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Chapter 222 Cloud player's advice

Chapter 222 Cloud player's advice
"Here, there is a bug here outside the map. As long as you move the mouse outside the map, the mouse cursor will become disabled."

"The fluidity of the desert needs to be made. If the sand on the ground does not move when fighting in the desert, isn't that a bit distorted?"

"The type of scorpion is wrong. There are no such scorpions in our desert."

"The riding posture of the Numidian cavalry can be slightly adjusted. It should be like this when riding a horse in the desert..."

"Modify the terrain outside Carthage, it is wrong now."

"What? You ask me why I know? My home is there!"

Under the guidance of Zhu Guda, the strongest cloud player, many small bugs and small details of "Roman Total War" have been corrected and improved.

Although these small details and small bugs will not have much impact on the overall evaluation of the game.

But details determine success or failure. If Feimeng can do better in these small details, it will also be of great benefit to the overall reputation of the game.

Feimeng now has sufficient development funds.

And with sufficient financial support, Liu Xiong doesn't mind spending money to make revisions for the minor problems Zhu Guda pointed out.

In addition to Zhu Guda's advice, Liu Xiong, as the boss of Feimeng, naturally had to ask some questions.

Although the development process of "Total War Rome" was smoother than I imagined, Liu Xiong couldn't ask any questions!

In this way, as the boss, the sense of existence is too low, isn't it?
In the previous development stage, Liu Xiong and Zhu Guda could not put forward too many opinions.

But now that most of the main body of the game has been completed, Liu Xiong and Zhu Guda can naturally try it out and give advice.

After several days of trial play and corrections, the development progress of "Roman Total War" has exceeded 80%.

It's time to get more targeted.

Let's start by looking at the current attributes of Total War Rome.

"Roman Total War": 734 fun, 1001 originality, 852 graphics, 510 composition, and 7 loopholes.

The ingenuity is as much as 1001 while the game is not yet finished!

This shows that the heroes see the same thing, and the system also believes that Feimeng's "Roman Total War" has a huge advantage in originality!
This is definitely a brand new game that people have never played before!
Now what Liu Xiong needs to consider is the addition of "Roman Total War".

Using the system, a full 60 points of targeted enhancement can be carried out.

So, where should these 60 points be used for targeted enhancement?

Liu Xiong observed the attributes given by the system, combined with the data he got from playing and checking the game these days, and finally added all the points to the music.

So the properties of the game become:
"Roman Total War": 734 fun, 1001 originality, 852 graphics, 570 composition, and 7 loopholes.

As an epic game that requires players to play for a long time, "Roman Total War" must have very good music to be worthy of this grand game.

It now appears that the music in Total War Rome has one big flaw.

This matter, Liu Xiong is going to talk to Fang Fang carefully.

Generally speaking, Liu Xiong still approves of the playability of the game.

Basically, Feimeng's "Roman Total War" restores the original style on Earth.

At the same time, thanks to Fangfang's ability to develop AI intelligence, the computer strategy IQ of "Roman Total War" has been greatly improved.

In many aspects such as diplomacy, strategic direction, arm configuration, resource utilization, etc., the IQ of the computer has reached a very high level.

In this way, although the difficulty of the game is increased, it also increases the possibility of the game.

No more mentally handicapped AI.

Originally, Fangfang also wanted to greatly improve the AI ​​IQ of the battle interface, so that the AI ​​can use richer tactics.

But Liu Xiong stopped Fangfang.

"That's it, the AI ​​IQ in the battle interface, don't make it too high."

Liu Xiong said this, which made Fangfang quite regretful. Fangfang asked: "Why, boss? I remember that what you asked for was to improve the IQ of the computer, so that the game is no longer simple and the later stage is no longer boring?"

Liu Xiong replied: "It is true to say so, but while improving the computer's IQ and improving the playability, we must also pay attention to the playability of the game."

"The computer has already been exploited in many ways, and the strategic IQ of the computer now makes it difficult for players to be brainless against the computer."

"From the point of view of a senior player, this is enough."

"Originally, the computer has an advantage in obtaining resources, and at the same time, the improvement of strategy has also greatly increased the difficulty for players to attack the city."

"If the computer is against the sky in the tactical operation of the battlefield, then the players will really be hammered."

"Always allow players to show off their operations and find some sense of superiority in front of the computer!"

After Liu Xiong said this, Fang Fang nodded her head convinced.

"I understand the boss. When I am playing games, I always use too much force unconsciously."

"It's okay." Liu Xiong comforted Fangfang with a smile, "The ability to improve computer AI is your great advantage, and we will use it when the time comes."

Then Liu Xiong raised another new question.

"Fangfang, although this game is very good, I still want to point out a problem with this game."

Fangfang nodded humbly, and said very obediently and seriously: "Is it my responsibility? Mmm, boss, please tell me."

Liu Xiong then said: "I'm still a little dissatisfied with the music of "Total War Rome"."

Fangfang was a little dazed, and asked, "Really? I think my composition this time is not bad."

"Although I dare not say how high the standard is, I don't feel bad about myself..."

Fangfang felt a little wronged, and began to wonder if it was her fault.

Liu Xiong smiled slightly: "Your standard is very high, there is no doubt about that."

"This time the music you made for "Roman Total War" is all high-level game soundtracks."

"Majestic! Passionate! The sea is flowing, showing the true qualities of a hero! Your music is full of the romantic feeling of the classical era!"

"The soundtrack of the battle is also very passionate, making people immersed in the fierce battle without paying attention."

Fangfang was even more confused, and looked at Liu Xiong eagerly: "Then...then what the hell..."

Liu Xiong smiled kindly: "That's where the problem lies."

"The music of "Roman Total War" is powerful, passionate and fearless."

"This music is heart-pounding!"

"But...the war is more than that."

"As a historical war game, "Total War Rome" needs more than just the grandeur of war!"

(End of this chapter)

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