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Chapter 247 The Strategy of Warcraft Listing

Chapter 247 The Strategy of Warcraft Listing

"In the process of making "King of Middle-earth", I didn't receive any challenges, and after "King of Middle-earth" came out, it went smoothly."

"Now, there is finally an opponent who can really pose a threat to Middle-earth."

""Warcraft" not only has a trustworthy game quality, but also has a very interesting game background, a very grand background that can even be compared with "Lord of the Rings"."

"Flying Dream's Warcraft will not only compete with Middle Earth in terms of gameplay."

"At the same time, it will also compete with "The King of Middle-earth" in terms of background plot and other aspects!"

"Some people may think it's impossible. We in Middle-earth are backed by "The Lord of the Rings". How can his "Warcraft" be compared with the Lord of the Rings?"

"But I want to say that the plot of "Warcraft" has a great advantage, and this advantage is the unknown."

"The story of the Lord of the Rings has long been familiar, and Warcraft is a new IP of Feimeng, which brings curiosity to the majority of players."

"At the same time, this unknown also brings infinite possibilities to Feimeng. Feimeng can completely revise and perfect the world view of Warcraft in the process of development."

"And the final World of Warcraft will be a very complete super IP that can please the player community."

"Warcraft's attack on us is three-dimensional and comprehensive, and its goal is also very clear-to drive "King of Middle-earth" from the position of the new generation of RTS overlord."

"And "Warcraft" wants to become the overlord of the new generation."

Chen Yidao explained his point of view.

Champion Rong thought for a moment.

The mood became more and more heavy.

The voice raised a little, Rong Champion said: "No matter what height "Warcraft" can reach in the end."

"But inevitably, this is a formidable opponent and we have to take it seriously."

"Although the peak sales period of "King of Middle-earth" is over, as an e-sports project, Middle-earth is just getting started."

"We have to make some efforts to further expand China's share in RTS games and maintain its dominance."

The final result of the Penguin meeting was that Penguin decided to put aside the glass slag and hold the four major MAJORs entirely in the name of Penguin itself.

In the next year, Penguin will hold four super-large "King of Middle-earth" competitions around the world, collectively known as the four major MAJORs.

Every MAJOR competition will have a prize pool of 2500 million US dollars.

Coupled with the previous penguin and glass slag, a prize pool of 1 million US dollars has also been invested in the early stage.

In this way, in terms of the prize pool of RTS games, "King of Middle-earth" has no rivals.

Under the heavy reward, there must be a brave man. Many well-known other game professional players, high players, anchors, etc., many of them will transform to the game "King of Middle-earth".

And this group of people are all stars on the Internet and have considerable appeal.

If this group of people collectively transforms into "King of Middle-earth", it will be able to bring a considerable group of fans, so that it is easy to form a very good e-sports atmosphere, and a virtuous circle will start!
This is Rong Champion's response.

Penguin, who was unwilling to give up the top spot in RTS, made every effort to create and improve "King of Middle-earth".

As for Feimeng, "Warcraft" has finally announced its official completion.

Judging from the attributes checked by the system, the attributes of "Warcraft" are, as expected, very good. This excellent attribute foundation is also Liu Xiong's confidence to challenge Zhongtu.

"Warcraft": fun 1111, originality 668, picture 1040, composition 774, loophole 3.

In particular, the most important fun of the game has reached the highest level in the history of the Feimeng game, which shows that the system also fully recognizes "Warcraft", which is fun!

The originality of 668 brought 70 research data points, which Liu Xiong saved for future use.

"Warcraft" is officially completed. The development progress of the game is a little faster than expected.

But the cost of development has been greatly increased!

The development cost turned out to be 2.7 million US dollars!

Although Liu Xiong said that the development cost has no upper limit, but Liu Xiong's previous estimate of the development cost should not exceed 1.8 million US dollars.

As a result, the final cost turned out to be 2.7 million, the highest in Feimeng's history!
Even for Liu Xiong, this is not a small number.

In fact, the soaring cost was not due to Feimeng himself.

The main reason is because of the price increase...

Naturally, the computing power of a shared superhost cannot be used indefinitely.

The shared superhost with tiered pricing ensures that ordinary people can use computing power cheaply to the greatest extent.

But for large customer companies, the cost of using it is very high!

When it comes to the later price tiers, the cost will increase exponentially, which is very scary.

And during the development of Warcraft, that horror became even scarier.

That's because the major game companies seem to be a little crazy recently.

Due to the stimulation of Feimeng, many large companies headed by the Four Heavenly Kings have successively been driven to invest huge sums of money to carry out the era of big investment, big games and big returns.

After that, with many large-scale games such as "Roman Total War", "King of Middle-earth", "Three Kingdoms Cloud Flying Dragon Dance", they have successively achieved varying degrees of success.

These games have stimulated more game companies.

It can be said that the era of big games has come!

The era of big games has come, and the load on shared superhosts has suddenly increased.

With more and more game companies, more and more overloads, even the calculations of ordinary citizens and other unrelated companies are somewhat dangerous.

Then came the new policy.

Higher ladder computing capabilities will require higher prices.

It is for this reason that the cost of "Warcraft" is the highest in Feimeng's history.

So, how much should this game with the highest cost in Feimeng history be priced?
To this end, Liu Xiong held a meeting.

"This time, the opponent of "Warcraft" is very strong. In order to increase the advantage to a certain extent, I have to fight a price war, a fierce price war."

Everyone thought about it after listening, and they all agreed with Liu Xiong's proposal.

"Well, although price war is the most low-level method of competition, price war is also the most effective method of competition."

"That's right, Middle-earth already has the first-mover advantage. If our later "Warcraft" wants to catch up from behind, we have to work hard through multiple channels."

"Boss, the price war you mentioned is the best way to quickly promote "Warcraft."

At this time, Zhu Guda also made a suggestion in his increasingly fluent Chinese.

(End of this chapter)

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