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Chapter 335 PUBG Mobile has a lot of problems

Chapter 335 PUBG Mobile has a lot of problems
"The first shortcoming of PlayerUnknown's Battlegrounds, its map is too big, this is definitely a shortcoming!"

"According to the promotional video and information, the map size of PlayerUnknown's Battlegrounds has reached 64 square kilometers."

"In such a large map, even with 100 players, it is still too big."

"I estimate that players spend a lot of time in each game, on meaningless rushing, and it is normal to not meet anyone for a few minutes or even 10 minutes."

"On the contrary, there is very little time for real gunfights. Gunfight games don't shoot guns, right?"

"On the other hand, our "Storm Boys" is really going out and doing it! Players will be in the joy of passionate gun battles every minute and every second."

"The second shortcoming of PlayerUnknown's Battlegrounds is that the competition is too cruel."

"A general gun game is divided into two camps, which means that half of the people will be able to taste the joy of victory."

"Even in the individual fighting mode, the map is generally limited to 32 people. Everyone is fighting high-intensity. Even if you lose, you can still enjoy the fun of fighting."

"And there are 100 players in the solo queue of PlayerUnknown's Battlegrounds, which means that the chance of winning is only 1%. Considering the difference between masters and rookies, for some players with poor skills, their winning rate in solo queue may be low. Less than 1%."

"As for forming a team of 4 rows, the probability is only 25 in 1."

"There is only one life. It is too difficult to defeat so many enemies."

"As a competitive game, if you can't win all the time, then I believe many players will give up."

"There is a third fatal shortcoming of PlayerUnknown's Battlegrounds, which is that the game time is too long and the income is often very low, resulting in extremely poor game experience for most players."

"According to the data, players go from preparing to parachuting and landing, to collecting equipment, transferring the combat location, to the final decisive battle."

"This process will take about half an hour."

"For those players who hit the ground and started fighting all the way to the end, even if they didn't become the winner in the end, at least they shot and killed them for a while."

"But for many players: the first batch of players were killed within a minute of landing, and their game experience is very poor."

"And the game experience of more players is not much better. They have worked hard to collect equipment for half a day, and they are likely to die in the first wave of encounters. They will deliver express for others with all their equipment."

"Combined with those who died from running drugs, these people must be very depressed."

"If a game, the vast majority of its players cannot get a good game experience, can it be confirmed that this game has a big problem?"

The young manager made his point eloquently, and it was pretty good.

Champion Rong nodded approvingly.

And after he set a precedent, other people spoke freely.

"Although shooting games are a big market, Feimeng's three consecutive shooting games are too dense."

"Combined with the works of other companies represented by our "Storm Boys", "PUBG Mobile" will definitely be beaten to nothing!"

"The battle royale type of game is only a niche, and it is impossible to compare with our orthodox FPS "Storm Boys". If it is "Call of Duty 2", it can still be played."

"We sold more than 3 million sets of "Arad Story 2", which is an impossible height for "PUBG Mobile"."

"The type of "PUBG Mobile" is boring, maybe it's just a fresh taste."

"Flying Dream is no longer good and has started to go downhill. The last "Red Orchestra" is the beginning of Feimeng's turn from prosperity to decline."

"PlayerUnknown's Battlegrounds seems to be just one map? It is estimated that players will get tired of playing it in three days! And our "Storm Boys" has a full hundred maps!"

After heatedly discussing a bunch of shortcomings of "PUBG Mobile", only Chen Yidao said thoughtfully: "A fresh game type, a rather brave attempt."

""Call of Duty" is indeed a traditional single-player story + multiplayer online FPS, but when the novelty "Red Orchestra" failed to succeed, Feimeng dared to continue playing new ones."

"Although I can't say how bright the future of PlayerUnknown's Battlegrounds is, Fei Meng's courage is worthy of recognition."

"In comparison." Chen Yidao laughed at himself, "The "Arad Story 3" I hosted is just a slight improvement on the previous work..."

Then Huang Yuxiang made a concluding speech again.

"As a non-popular game type, we can see that "PUBG Mobile" does have many problems."

"We Penguins are very confident in suppressing PlayerUnknown's Battlegrounds in the next battle."

"But Mr. Rong means that "PUBG Mobile" should not be underestimated. I will make special arrangements for this, but I can't announce it yet."

Penguin's attitude is just a microcosm, which is also the opinion of most industry peers and experts-it's really hard to say whether a game of this type will be successful.

Feimeng's new game is not without the possibility of overturning.

After the majority of players heard the news of "PUBG Mobile", they were naturally rejoiced and expressed their great anticipation.

But the expectations of netizens do not mean that they will be successful.

When "Red Orchestra" was released before, netizens' expectations on the Internet were also very high.

But when the game was released, the players who didn't enjoy enough fun in the game spread the word of mouth of the game.

The sales of "Red Orchestra" are in a big decline.

PlayerUnknown's Battlegrounds has the same possibility.

In the first few days of the first week, players are likely to buy in large quantities-but if the follow-up word of mouth is not good, or the game experience is not enough, then many players will surely post unfavorable posts on the Internet.

Ultimately affect the follow-up sales of "PUBG Mobile".

Amid expectations and doubts, "PUBG Mobile" is finally released.

In the final stage of the game, after Ye Shen's full work, the fun of "PUBG Mobile" has increased to a certain extent.

The final attributes of "PUBG Mobile" are: fun 2375, originality 2240, picture 4001, composition 1450.

Unlike "PUBG Mobile", which is full of bugs on the earth, this time Feimeng's "PUBG Mobile" has a bug value of 0.

This is a very difficult thing, after all, the game is so good, and the technical capital required to invest is also a huge number.

Under such a large-scale and difficult development, "PUBG Mobile" has achieved zero bugs.

This can only mean two things.

(End of this chapter)

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