? ? ? (Probably Qiqiqi's crazy villain Peach Fungus) VS Scorpion
Mid laner: Ice VS Little Murloc

Bottom lane: Monkey, Gem VS Annie, Wheel Mom
Don't underestimate the lineup matchup of the red side, there is a lot of attention here.

It contains the top-level game understanding of the contemporary League of Legends strategist and the silver emperor Wolong of the tenth stage of Houheixue.

"Everyone has learned Tian Ji's horse racing in elementary school, right?"

"If I haven't learned it, then I can really explain it to you."

"In Unlimited Firepower, T0 and T1 heroes are considered high-grade horses, T2 and T3-level heroes are considered medium-grade horses, and the rest are low-grade low-level horses."

"Of course, playing games cannot be the same as horse racing."

"If you think about using your own low-grade horse to match the opposite high-grade horse, it will be death."

"Give it to T0 and T1 level heroes, as long as they know how to build and know the hero's style of play in Infinite Firepower, then this game is probably lost."

"..."

Later, Zhang Zi, a contemporary strategist, explained his "League of Legends Unlimited Firepower Counterpoint Theory".

First, no matter what, the most expensive hero is the middle lane.

For example, Ice on one's own side, Scorpion on the opposite side, these low-floor heroes with unlimited firepower who have no displacement, weak poke ability, no flesh, and low burst damage.

It's a waste of resources for them to take the double lane.

In unlimited firepower, the biggest source of economy is often not soldiers, but heads.

Only by killing people non-stop can you quickly accumulate a huge amount of economy and make superior equipment to keep crushing the opponent.

Needless to say, the middle lane must be a single lane.

One kill in the middle may often produce three, four or even five kills on the side.

Therefore, it is the most cost-effective to let the low-floor heroes go to the middle lane, let the low-floor heroes eat the skill line in the middle lane, and occasionally eat a big bird to ensure that they will not die.

Think about a game.

Relatively speaking, the little murloc hero has reached the peak strength of T1.

However, the opposing player's thinking was very solidified, and he brought the theory of playing the regular mode into the infinite firepower, thinking that the little murloc was going in the middle.

It is indeed right to go in the middle, but the development of the little murlocs will be greatly restricted.

Generally speaking, at level 1, he will bear with it first.

When you reach level 2 or 3, you can use your flexible posture and high damage to play with the ice and produce kills.

However, at most, he just killed one ice.

Furthermore, under Zhang Zijing's behest, [Wang Lao Feifei with Unlimited Firepower] has already won the title of "W" under the tower.

It is very difficult for the little murlocs to kill the ice before level 6.

This is the reason why low-ranking horses take the middle lane, use the weakest hero to go the middle lane, and give up the two-man lane that can often burst into kills to your own strong hero.

Second, never play wild.

To the opposite scorpion, pure is a fool.

Even if he is wretched online, he is better than playing in the jungle.

If there is a jungler in a certain camp, a certain lane of that side will definitely be under great pressure. The heroes on this lane will be one against two.

Besides, the jungle economy is not high, even if you go to gank, it is useless.

Because the strong heroes in the infinite firepower are not so much stronger than the weak heroes, but several times.

Even if he kills a strong hero once, he can single-handedly kill his own weak hero.

Therefore, the position of jungler should be eliminated directly.

The wild monsters in the wild area are targeted to be subsidized by capable heroes on each road (the wild monsters are fast, and the wild monsters must not be ahead of the pawn line).

In this way, these heroes will be quite comfortable.

The third and most important point.

That is, heroes in the two-player lane must complement each other, or maximize a certain advantage.

Thus breaking down all the way.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like