Start a company to make games
Chapter 429 Spectacular Mistaken Country, Your Majesty!
Chapter 429 Spectacular Mistaken Country, Your Majesty!
"The two Hun and Mongol brothers fought with me for several hours, and I was defeated."
"Brother, I was also taught to be a man by the Huns, Mongols and Zulu in turn. They beat me, and I wanted to defend myself. I dispatched troops and the result was dawn before I knew it."
"That's right, it's really slow to fight a battle. I, Byzantium, wanted to fight Venice. As a result, from the time I started preparing to finally defeating Venice, when I looked up, two hours passed."
"Cultural victories in games are interesting. My people love your pop music and jeans, and I fear the world is going to succumb to your cultural influence."
"Exporting culture to win the game, this is the first time I've seen it."
"I feel that this is very scientific. It is impossible to unify the earth in reality. Using cultural output to build itself into the world's number one cultural power is equivalent to ruling the earth to a certain extent."
"Players with obsessive-compulsive disorder can't grab all the wonders, and they feel a little uncomfortable! Ma Fei! It's uncomfortable!"
……
"I drove an Inca gear and got off to a comfortable start, the desert hilly terrain Petra is promising."
"But after taking two steps, I saw the hillside sheep all over the mountains, and I was so angry that I reopened on the spot."
"Open another gear, and found out that it is flat sandy terrain, there is no output, it is too rubbish, I can't play it, so I have to restart it."
"I restarted many files in a row, and finally I decided: Anyway, I have restarted so many times, so I must start a strong start, a perfect start."
"The start is not hilly, give up."
"Starting luxury is too bad, reopen."
"The desert belief pantheon I want at the beginning has been robbed, start over."
"Stonehenge can be given up, but the Great Pyramid and the Great Library must! If you don't get it, give up."
"Left to the Huns and right to Mongolia, go to Zulu and go down to Gandhi, abandon the file!"
"Duang? Petra was built by a civilization in a distant location? Then why are you still standing there? Load the file!"
"When I finally made a satisfactory start and successfully grabbed the Great Library, Petra and other favorite wonders of the world, the time has come to 4 hours later."
"I spent more than 4 hours, but only played less than 1 hour of game content."
"It stands to reason that I have a blood loss? But in reality?"
"In the process of re-opening the file again and again, brushing the birth point, and grabbing the start, I can say that I enjoy it and experience the excellent game fun."
"If God asks me if I want to do it again?"
"I will definitely say no to Ya Die!"
"But if I'm really asked to start a new gear, then I will definitely continue to start the game."
……
"Haha! Brother, you are exactly the same as me. It's really interesting to start the game. Every time you start the game, it seems to be opening a treasure chest."
"I am also a patient with severe spectacle obsessive-compulsive disorder."
"So many spectacle parties? Spectacles are detrimental to the country, Your Majesty!"
"I know that spectacle is harmful to the country, but what is the difference between not grabbing spectacle and salted fish?"
"How to grow crops without Petra!"
"However, sometimes it is not stable to grab the wonders, because the production capacity in the early stage is all used to build wonders, and there is no army at all, and the blood will collapse when there is a war."
"Isn't it Los Angeles at four o'clock in the morning? Where there is civilization, there will be dawn!"
"Our professor's next history class will be devoted to the history of "Civilization", haha!"
"Brother, your class is a bit long."
"The game is too tiring, it's a bit complicated and I don't understand it, what's the fun?"
"Isn't it the happiest thing to see myself developing the barren land into my ideal country step by step? Isn't playing games just for fun?"
"The game is a good game, but it's too time-consuming, and the work dog can't afford to hurt it."
"Facing the black hole of life, I admitted with a sad expression: I voluntarily went to work."
"My Great Mongolia has ten thousand hectares of fertile land!"
"I saw someone say that the game can't be played? I said that the novice guide of the game is very useful."
"People who have never played strategy games are easy to pick up. After getting started, I think the game is really fun, and then I played it for three days and three nights!"
"It's been a long time since I've been this crazy, no... the dog's life is important, I must go to bed on time today."
""Civilization" is just a game, but after playing "Civilization" several times, I began to look at the history of the world and the cultures of various countries with a more rational perspective. This is also its charm."
The sales volume of "Civilization" in the first week reached 1700 million sets, which is an unimaginable number for strategy games.
But since this is Feimeng's game, everyone is no stranger to it.
Feimeng games have always been synonymous with high sales.
With the launch of the game, various channel vendors have also become aware of the characteristics and charm of "Civilization", and at the same time launched corresponding activities according to the characteristics.
Some buy games for free coffee, some give free strong tea, some buy games for free facial masks, and some hold classes to teach the Dafa of staying up late and cultivating immortals...
When "Civilization" began to sell well, the first batch of "European Universal"-like games appeared on the market.
"Conflict in Asia and the Land", "Medieval Situation", "Allied Powers and Axis Powers", "Spring and Autumn and Warring States", and of course "Three Kingdoms".
These "European Universal" games are basically the works of second- and third-tier mid-tier companies, and the quality is also uneven.
But with the basic template of Feimeng's "European Universalis", the quality of these imitations can't be said to be too low, and there are even a few excellent works among them, and some of their own elements have also been added.
Of course, from the perspective of screen modeling, these various situations are completely incomparable with Feimeng's "European Universalis".
But to be reasonable, the core players of "European Universal" don't care much about the game's graphics.
The picture is good and natural, but even if the picture modeling is mediocre, as long as the core of the game is fun, players of "European Universalis" will still play happily.
Naturally, most of these followers of the wind and clouds were killed on the street.
But given the low cost of this type of game, even if they only sell 200 million units, they won't lose money.
Among them, the excellent work "One Hundred Years of Solitude-South America", because it is a rare game on the market that describes the Latin American War of Independence, the Saltpeter War, the Uruguay War, etc., has attracted a small number of core players.
Within two weeks of its launch, "One Hundred Years of Solitude-South America" has sold 400 million sets, shocking small and medium-sized game companies.
And another company that makes two-dimensional games used its IP to develop "The Wind and Cloud of Arslan", which also sold 180 million sets in the first week, which was well received.
(End of this chapter)
"The two Hun and Mongol brothers fought with me for several hours, and I was defeated."
"Brother, I was also taught to be a man by the Huns, Mongols and Zulu in turn. They beat me, and I wanted to defend myself. I dispatched troops and the result was dawn before I knew it."
"That's right, it's really slow to fight a battle. I, Byzantium, wanted to fight Venice. As a result, from the time I started preparing to finally defeating Venice, when I looked up, two hours passed."
"Cultural victories in games are interesting. My people love your pop music and jeans, and I fear the world is going to succumb to your cultural influence."
"Exporting culture to win the game, this is the first time I've seen it."
"I feel that this is very scientific. It is impossible to unify the earth in reality. Using cultural output to build itself into the world's number one cultural power is equivalent to ruling the earth to a certain extent."
"Players with obsessive-compulsive disorder can't grab all the wonders, and they feel a little uncomfortable! Ma Fei! It's uncomfortable!"
……
"I drove an Inca gear and got off to a comfortable start, the desert hilly terrain Petra is promising."
"But after taking two steps, I saw the hillside sheep all over the mountains, and I was so angry that I reopened on the spot."
"Open another gear, and found out that it is flat sandy terrain, there is no output, it is too rubbish, I can't play it, so I have to restart it."
"I restarted many files in a row, and finally I decided: Anyway, I have restarted so many times, so I must start a strong start, a perfect start."
"The start is not hilly, give up."
"Starting luxury is too bad, reopen."
"The desert belief pantheon I want at the beginning has been robbed, start over."
"Stonehenge can be given up, but the Great Pyramid and the Great Library must! If you don't get it, give up."
"Left to the Huns and right to Mongolia, go to Zulu and go down to Gandhi, abandon the file!"
"Duang? Petra was built by a civilization in a distant location? Then why are you still standing there? Load the file!"
"When I finally made a satisfactory start and successfully grabbed the Great Library, Petra and other favorite wonders of the world, the time has come to 4 hours later."
"I spent more than 4 hours, but only played less than 1 hour of game content."
"It stands to reason that I have a blood loss? But in reality?"
"In the process of re-opening the file again and again, brushing the birth point, and grabbing the start, I can say that I enjoy it and experience the excellent game fun."
"If God asks me if I want to do it again?"
"I will definitely say no to Ya Die!"
"But if I'm really asked to start a new gear, then I will definitely continue to start the game."
……
"Haha! Brother, you are exactly the same as me. It's really interesting to start the game. Every time you start the game, it seems to be opening a treasure chest."
"I am also a patient with severe spectacle obsessive-compulsive disorder."
"So many spectacle parties? Spectacles are detrimental to the country, Your Majesty!"
"I know that spectacle is harmful to the country, but what is the difference between not grabbing spectacle and salted fish?"
"How to grow crops without Petra!"
"However, sometimes it is not stable to grab the wonders, because the production capacity in the early stage is all used to build wonders, and there is no army at all, and the blood will collapse when there is a war."
"Isn't it Los Angeles at four o'clock in the morning? Where there is civilization, there will be dawn!"
"Our professor's next history class will be devoted to the history of "Civilization", haha!"
"Brother, your class is a bit long."
"The game is too tiring, it's a bit complicated and I don't understand it, what's the fun?"
"Isn't it the happiest thing to see myself developing the barren land into my ideal country step by step? Isn't playing games just for fun?"
"The game is a good game, but it's too time-consuming, and the work dog can't afford to hurt it."
"Facing the black hole of life, I admitted with a sad expression: I voluntarily went to work."
"My Great Mongolia has ten thousand hectares of fertile land!"
"I saw someone say that the game can't be played? I said that the novice guide of the game is very useful."
"People who have never played strategy games are easy to pick up. After getting started, I think the game is really fun, and then I played it for three days and three nights!"
"It's been a long time since I've been this crazy, no... the dog's life is important, I must go to bed on time today."
""Civilization" is just a game, but after playing "Civilization" several times, I began to look at the history of the world and the cultures of various countries with a more rational perspective. This is also its charm."
The sales volume of "Civilization" in the first week reached 1700 million sets, which is an unimaginable number for strategy games.
But since this is Feimeng's game, everyone is no stranger to it.
Feimeng games have always been synonymous with high sales.
With the launch of the game, various channel vendors have also become aware of the characteristics and charm of "Civilization", and at the same time launched corresponding activities according to the characteristics.
Some buy games for free coffee, some give free strong tea, some buy games for free facial masks, and some hold classes to teach the Dafa of staying up late and cultivating immortals...
When "Civilization" began to sell well, the first batch of "European Universal"-like games appeared on the market.
"Conflict in Asia and the Land", "Medieval Situation", "Allied Powers and Axis Powers", "Spring and Autumn and Warring States", and of course "Three Kingdoms".
These "European Universal" games are basically the works of second- and third-tier mid-tier companies, and the quality is also uneven.
But with the basic template of Feimeng's "European Universalis", the quality of these imitations can't be said to be too low, and there are even a few excellent works among them, and some of their own elements have also been added.
Of course, from the perspective of screen modeling, these various situations are completely incomparable with Feimeng's "European Universalis".
But to be reasonable, the core players of "European Universal" don't care much about the game's graphics.
The picture is good and natural, but even if the picture modeling is mediocre, as long as the core of the game is fun, players of "European Universalis" will still play happily.
Naturally, most of these followers of the wind and clouds were killed on the street.
But given the low cost of this type of game, even if they only sell 200 million units, they won't lose money.
Among them, the excellent work "One Hundred Years of Solitude-South America", because it is a rare game on the market that describes the Latin American War of Independence, the Saltpeter War, the Uruguay War, etc., has attracted a small number of core players.
Within two weeks of its launch, "One Hundred Years of Solitude-South America" has sold 400 million sets, shocking small and medium-sized game companies.
And another company that makes two-dimensional games used its IP to develop "The Wind and Cloud of Arslan", which also sold 180 million sets in the first week, which was well received.
(End of this chapter)
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