Start a company to make games

Chapter 141 Need a wave of self-release

Chapter 141 Need a wave of self-release

Although Neil Automata is only half developed, the heroine 2B's character modeling has already been done, and some action designs are ready for trial play.

Operating the semi-finished product 2B, fighting against the semi-finished mechanical life on the semi-finished map, Liu Xiong deeply felt the gap.

How did my Neil Automata become a beggar version?

If it continues at this level, Nier Automata's combat moves will be very ordinary.

Platinum Studio, which produced NieR Automata on Earth, is a well-known action game production company. Its "Baoneera", "Metal Gear Rising: Vengeance", and "NieR: Automata" are all well-received Great action.

And it seems that the flying dream version of Nier is far inferior to the Earth's Nier Automata.

It is even more impossible to suppress the action games of other companies headed by "Arad Story 2" in this world.

Liu Xiong shook his head, frowned and said, "No, this fighting move is too ordinary."

"If our game is horse riding and hacking, then the action design generally doesn't matter, but our Nier Automata is an action game, and a big selling point is the cool and striking combat."

"If there is no such thing, if there is no refreshing battle, then no matter how brilliant the world view is, no matter how top-notch the picture is, and no matter how shocking the music is, it will be useless."

"You must know that Neil is an action game, and the action of the action game is not strong. I don't need to say more about what this means?"

After hearing Liu Xiong's comments, everyone asked anxiously: "Boss, what's wrong with the movement?"

Especially Yuzi, at this time her face was flushed, and tears were rolling in her eyes.

Because although the action design is done by everyone, including Hey Dog Kobayashi Fangfang, the overall person in charge is Yuzu who is in charge of 3D design.

Now the boss Liu Xiong is very dissatisfied with Neil's action design, this is the first time since Yuzu entered Feimeng.

So grapefruit is in a hurry!
Seeing that the situation was not good, Liu Xiong quickly eased his tone and said with a relaxed smile, "Actually, it's okay in general. The movements are designed very smoothly, and there is also a sense of impact."

After appeasing Youzi's emotions, Liu Xiong continued: "But, how should I say it? It's not simple enough, and it's not handsome enough?"

"Neil's fighting movements in Automata should highlight one smooth, one handsome, one chic, and one rich in viewing."

"Using simple operations, ordinary players can also play dazzling high-quality combos."

"If you are a master player, you can even play ultra-high-quality, smooth, beautiful, and high-tech combos."

"But now it seems that these aspects are still lacking."

Objectively speaking, in the current Neil Automata, the action design is not bad, and it is also possible to take it out and use it.

As for the difficulty of operation, it is also easy to solve.

But the carefree and chic movements?

This relatively vague definition is more difficult to grasp.

The current Neil is not bad, but not bad, this standard is not enough for Feimeng!

What kind of company is Feimeng?

It is a company that creates happiness with heart!

If you don't make games carefully and strive to bring better games to players, then everything about Feimeng will be meaningless.

In fact, Liu Xiong is also aware of the reason why Neil Automata's action design is mediocre.

Think about the games Feimeng made before.

"Blood Lion Red Alert" is a real-time strategy game.

"Three Kingdoms" is an arcade game that crosses the level.

"Legend of Hot Blood" MMORPG online game.

"Left 1 Dead" No.[-] is called a shooting game.

"Horse and Blade" role-playing strategy game, the fighting action tends to be realistic.

The only King of Fighters that can be compared with "Neil Automata" in terms of fighting design is, after all, a 2D arcade game.

There is still a big gap between 2D arcade machines and 3D large-scale action games like Nier Automata.

Feimeng has made so many games, but none of them are truly action masterpieces.

Nier Automata can be regarded as Feimeng's first real action game.

no experience!There is no precedent!
It is precisely because Feimeng actually lacks real action masterpieces that when it first tried to make a game of Nier's level, it encountered the trap of mediocrity.

The so-called mediocrity trap is: it shows that the development and production of the online game is very smooth, but in fact it makes the quality of the game fall into mediocrity.

Mediocre and feel good about yourself!
Fortunately, Liu Xiong had played Neil's Automata after all, otherwise he might have followed himself.

Now that the problem is found, it is necessary to find a solution.

How to deal with it?

This is the job of Liu Xiong, the boss.

After serious thinking for a while, Liu Xiong felt that his team, inspiration and imagination were limited.

After thinking about it for a while, Feimeng Studio is indeed a bit busy recently.

First of all, I made Mount and Blade, and then worked overtime to make a lot of Mount and Blade DLC.

Then there was no long holiday in the middle, and everyone devoted themselves to the development of Nier Automata with high enthusiasm.

After several months, although it seems that everyone's emotions are still high, in fact, both body and mind have fallen into numbness and fatigue.

Tired body and mind, bound thoughts, a wave of timely self-release is very important.

To solve this problem, what about the resort agency?
Coughing and coughing, Liu Xiong said to everyone: "In short, the current action design of Nier Automata is not very good."

"I think this is caused by the continuous attack of everyone in the recent period, which has caused physical and mental fatigue."

"First, we worked hard on Mount and Blade, then DLC, and now it's Nier Automata. Everyone has worked very hard."

"During this time, everyone has really worked hard. Fangfang, for example, spends time discussing Neil's game music with me every day. At the same time, she is also working as a programmer, and is also responsible for the script and settings."

"Another example is Ye Shen, who has written more than 20 words of Neil's background novel, and the code words are super hard!"

Liu Xiong summed up the work situation of everyone recently, and then concluded: "This kind of hard work is not our company's style, why don't we take a vacation?"

"Let's take a week off and let everyone adjust their status."

Everyone looked at each other, and they always felt that the words spoken by the boss were a bit strange.

Hard work is not the style of our company?
But a holiday is always a good thing, so everyone packs up their things and prepares to leave work.

Feimeng is on vacation for a week, which is a good thing for the employees, and everyone is very happy.

But the players are dissatisfied!

(End of this chapter)

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