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Chapter 512 Transformation of Submarine 1944

Chapter 512 Transformation of Submarine 1944

"In a sense, ships and ships in naval battles are both weapons and wives."

"Naval battle, simply put, is the romance between the commander and the ship!"

"Of course, it's a game of sailing a boat rather than a boat. Most of the naval battle games on the market today are two-dimensional mobile games."

"The straw boat game is not in the scope of this time."

"The game quality of "Submarine 1944" can make the game a good word-of-mouth work, but I want to make some changes to make the game more popular in the market."

"Word-of-mouth masterpieces by niche audiences are good, but popular word-of-mouth masterpieces are even better, aren't they?"

Everyone in Tieyou's eyes lit up at this moment. If Tangtang Feimeng's chief game designer dared to say such a thing, it meant that Ye Shen must have a plan in mind.

And if "Submarine 1944", which may have become a popular word-of-mouth masterpiece, can finally become a big hit, that would be great news.

You know, even if it is a niche genre, its developers will hope in their hearts to be more popular.

Everyone said they were all ears.

Ye Shen then analyzed: "If the game is compared to an online novel, then what is the main cool point of "Submarine 1944"?"

"First, high-fidelity submarine combat."

"No matter from the daily life inside the submarine, or the combat process and operation, "Submarine 1944" will reach a very good level, which can attract some fans."

"However, there will not be many people in this part."

"Second, drive a submarine across the four oceans, cut off the enemy's merchant shipping routes, destroy destroyers, hunt battleships, and even attack aircraft carrier battle groups!"

"Continuously accumulating combat achievements in battle is like killing enemies in a gun game. Sinking enemy submarines and ships in naval warfare games can also bring the thrill of killing enemies."

"The third is to create a sense of cultivation of your own submarine."

"As the battle progresses, players can get more funds to upgrade their submarines, and their brothers will become more proficient and powerful."

"At first, it was just an ordinary submarine, but in the future, it may become a monster that dominates the four oceans and singles out aircraft carrier battle groups?"

"And what I want to focus on today is the third point."

"Cultivation is the breakthrough point!"

Ye Shen imitated Liu Xiong's movements, looked around the venue, and then continued to speak: "After reading the current setting of "Submarine 1944", what I feel is cold."

"Icy and difficult game, icy underwater world, icy battle."

"I'm a cold soldier."

"But if, if we can enhance the player's sense of substitution, let the player feel that he is the captain, let the player feel that he is writing history, and let the player feel that every torpedo he makes can make him stronger."

"In this way, it will definitely increase the sales of the game and make it easier for players to become addicted."

"Attention, I will make some sacrifices in the authenticity of the game."

Seeing that everyone's faces changed slightly, Ye Shen added: "It's not at the expense of the combat reality of the game, but in some other aspects."

"First of all, "Submarine 1944" needs a pinch system."

"Whether the player chooses the Axis or the Allies, they are free to pinch people."

"The pinching interface doesn't have to be complicated, but it needs to be handsome and in line with the aesthetics of the oriental people. Players play the role of a captain, and first they can pinch out the appearance they like."

"Whether it's a humorous dude with sunglasses and a pipe in America."

"Still a tough German with a straight face."

"Whether it is the only Chinese submarine that is full of passion and shoulders the national mission."

"It's still the chief of the island nation's submarine who is yelling about jade pieces in the fanatic department."

"No matter which country or type, players can choose to pinch people."

"Of course, female commanders are also included. You can also choose."

"Don't worry about saying that it's unscientific to have a female captain on a submarine, it's a game! It's the player's choice to choose a man or a woman."

"Some people may say that this affects the sense of substitution, so they can choose a male captain themselves, and there will always be people who like it."

……

"The same goes for the equipment of the crew."

"When the player enters the game at the beginning, they can choose some basic crew members, there are men and women, and there are various types."

"Even playing the game as a harem game? It's not impossible."

"As the battle progresses and the accumulation of military merit and funds, stronger crew members can be purchased, and existing crew members can also be upgraded."

"That's right, attribute! This is a key!"

"According to "Submarine 1944", the upgrade of the submarine stays on stronger power, stronger armor, more accurate torpedoes, faster reloading speed, and more violent firepower."

"There's very little involved in the upgrades for the crew."

"According to my idea, "Submarine 1944" will be modified to upgrade the crew, which will account for a huge proportion."

"A 0-star low-level torpedo player initially delivered may have an ability value of 30."

"In the later stage of the game, the torpedo player with full stars, all skills, and all talents has an ability value of 100 points!"

"Let me think about it... In order to increase the player's game time and develop the abilities of the crew, it is not only through fighting."

"Chatting, playing small games, and helping the crew solve some problems during the battle can also improve their abilities."

"This idea is not yet mature, and it can be refined later."

Kobayashi finally interjected at this time: "Since we want to enhance the development elements of the game, can we also add some elements to the transformation of the submarine?"

Ye Shen asked: "In the current development system, there are already very large elements for upgrading submarines. Do you have any other unique ideas, Kobayashi?"

Kobayashi nodded, and said with a smile: "There must be! I noticed that in "Submarine 1944", in terms of submarine upgrades, the main purpose is to improve combat performance."

"Reload speed, torpedo power, armor thickness, speed, etc."

"But, aren't we also ignoring some of the interior?"

"For example, adding a chess and card room, can it help the crew pass the loneliness in the long-distance battle?"

"Add some favorite slogan logos to the cabin, or movie posters and photos of female stars?"

"Hire better chefs, buy chefs secret recipes from around the world, etc."

"Imported mahogany furniture? WWII treasure looted from a German merchant ship?"

"In some non-combat aspects, adding the transformation of submarines can also improve the development elements of the game!"

"I haven't come up with a specific and more detailed idea for a while, but I feel that my idea is still good."

(End of this chapter)

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