Start a company to make games
Chapter 416 It's Difficult to Develop Europa Universalis
Chapter 416 It's Difficult to Develop Europa Universalis
Facing this old-fashioned question, Liu Xiong just smiled slightly.
Hi Dog did raise a problem, which almost always exists in Paradise 5 Moe - too much information and buttons are concentrated on the big screen.
If it is an ordinary player who strays into "European Universal Universal" without a certain determination, there is a high chance of being scared away!
Although Paradox has made some settings to help novice players get started, it is an established fact that the interface of "European Universalis" is too complicated and difficult to get started.
P agency's continuous efforts have only slowed down a little bit, and have not changed the overall status quo.
After thinking about it, Liu Xiong said, "What you're talking about is indeed a problem. The interface of "European Universalis" is not very friendly, and many newcomers are discouraged."
"Then, on the basis of not changing the game mode, we should try our best to make the game more concise and easy to understand, and the interface more friendly and refreshing."
"I'll leave this task to you, you can think of a way."
Hey dog eyes wide open mouth wide...
After a while, Heigou nodded helplessly: "Understood the boss, although your request is no less difficult than the colorful black."
Aiming at the fact that the game is too complicated, many of you have put forward some opinions and opinions.
In the end, Kobayashi asked with some hesitation: "Boss... I think, even if everyone works hard to make many improvements, it will make it easier for players to get started."
"But overall, without changing the core of the game, even if we try to improve it, Europa Universalis is still too complicated."
"Maybe for strategy game lovers, "European Universal" will be very interesting, but for most players, they may not be willing to try such a complicated game."
"I have a premonition that the sales of "European Universalis" will be a bit worrying after it is made."
"Not only is it impossible to continue the high sales of "PUBG Mobile", "Red Alert" and "The Elder Scrolls", I'm afraid that even "Red Orchestra" can't match it!"
""Red Orchestra" is too realistic and difficult for novices to get started, which caused it to hit the street."
"In the end we lost money on this game."
"If you make "European Universal" like "Red Orchestra" and lose money on the street, although Feimeng can afford it now, it still feels uncomfortable."
Liu Xiong was not worried at all.
"A small audience does not mean that you will lose money. As a unique strategy game, "Europa Universalis" belongs to a rare and fresh genre in the market."
"Even if it is a strategy game of the same type on the market, its quality will be far from our "European Universal" and it is not at the same level."
"Although strategy games are not as popular as Gunball, they still have a certain loyal audience."
"As long as our game is good enough, even this small group of loyal fans will be enough to make Europa Universalis profitable."
"After all, the cost of "European Universalis" will not be very high, as long as there is a certain amount of sales, you can make money."
"I know that the sales of "Europa Universalis" cannot be compared with "PUBG Mobile" and other masterpieces, but I am willing to make a rare and fresh game."
"I'm optimistic that Europa Universalis can make money, maybe not much, but enough."
Originally, after human beings are satisfied with sufficient material, they will pursue things other than material.
Everyone in Feimeng is not short of money, and their pursuit is getting higher and higher.
Some people may think that "European Universal" will lose money.
Some people, like Liu Xiong, think that "European Universalis" can make a small fortune.
But everyone feels that if you want to do it, even if it is a minority, even if you can't make too much money, then it is not impossible.
After all, it looks like Europa Universalis is going to be a great game.
Everyone in Feimeng quickly devoted themselves to the development of the game.
"European Universalis" is not difficult to make, and it is not considered a 3A masterpiece.
But the development of Europa Universalis was difficult.
The progress of the development is very smooth, but full of ups and downs.
Fortunately, with Feimeng's technical strength and funds, it is technically easy to make a non-AAAA masterpiece like "European Universal Universal".
The difficulty in making Europa Universalis was not in developing the game itself.
But in history.
Feimeng is not a game that has never done historical themes.
Whether it is "Roman Total War" or "Blood Lion Red Alert 2", these games require a lot of historical data.
But the time span of "European Universal" is too long, as long as 400 years!
At the same time, the stage of Europa Universalis is too big, the whole earth!
On the 400-year stage of "European Universalis", Feimeng needs to make the 400-year historical and cultural events of Western Europe and the 400-year historical and cultural events of Eastern Europe.
There are also East Asian, nomadic, Southeast Asian, American, North African, sub-Saharan African...
Global!
What kind of troops should Austria have in 1444?
What kind of arms should Austria have in 1820?
How Ottoman Turkish soldiers dressed in 1444.
What types of troops were there in Revolutionary France in 1789?
What events should pop up in Nanming in 1644?
What unique concepts should the Ryukyu Empire have in order to unify the world?
Originally, "European Universal" on the earth had many kinds of arms, events, ideas, and decisions.
Of course, each force, each country, has set up a unique concept of arms, events, decisions, cultural development routes, etc., and it is impossible to make it in the hands of the Swedish jackass P company on the earth.
That would be too much work.
But Feimeng's "European Universalis" is different. Feimeng has sufficient technology and funds to develop a full version of "European Universalis".
It is as strong as the five major countries such as Britain, France, Germany, Russia and Austria, and weaker than a remote and small place like Ryukyu.
From the United States, which will rule the earth in the future, to the primitive and backward Indian country.
From a small big name on the islands in the 11th district, to the vigorous and revolutionary France...
All with their own unique troop classes, events, ideas, decisions, and more.
It can be said that almost every country will be different.
Maybe some countries will be very similar, but it will definitely not be a templated copy.
In this way, in terms of the quality of the game itself, the Feimeng version of "European Universal Universal" will be the ultimate ultimate complete body.
But at the same time, the difficulty of making the game has also increased countless times!
In the words of Feimeng's programmers, it's like making a game to check information, and the search is too big!
And sometimes, you can't find it!
Everyone in Feimeng was overwhelmed when they checked the information.
Including Liu Xiong is not idle. As the boss, Liu Xiong has been looking up relevant historical materials to help employees make better games.
(End of this chapter)
Facing this old-fashioned question, Liu Xiong just smiled slightly.
Hi Dog did raise a problem, which almost always exists in Paradise 5 Moe - too much information and buttons are concentrated on the big screen.
If it is an ordinary player who strays into "European Universal Universal" without a certain determination, there is a high chance of being scared away!
Although Paradox has made some settings to help novice players get started, it is an established fact that the interface of "European Universalis" is too complicated and difficult to get started.
P agency's continuous efforts have only slowed down a little bit, and have not changed the overall status quo.
After thinking about it, Liu Xiong said, "What you're talking about is indeed a problem. The interface of "European Universalis" is not very friendly, and many newcomers are discouraged."
"Then, on the basis of not changing the game mode, we should try our best to make the game more concise and easy to understand, and the interface more friendly and refreshing."
"I'll leave this task to you, you can think of a way."
Hey dog eyes wide open mouth wide...
After a while, Heigou nodded helplessly: "Understood the boss, although your request is no less difficult than the colorful black."
Aiming at the fact that the game is too complicated, many of you have put forward some opinions and opinions.
In the end, Kobayashi asked with some hesitation: "Boss... I think, even if everyone works hard to make many improvements, it will make it easier for players to get started."
"But overall, without changing the core of the game, even if we try to improve it, Europa Universalis is still too complicated."
"Maybe for strategy game lovers, "European Universal" will be very interesting, but for most players, they may not be willing to try such a complicated game."
"I have a premonition that the sales of "European Universalis" will be a bit worrying after it is made."
"Not only is it impossible to continue the high sales of "PUBG Mobile", "Red Alert" and "The Elder Scrolls", I'm afraid that even "Red Orchestra" can't match it!"
""Red Orchestra" is too realistic and difficult for novices to get started, which caused it to hit the street."
"In the end we lost money on this game."
"If you make "European Universal" like "Red Orchestra" and lose money on the street, although Feimeng can afford it now, it still feels uncomfortable."
Liu Xiong was not worried at all.
"A small audience does not mean that you will lose money. As a unique strategy game, "Europa Universalis" belongs to a rare and fresh genre in the market."
"Even if it is a strategy game of the same type on the market, its quality will be far from our "European Universal" and it is not at the same level."
"Although strategy games are not as popular as Gunball, they still have a certain loyal audience."
"As long as our game is good enough, even this small group of loyal fans will be enough to make Europa Universalis profitable."
"After all, the cost of "European Universalis" will not be very high, as long as there is a certain amount of sales, you can make money."
"I know that the sales of "Europa Universalis" cannot be compared with "PUBG Mobile" and other masterpieces, but I am willing to make a rare and fresh game."
"I'm optimistic that Europa Universalis can make money, maybe not much, but enough."
Originally, after human beings are satisfied with sufficient material, they will pursue things other than material.
Everyone in Feimeng is not short of money, and their pursuit is getting higher and higher.
Some people may think that "European Universal" will lose money.
Some people, like Liu Xiong, think that "European Universalis" can make a small fortune.
But everyone feels that if you want to do it, even if it is a minority, even if you can't make too much money, then it is not impossible.
After all, it looks like Europa Universalis is going to be a great game.
Everyone in Feimeng quickly devoted themselves to the development of the game.
"European Universalis" is not difficult to make, and it is not considered a 3A masterpiece.
But the development of Europa Universalis was difficult.
The progress of the development is very smooth, but full of ups and downs.
Fortunately, with Feimeng's technical strength and funds, it is technically easy to make a non-AAAA masterpiece like "European Universal Universal".
The difficulty in making Europa Universalis was not in developing the game itself.
But in history.
Feimeng is not a game that has never done historical themes.
Whether it is "Roman Total War" or "Blood Lion Red Alert 2", these games require a lot of historical data.
But the time span of "European Universal" is too long, as long as 400 years!
At the same time, the stage of Europa Universalis is too big, the whole earth!
On the 400-year stage of "European Universalis", Feimeng needs to make the 400-year historical and cultural events of Western Europe and the 400-year historical and cultural events of Eastern Europe.
There are also East Asian, nomadic, Southeast Asian, American, North African, sub-Saharan African...
Global!
What kind of troops should Austria have in 1444?
What kind of arms should Austria have in 1820?
How Ottoman Turkish soldiers dressed in 1444.
What types of troops were there in Revolutionary France in 1789?
What events should pop up in Nanming in 1644?
What unique concepts should the Ryukyu Empire have in order to unify the world?
Originally, "European Universal" on the earth had many kinds of arms, events, ideas, and decisions.
Of course, each force, each country, has set up a unique concept of arms, events, decisions, cultural development routes, etc., and it is impossible to make it in the hands of the Swedish jackass P company on the earth.
That would be too much work.
But Feimeng's "European Universalis" is different. Feimeng has sufficient technology and funds to develop a full version of "European Universalis".
It is as strong as the five major countries such as Britain, France, Germany, Russia and Austria, and weaker than a remote and small place like Ryukyu.
From the United States, which will rule the earth in the future, to the primitive and backward Indian country.
From a small big name on the islands in the 11th district, to the vigorous and revolutionary France...
All with their own unique troop classes, events, ideas, decisions, and more.
It can be said that almost every country will be different.
Maybe some countries will be very similar, but it will definitely not be a templated copy.
In this way, in terms of the quality of the game itself, the Feimeng version of "European Universal Universal" will be the ultimate ultimate complete body.
But at the same time, the difficulty of making the game has also increased countless times!
In the words of Feimeng's programmers, it's like making a game to check information, and the search is too big!
And sometimes, you can't find it!
Everyone in Feimeng was overwhelmed when they checked the information.
Including Liu Xiong is not idle. As the boss, Liu Xiong has been looking up relevant historical materials to help employees make better games.
(End of this chapter)
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