Chapter 159 Box Opening Probability Is a Skill
"If you want to say it's beautiful, the extremely rare and taboo Dark Queen's leather wedding dress must look better than ordinary swimsuits, right?"

"Not necessarily, we will carefully design every costume in "Dead or Alive", and we will strive to be beautiful."

"But rarity is the most expensive thing. As long as the explosion rate goes down and the rarity is promoted, then these rare clothes will be desired by players."

Kobayashi raised his hand at this moment and asked a very stupid question.

"Boss, is the explosion rate of these costumes too low?"

"3%? 1%? 0.5%?"

"It's impossible for non-chieftain players to play like this!"

"I think it's better to increase the probability, how about 20%?"

Kobayashi came up with a bad idea.

Liu Xiong shook his head: "NONONO, Xiao Lin, you are still a model!"

Liu Xiong, who has experienced the baptism of games such as "Unboxing: GO" on Earth, has a good understanding of the concept that rare things are valuable.

If the taboo dark queen leather dowry, the drop rate of this costume is 20%, then everyone will have one soon.

As for props such as game fashion, when there is only one item in the whole district, it can sell for 1 yuan!

When there are 100 pieces in the whole district, it may only be sold for 100 yuan.

And when there are hundreds of pieces in the whole district, maybe you can't even sell them for 10 yuan.

Rarity must be guaranteed.

As long as the costume props are rare enough, players will go crazy for them!
If it is an online game with krypton gold, then players will explode for this rare clothing with a success rate of less than 1%!
Liu Xiong rejected Xiao Lin's suggestion to increase the drop rate, but added: "The drop rate of rare clothing will not be high, but non-chieftain players also have a guarantee."

"Some sub-level rare clothing has a burst rate of 5%, 10%, or even 20%."

"The quality of these sub-level clothing itself is also very good, not even worse than the rarest clothing."

"In addition, in addition to clothing, opening the box can also open some other props."

"What kind of tattoo stickers, what magical girl sticks, or... let me think about, uh, fashion forgiveness hats or something."

After a pause, after thinking for a while, Liu Xiong said again: "Of course, for non-chieftain players, there is another kind of guarantee, that is game currency."

"Open a box, at worst, you can get some game coins."

"Using game currency, you can buy many things in the store."

"Clothing, accessories, cameras, sunscreen... More products, slowly replenish after coming down."

"And the props in these stores, used in the game, can better cultivate the relationship between the player and the heroine."

Liu Xiong gave and perfected the setting of opening the box, which aroused everyone's collective approval.

"Great idea!"

"Boss, you are still superior."

"The setting of opening the box takes advantage of the gambling nature of human beings, and the incentive effect on the players is probably stronger than giving clothes directly!"

"That's right. After all, everyone will have the clothes that are given away when you get promoted directly. They belong to the bad street."

"And if you open the box and find a rare top-quality clothing, you can take a screenshot and show it off on the forum."

"If there is a comparison, then there will be harm!"

But Ye Shen also raised a question at this time.

"Boss, in this case, expert players naturally don't have to worry about not having a box to open."

"But for handicapped players, it is difficult for them to advance to the next level. Isn't it difficult to open many boxes?"

"And in the later stage, it is difficult for even masters to upgrade, and it may take a long time to upgrade."

"Should we make some adjustments in the difficulty of upgrading?"

Liu Xiong shook his head, partly rejecting Ye Shen's proposal.

"There is no need to adjust the difficulty of promotion. Only by maintaining a certain difficulty can there be incentives."

"However, the way to get box rewards is not limited to promotion."

"We are not making money online games, but stand-alone games."

"Keeping players happy while keeping them motivated is the way to go."

"My plan is to reward 20 boxes at once for promotion."

"Then complete 5 battles every day, and reward 1 box."

"Complete 5 victories every day, and reward 2 boxes."

"That's all for the time being. This kind of daily task box should be enough to attract players for a while."

"Even players with handicapped hands can enjoy the fun of opening boxes."

Liu Xiong's idea came from the players' game experience.

In fact, Liu Xiong can completely reduce the daily task box to 1, and at the same time greatly reduce the box for promotion rewards.

But that would be too much, and the stingy game company will be scolded miserably!
……

Compared with Qibla or Nier, the development and production of "Dead or Alive" is relatively simple.

It must not be a problem for an old driver like Su Xian to grasp the content of selling meat.

Liu Xiong stopped talking nonsense.

In the following time, Liu Xiong proposed some plans for the playability of the game itself.

"Even though Dead or Alive is a meat game, the fighting aspect of what we have to do is amazing."

After saying this, Liu Xiong opened the PPT and demonstrated the planned fighting system of "Dead or Alive" to everyone.

The fighting system of "Dead or Alive" adopts a system that attacks restrain throwing techniques, throwing techniques restrain counterattacks, and counterattacks restrain attacks.

The popular understanding is the rock-paper-scissors guessing system.

But don't think that death or life is simply a matter of luck. Every fighting method has been refined into several modes.

In particular, the core HOLD technology has multiple subdivisions, showing a high degree of maturity.

In the stage where players are pecking at each other, luck may play a large factor.

However, expert players, after being familiar with the character's combo skills and floating skills, can completely predict the opponent's actions in advance, and make reasonable responses at the first time, so as to achieve slamming.

This kind of boxing + prediction + subdivision fighting system is very mature and interesting, and has a high degree of skill and balance.

This is also a key factor for "Dead or Alive", as a meat selling game, to successfully enter WCG.

In addition to the basic system of fighting, Liu Xiong also showed the setting of the dangerous area of ​​​​Dead or Alive.

Combined with the nirvana powerful flying strike, the enemy will be knocked down to the dangerous area, thus causing higher damage.

Coupled with the unique mode of knowing the state, the whole dead or alive fighting becomes colorful.

After watching Liu Xiong's PPT focusing on explaining the fighting system, everyone agreed with the system.

"Skillful and interesting!"

"A very complete setting, and the balance is also very good."

"With such a system as the basis, as long as there are no problems in our game production process, then the status of front-line fighting games will not have to go away."

Liu Xiong nodded confidently, and then gave everyone a task.

(End of this chapter)

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