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Chapter 420 It's an honor to be Daming's dog

Chapter 420 It's an honor to be Daming's dog
Ming dynasty!I want to use Daming to violently beat Jiannu! "

"I've never played a game like Europa Universalis. I'm not interested in Germany, France, and England. I came here because I could play Ming Dynasty."

"Da Ming! Number one in the world!"

"I heard that the Western European technology group is the worst in the late stage of the game? Why is Daming number one in the world?"

"Idiot! I am the world's number one in Ming science and technology!"

"Countries such as Ottoman, England, France, and Russia were also very powerful at that time."

"Hehe, how dare a small country dare to call it an empire? See if I disagree with you!"

"I took a look at the game's information, and Daming is a match!"

"It's really an honor to be Daming's dog!"

"I want to play Daming!"

"I want to play Nanming! Let's play something more difficult!"

"I want to create a country of my own, bringing the Ming Dynasty and Manchuria together in one pot."

"Do you still need to ask this question? The first country must play Daming."

"I've never played a strategy game before. I think that with such a large territory at the beginning of Ming Dynasty, it must be invincible. A rookie like me still wants to play Daming."

"That's right, a novice is suitable for Ming, and the surroundings are full of rubbish small countries, so you can crush them casually."

After listening to the speeches of many queuing players, Xiaocai said into the microphone: "Uh... It seems that I, Da Ming, is the most popular in the world. As for the strength and playability of Da Ming in the game, let us wait and see."

Amidst the expectations of the game and the dispute over the price, everyone gradually bought and played "European Universalis".

Although the high price of 468 dissuaded some players, Feimeng's famous name is here, so there are still quite a few players who buy it.

In addition, there are many players who are waiting and watching.

If the game isn't fun when it hits the market, save your money.

If the game is fun, then even if it is 468, they must be really fragrant.

As the largest Lundao Xingkong in the industry, they did not make an evaluation immediately - Lundao Xingkong does not need to rush the schedule.

After all, "European Universalis" needs to play a few rounds carefully before you can gradually appreciate the fun and essence of the game.

As a time killer game, these few rounds are often a few days.

A few days after the game was launched, Lundao Xingkong also made a review of "European Universal".

……

Have you ever seen the sun at four o'clock in the morning?
Dude, I saw it this time.

In the sound of iron strikes at four o'clock in the morning, I suddenly glanced at the time and found that I had played "European Universal" until 4 o'clock!
Time killer, so terrifying!

So in the accompaniment of the sound of iron striking, I hurriedly wrote down the review, and now I will share it with you.

If "Europa Universalis" wasn't Fei Meng's work, I probably would have given up on it shortly after entering the game.

There are no spectacular battles in this game.

The interface of this game is very unfriendly, and new players are likely to be dismissed directly.

The process of the game is anxious waiting, accompanied by lengthy mental calculations.

So, for such a game that has many things to complain about, what are its strengths that make players addicted?

First of all, I think the basic setting of the game is perfect!

I can choose almost any country on the map, including Britain, France and Russia, which began to rise into a world empire, the Ming Dynasty, Manchuria, Korea and Japan, the merchant country Venice, Genoa, and so on.

Lots of choices make for lots of experience, making the game almost never boring.

Since there is a country, there are naturally celebrities-Osman Suleiman I, King Frederick II of Prussia, Ming Yingzong Zhu Qizhen, the protagonist of the Tumubao Change, and Napoleon and Kutuzov are naturally indispensable.

These people either become your monarch, or your generals, or your advisors, or appear directly at events.

At the same time, as a historical game, "Europa Universalis" retains a high degree of freedom even in the case of high historical significance.

Players choose a faction at will, and there is no goal that must be completed.

As long as your country can continue, the game is not considered a failure-this allows players to freely choose the country's development path.

Play Nanming?Found that Manchuria is too powerful to beat?

It's okay, Wanli successfully transferred to South America, wouldn't it be nice to return to the mainland after westernization?
Playing Russia too lazy to open up the bad land of Siberia?

It is not impossible to focus on Europe regardless of Asia.

Playing Britain too lazy to get colonies?

Then go to the end of the Hundred Years War between Britain and France!

If the Ming Dynasty did not go to Tumubao, but developed trade to make money, would America be a paradise for Hangzhou merchants?
If Byzantium counterattacks Ottoman, is it possible for the Roman Empire to reappear?
Players can develop however they want, which is very interesting and free.

Feimeng's Europa Universalis game is played in real time, just like an RTS game.

But players can also slow down time, pause time, and speed up time to make free decisions-patiently think about each step, or watch the sea for 400 years at high speed.

And the game of "European Universalis" itself is very rigorous in grasping the historical trend. Unless the player modifies and interferes, then you will see that the trend of the entire world is in line with historical facts.

This adds to the immersion of the game.

At the same time, this way of making the game conform to historical facts does not make people feel blunt.

As the player develops, the historical trend in the game will naturally be different, and this different history is logical.

For example, the player plays Austria and makes Shinra monolithic.

Therefore, after Russia defeated Poland and Lithuania, it is likely that because it could not interfere in Europe, it would increase its expansion efforts in Asia—even invade the Qing Dynasty on a large scale, and even colonize the entire west coast of North America through Alaska.

If you think about it carefully, this is very in line with historical facts-if Russia really can no longer interfere in European affairs after the Great Northern War, then Russia, which has concentrated all its attention on expanding eastward, has colonized Alaska, so it is also possible to continue to colonize the west coast of North America. It's normal!

It is in line with history, but also has randomness and the interference of the game direction. The result of these fusions is that every game of "European Universal" is a new world.

There is also a random new continent setting, which makes the game more interesting-the American continent is no longer the same as reality.

In the early stage of the game, the fleet's ocean-going capabilities are very weak.

In the case of a random new continent, it is very likely that the entire ocean-going fleet will be wiped out.

At the same time, we can see that even with the addition of various random elements, the game is still full of a heavy sense of history.

All kinds of pop-up events are almost all events that have appeared in history. Learning history while playing games is really no joke.

(End of this chapter)

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