Start a company to make games
Chapter 317 The Red Orchestra
Chapter 317 The Red Orchestra
Liu Xiong: "Well, to be honest, the results of "Call of Duty" are not bad, and I made a little money."
"On the battlefield of next-generation games, "Call of Duty" helped Feimeng gain a firm foothold initially."
Xiaocai: "Yeah, Titan is such an excellent console, and Feimeng has successively released two very good games, "Frostpunk" and "Call of Duty."
"It's only natural that such an excellent console and game can occupy a dominant position in the market."
"But here, Xiao Cai wants to ask a question that players are very concerned about—that is, there are not many games on the Titans console right now."
"Of course we know that there are many other companies that have or will continue to release games on the Titan platform."
"Naturally, there are also first-line masterpieces, which are exciting."
"But since Titan Star is the platform of Feimeng's game, the game that players are most looking forward to is naturally Feimeng's own game."
"Although "Call of Duty" has just been released, players are already looking forward to Feimeng's new game."
"Flying Dream's new game on the Titan Star platform must be a supplement to the existing game, so can Mr. Liu reveal a little bit here?"
Liu Xiong: "Hahaha, players are looking forward to Feimeng's new game?"
"We, Feimeng, are also looking forward to dedicating new games to you as soon as possible."
"To be honest, we have already started the research and development of new games when "Call of Duty" was launched."
"Currently, the development progress of Feimeng's new game has been completed for less than half."
"All of our Feimeng employees are giving full play to the revolutionary spirit of not being afraid of hardships or tiredness, and are dedicating themselves to presenting an excellent game to players."
Xiaocai: "Feimeng's style in the past was to go on vacation after finishing the game, but now he is making games in continuous battles, which really makes Xiaocai admirable and at the same time has a lot of psychological balance."
"Hey, the resort company is finally not going on vacation."
"Then, Mr. Liu, what is the name and type of Feimeng's new game?"
Liu Xiong: "The new game is also an FPS game, but it's not a modern warfare like Call of Duty."
"The new game is an FPS game with a World War II background called "Red Orchestra."
Xiaocai: "Huh? Another shooting game? Just released the shooting masterpiece "Call of Duty", and now there is another one of the same type, isn't it?"
Liu Xiong: "Haha, yes, there will be some problems in two consecutive FPS games."
"I admit that "Call of Duty" is in the ascendant, and now a new shooting game is released, which will affect each other in terms of sales."
"But remember, Feimeng's goal is not to make money, but to provide players with a better gaming experience."
"FPS games are a big category. After the Modern Warfare-style "Call of Duty", there will be a World War II-type "Red Orchestra", which will allow us to better improve the shooting game genre on the Titan platform. "
Xiaocai: "Yeah, in order to let players have more choices, in order to let players get a richer three-dimensional game experience, Feimeng took the risk of commercial failure, which is really admirable."
Liu Xiong: "It can't be said that I took the risk of failure, because I still have great confidence in the game "Red Orchestra"."
"This is a very good game, it is worth a try for World War II game lovers and hardcore FPS game lovers."
Xiao Cai: "Yeah, the Flying Dream game is naturally worth looking forward to!"
"Changing the topic to the game, "Red Orchestra"? The name is a bit strange."
"Why would a World War II shooting game have such a name? If Mr. Liu didn't say it, Xiaocai would have thought it was a music game."
Liu Xiong: "It's actually very simple. The main perspective of "Red Orchestra" will be the Eastern Front of the Soviet Union."
"Red is not only the color of blood, but also the color of the Soviet Union. It is impossible for us to use ** as the theme."
"And the orchestra is also very easy to understand. Gun barrels and gun barrels are all tubes, and the sound of guns roaring is the music on the battlefield."
"The red orchestra is the concerto of guns and cannons, and the soldiers are the band!"
Xiaocai: "Ou la, so you understand the origin of the name "Red Orchestra", so can Mr. Liu reveal the game features of "Red Orchestra"?"
"It is said to be a hardcore World War II shooting game, how hardcore is it?"
Liu Xiong: "Originally, as a game under development, I didn't want to reveal too much information. Otherwise, if there are some ice ghosts and the like, even if it doesn't pose a threat, it will be annoying, right?"
"But after thinking about it, how can our Feimeng game be produced by any company?"
"Plus it's because of Xiao Cai's face, so I'll reveal some of it."
"The main plot of "Red Orchestra" is set on the Eastern Front battlefield from 1942 to 1943, and the main stage is the Battle of Stalingrad."
"Although it's called the Red Orchestra, players actually have two campaigns to fight—the Soviet campaign and the German campaign."
"Of course, you can also customize the battle to allow players to choose and experience battles in other battlefields."
"As a shooting game, "Red Orchestra" does not emphasize individual heroism, but cares about the historical and tactical nature of the game."
"World War II games are games, but also history. This time, our "Red Orchestra" fully respects history."
"We try our best to create a real battlefield for everyone, so that players can have an in-depth understanding of what a World War II battle looks like."
"Absolutely hardcore battlefield history game!"
"For example, in online confrontation, you chose to be a tank soldier."
"Do you think you're the only one driving the tank and firing around passionately?"
"Of course not. The player becomes a tank soldier, just becoming a member of the tank driving team."
"Players will be able to experience a complete and realistic view of the interior of the tank."
"And will divide the labor according to their own roles: the commander is responsible for driving, the gunner is responsible for firing, and the machine gunner is responsible for using the machine gun..."
"A tank is a combat team. Players must work closely with other members of the tank crew to make the tank perform to its full potential."
Liu Xiong: "To give another example, you say you don't play tank soldiers, but instead play an ordinary infantry man. Does this also require a division of labor?"
"Yes, there is also a division of labor, and a very clear division of labor."
(End of this chapter)
Liu Xiong: "Well, to be honest, the results of "Call of Duty" are not bad, and I made a little money."
"On the battlefield of next-generation games, "Call of Duty" helped Feimeng gain a firm foothold initially."
Xiaocai: "Yeah, Titan is such an excellent console, and Feimeng has successively released two very good games, "Frostpunk" and "Call of Duty."
"It's only natural that such an excellent console and game can occupy a dominant position in the market."
"But here, Xiao Cai wants to ask a question that players are very concerned about—that is, there are not many games on the Titans console right now."
"Of course we know that there are many other companies that have or will continue to release games on the Titan platform."
"Naturally, there are also first-line masterpieces, which are exciting."
"But since Titan Star is the platform of Feimeng's game, the game that players are most looking forward to is naturally Feimeng's own game."
"Although "Call of Duty" has just been released, players are already looking forward to Feimeng's new game."
"Flying Dream's new game on the Titan Star platform must be a supplement to the existing game, so can Mr. Liu reveal a little bit here?"
Liu Xiong: "Hahaha, players are looking forward to Feimeng's new game?"
"We, Feimeng, are also looking forward to dedicating new games to you as soon as possible."
"To be honest, we have already started the research and development of new games when "Call of Duty" was launched."
"Currently, the development progress of Feimeng's new game has been completed for less than half."
"All of our Feimeng employees are giving full play to the revolutionary spirit of not being afraid of hardships or tiredness, and are dedicating themselves to presenting an excellent game to players."
Xiaocai: "Feimeng's style in the past was to go on vacation after finishing the game, but now he is making games in continuous battles, which really makes Xiaocai admirable and at the same time has a lot of psychological balance."
"Hey, the resort company is finally not going on vacation."
"Then, Mr. Liu, what is the name and type of Feimeng's new game?"
Liu Xiong: "The new game is also an FPS game, but it's not a modern warfare like Call of Duty."
"The new game is an FPS game with a World War II background called "Red Orchestra."
Xiaocai: "Huh? Another shooting game? Just released the shooting masterpiece "Call of Duty", and now there is another one of the same type, isn't it?"
Liu Xiong: "Haha, yes, there will be some problems in two consecutive FPS games."
"I admit that "Call of Duty" is in the ascendant, and now a new shooting game is released, which will affect each other in terms of sales."
"But remember, Feimeng's goal is not to make money, but to provide players with a better gaming experience."
"FPS games are a big category. After the Modern Warfare-style "Call of Duty", there will be a World War II-type "Red Orchestra", which will allow us to better improve the shooting game genre on the Titan platform. "
Xiaocai: "Yeah, in order to let players have more choices, in order to let players get a richer three-dimensional game experience, Feimeng took the risk of commercial failure, which is really admirable."
Liu Xiong: "It can't be said that I took the risk of failure, because I still have great confidence in the game "Red Orchestra"."
"This is a very good game, it is worth a try for World War II game lovers and hardcore FPS game lovers."
Xiao Cai: "Yeah, the Flying Dream game is naturally worth looking forward to!"
"Changing the topic to the game, "Red Orchestra"? The name is a bit strange."
"Why would a World War II shooting game have such a name? If Mr. Liu didn't say it, Xiaocai would have thought it was a music game."
Liu Xiong: "It's actually very simple. The main perspective of "Red Orchestra" will be the Eastern Front of the Soviet Union."
"Red is not only the color of blood, but also the color of the Soviet Union. It is impossible for us to use ** as the theme."
"And the orchestra is also very easy to understand. Gun barrels and gun barrels are all tubes, and the sound of guns roaring is the music on the battlefield."
"The red orchestra is the concerto of guns and cannons, and the soldiers are the band!"
Xiaocai: "Ou la, so you understand the origin of the name "Red Orchestra", so can Mr. Liu reveal the game features of "Red Orchestra"?"
"It is said to be a hardcore World War II shooting game, how hardcore is it?"
Liu Xiong: "Originally, as a game under development, I didn't want to reveal too much information. Otherwise, if there are some ice ghosts and the like, even if it doesn't pose a threat, it will be annoying, right?"
"But after thinking about it, how can our Feimeng game be produced by any company?"
"Plus it's because of Xiao Cai's face, so I'll reveal some of it."
"The main plot of "Red Orchestra" is set on the Eastern Front battlefield from 1942 to 1943, and the main stage is the Battle of Stalingrad."
"Although it's called the Red Orchestra, players actually have two campaigns to fight—the Soviet campaign and the German campaign."
"Of course, you can also customize the battle to allow players to choose and experience battles in other battlefields."
"As a shooting game, "Red Orchestra" does not emphasize individual heroism, but cares about the historical and tactical nature of the game."
"World War II games are games, but also history. This time, our "Red Orchestra" fully respects history."
"We try our best to create a real battlefield for everyone, so that players can have an in-depth understanding of what a World War II battle looks like."
"Absolutely hardcore battlefield history game!"
"For example, in online confrontation, you chose to be a tank soldier."
"Do you think you're the only one driving the tank and firing around passionately?"
"Of course not. The player becomes a tank soldier, just becoming a member of the tank driving team."
"Players will be able to experience a complete and realistic view of the interior of the tank."
"And will divide the labor according to their own roles: the commander is responsible for driving, the gunner is responsible for firing, and the machine gunner is responsible for using the machine gun..."
"A tank is a combat team. Players must work closely with other members of the tank crew to make the tank perform to its full potential."
Liu Xiong: "To give another example, you say you don't play tank soldiers, but instead play an ordinary infantry man. Does this also require a division of labor?"
"Yes, there is also a division of labor, and a very clear division of labor."
(End of this chapter)
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