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Chapter 387 Times Are Changing
Chapter 387 Times Are Changing
"Well, the setting of this backward tribe is very good. Originally, Skyrim Province is a place of bitter cold. There are some uncivilized backward tribes in remote mountainous areas, which is reasonable and reasonable."
"I don't think this Siberian tiger is necessary. It is originally the ecological environment of the giant mammoth saber-toothed tiger. If the Siberian tiger is added, it will be somewhat repetitive."
"It's no problem for these grotesque monsters to join the Skyrim world from the outside."
"But each monster must have its own background setting. Even a few simple words must be found in the game database and official website."
Ye Shen nodded: "OK, no problem. Boss, I originally planned to write the background setting of the monster. Don't worry, my setting must match the game itself."
As the game production progressed, the game gradually entered a semi-finished state.
Liu Xiong supervised the whole battle, and what Liu Xiong paid most attention to was the feeling of hitting.
Although "The Elder Scrolls" is not an action RPG like "Neil Automata".
However, players fight monsters and seize treasures to do tasks, kill people and steal goods to become robbers, and they often fight.
If the action design of Feimeng "The Elder Scrolls" is not successful, it will inevitably affect the game experience of the players.
Although the "Elder Scrolls" on Earth has a very general sense of impact, it has achieved great success and has become a monument of RPG games.
But Liu Xiong naturally couldn't let his own "The Elder Scrolls" make the same mistake.
"The direct opponent of "The Elder Scrolls" is "The Story of Arad 3", which is a very strong opponent. If our game lags behind a lot in terms of action, it will definitely be criticized."
"Although we are not a complete action game, the role of fighting elements in "The Elder Scrolls" is also very important."
"So allow me to say a few more words, you must pay attention to the sense of shock."
Liu Xiong was talking too much here, which made the employees a little impatient.
But Liu Xiong is the boss again, so everyone had to say: "OKOK! You know the boss, don't worry, we have made so many games, and action games are not new."
"How well our "Neil Automata" has done, it has won the Golden Handle Award."
"Don't worry, if you are not satisfied with the result, we will come to see you directly!"
The whole Feimeng is working hard to make "The Elder Scrolls" seriously, and soon the game progress has reached a stage where it can be targeted to be strengthened.
This time Liu Xiong didn't think much at all, and directly added the points to the composition aspect of the game.
When Liu Xiong played "The Elder Scrolls 5" by himself, he was quite amazed by the music in the game.
Playing "The Elder Scrolls 5", walking alone in the light snow in the sky, there is a dead silence, and you can see the boundless land and continuous mountains at a glance.
Since the music of "The Elder Scrolls 5" on Earth is so good, then Liu Xiong naturally has to play better.
Moreover, from the point of view of targeting, Liu Xiong believes that music is relatively a weakness of "Arad Story 3".
After the trilogy of the "Arad Story" series, the gameplay and settings have already been highly mature, and the game's graphics are also impeccable.
Although the picture of "Allard Story 3" is now greatly dropped by "PUBG Mobile", it is still considered excellent overall, and it is basically second only to several games of Feimeng in the industry.
Coupled with the pleasing style of "Allard Story 3" that fits the market, it is not realistic to directly destroy the opponent on the screen.
In contrast, the music of "Arad Story 3" is a weakness.
In other words, the music of "Arad Story 3" is good, but it is only a good level, worthy of the overall quality of this game, but it does not have the feeling of standing out.
Relatively speaking, it is somewhat mediocre.
Since the music is the mediocre point of "The Story of Arad 3", Fei Meng made a big fuss about the music of "The Elder Scrolls", and can use this as a breakthrough point to seek to crush "The Story of Arad 3".
So, what level is the music itself of "The Elder Scrolls 5" on earth?
In the game of "The Elder Scrolls 5", you won't feel the presence of music too much, but when you stop on a lonely journey, you can hear the profound artistic conception.
Hearing about life, about the distance, about the ancient dragon soul, calmly conveys the intoxicating vastness and magnificence.
Music is a bonus item for many games, and the music bonus for "The Elder Scrolls 5" is particularly high.
Liu Xiong emphasized the need to promote music, so he added 300 attribute points to music.
Then the production of the game is Yimapingchuan!
When the game is finally finished, the properties of the game are:
"The Elder Scrolls": Interesting 2477, originality 1630, picture 4588, composition 4767.
Although the originality of the game is slightly lower than that of Feimeng's previous works.
But the attribute of composition lived up to Liu Xiong's expectations and reached a new height.
Fangfang's performance this time is really outstanding.
Moreover, while the music itself is excellent, it also integrates well with the game scene. It is true that the music is not in the game, but it is everywhere.
If Liu Xiong were to comment on the music of "The Elder Scrolls", then it would be two words: Expense!
After trying out the game by himself, Liu Xiong nodded in satisfaction.
"Excellent, well met my expectations, everyone's work is great."
Then Liu Xiong asked Fangfang again: "Fangfang, how is your video going?"
Fang Fang gave Liu Xiong an OK gesture.
"Okay, then everything is ready, the game is ready to be released at any time, and "The Elder Scrolls" is definitely worthy of the players' 299 oceans."
Liu Xiong's price is 299, which is a quite satisfactory price.
But considering that Feimeng "The Elder Scrolls" is not only the main game, but actually includes three DLCs of "The Elder Scrolls 5" on Earth, which is equivalent to adding the DLC content to the main game.
Therefore, Liu Xiong felt that he was quite conscientious.
It's a pity that no one in this world knows about it, and the players don't know about Liu Xiong's silent conscience.
"This time, the optical disc factory has also made preparations in advance, and has purchased enough carbon emission indicators. The production capacity problem is not a problem, and there will be no more sold-out situations."
Kobayashi also said: "Because of environmental protection, the production cost of the disc factory has increased a lot, but our game has not increased the cost of the disc. The boss is really conscientious."
Liu Xiong smiled silently, then seemed to have something in his mind, and finally said something softly to himself.
"Perhaps times are about to change."
(End of this chapter)
"Well, the setting of this backward tribe is very good. Originally, Skyrim Province is a place of bitter cold. There are some uncivilized backward tribes in remote mountainous areas, which is reasonable and reasonable."
"I don't think this Siberian tiger is necessary. It is originally the ecological environment of the giant mammoth saber-toothed tiger. If the Siberian tiger is added, it will be somewhat repetitive."
"It's no problem for these grotesque monsters to join the Skyrim world from the outside."
"But each monster must have its own background setting. Even a few simple words must be found in the game database and official website."
Ye Shen nodded: "OK, no problem. Boss, I originally planned to write the background setting of the monster. Don't worry, my setting must match the game itself."
As the game production progressed, the game gradually entered a semi-finished state.
Liu Xiong supervised the whole battle, and what Liu Xiong paid most attention to was the feeling of hitting.
Although "The Elder Scrolls" is not an action RPG like "Neil Automata".
However, players fight monsters and seize treasures to do tasks, kill people and steal goods to become robbers, and they often fight.
If the action design of Feimeng "The Elder Scrolls" is not successful, it will inevitably affect the game experience of the players.
Although the "Elder Scrolls" on Earth has a very general sense of impact, it has achieved great success and has become a monument of RPG games.
But Liu Xiong naturally couldn't let his own "The Elder Scrolls" make the same mistake.
"The direct opponent of "The Elder Scrolls" is "The Story of Arad 3", which is a very strong opponent. If our game lags behind a lot in terms of action, it will definitely be criticized."
"Although we are not a complete action game, the role of fighting elements in "The Elder Scrolls" is also very important."
"So allow me to say a few more words, you must pay attention to the sense of shock."
Liu Xiong was talking too much here, which made the employees a little impatient.
But Liu Xiong is the boss again, so everyone had to say: "OKOK! You know the boss, don't worry, we have made so many games, and action games are not new."
"How well our "Neil Automata" has done, it has won the Golden Handle Award."
"Don't worry, if you are not satisfied with the result, we will come to see you directly!"
The whole Feimeng is working hard to make "The Elder Scrolls" seriously, and soon the game progress has reached a stage where it can be targeted to be strengthened.
This time Liu Xiong didn't think much at all, and directly added the points to the composition aspect of the game.
When Liu Xiong played "The Elder Scrolls 5" by himself, he was quite amazed by the music in the game.
Playing "The Elder Scrolls 5", walking alone in the light snow in the sky, there is a dead silence, and you can see the boundless land and continuous mountains at a glance.
Since the music of "The Elder Scrolls 5" on Earth is so good, then Liu Xiong naturally has to play better.
Moreover, from the point of view of targeting, Liu Xiong believes that music is relatively a weakness of "Arad Story 3".
After the trilogy of the "Arad Story" series, the gameplay and settings have already been highly mature, and the game's graphics are also impeccable.
Although the picture of "Allard Story 3" is now greatly dropped by "PUBG Mobile", it is still considered excellent overall, and it is basically second only to several games of Feimeng in the industry.
Coupled with the pleasing style of "Allard Story 3" that fits the market, it is not realistic to directly destroy the opponent on the screen.
In contrast, the music of "Arad Story 3" is a weakness.
In other words, the music of "Arad Story 3" is good, but it is only a good level, worthy of the overall quality of this game, but it does not have the feeling of standing out.
Relatively speaking, it is somewhat mediocre.
Since the music is the mediocre point of "The Story of Arad 3", Fei Meng made a big fuss about the music of "The Elder Scrolls", and can use this as a breakthrough point to seek to crush "The Story of Arad 3".
So, what level is the music itself of "The Elder Scrolls 5" on earth?
In the game of "The Elder Scrolls 5", you won't feel the presence of music too much, but when you stop on a lonely journey, you can hear the profound artistic conception.
Hearing about life, about the distance, about the ancient dragon soul, calmly conveys the intoxicating vastness and magnificence.
Music is a bonus item for many games, and the music bonus for "The Elder Scrolls 5" is particularly high.
Liu Xiong emphasized the need to promote music, so he added 300 attribute points to music.
Then the production of the game is Yimapingchuan!
When the game is finally finished, the properties of the game are:
"The Elder Scrolls": Interesting 2477, originality 1630, picture 4588, composition 4767.
Although the originality of the game is slightly lower than that of Feimeng's previous works.
But the attribute of composition lived up to Liu Xiong's expectations and reached a new height.
Fangfang's performance this time is really outstanding.
Moreover, while the music itself is excellent, it also integrates well with the game scene. It is true that the music is not in the game, but it is everywhere.
If Liu Xiong were to comment on the music of "The Elder Scrolls", then it would be two words: Expense!
After trying out the game by himself, Liu Xiong nodded in satisfaction.
"Excellent, well met my expectations, everyone's work is great."
Then Liu Xiong asked Fangfang again: "Fangfang, how is your video going?"
Fang Fang gave Liu Xiong an OK gesture.
"Okay, then everything is ready, the game is ready to be released at any time, and "The Elder Scrolls" is definitely worthy of the players' 299 oceans."
Liu Xiong's price is 299, which is a quite satisfactory price.
But considering that Feimeng "The Elder Scrolls" is not only the main game, but actually includes three DLCs of "The Elder Scrolls 5" on Earth, which is equivalent to adding the DLC content to the main game.
Therefore, Liu Xiong felt that he was quite conscientious.
It's a pity that no one in this world knows about it, and the players don't know about Liu Xiong's silent conscience.
"This time, the optical disc factory has also made preparations in advance, and has purchased enough carbon emission indicators. The production capacity problem is not a problem, and there will be no more sold-out situations."
Kobayashi also said: "Because of environmental protection, the production cost of the disc factory has increased a lot, but our game has not increased the cost of the disc. The boss is really conscientious."
Liu Xiong smiled silently, then seemed to have something in his mind, and finally said something softly to himself.
"Perhaps times are about to change."
(End of this chapter)
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