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Chapter 13 The Painting Style of the Blood Lion

Chapter 13 The Painting Style of the Blood Lion
And Liu Xiong could only sigh helplessly.

Of course Liu Xiong knows about Red Police's e-sports prospects!
Although there is a lack of balance, the Red Alert on Earth has never lacked competition!

Publicity and promotion guide, not to mention shaking the dominance of the glass slag in e-sports, at least it is no problem to mix in a competition.

And even if we don't talk about the prospects of e-sports, even for ordinary players, the game life and fun of games that can cooperate or fight online will often double!
But now, the content of "Blood Lion: Red Alert" is only a single-player campaign, and the game process is only more than 20 hours.After clearing the level, the game is considered to be over.

With the online part, Blood Lion will definitely be more well received and sold better.

There are many benefits to developing the online part, but... no money!

The development funds for the entire "Blood Lion: Red Alert" project are only 50 yuan, at most 60 yuan!
With such a small amount of money, the opening CG, the game itself, and the stand-alone part are already good enough!
Once the online part is developed, major changes will be made in the division of camps and countries, special arms, balance, confrontation, stability, network fluency, etc., then the development funds will have to be doubled at least several times!
The current Feimeng Studio doesn't have that much money.

After being depressed for two seconds, Liu Xiong said to his brothers: "Now due to the relationship between time and funds, I decided not to do the online part for the time being, but to concentrate on doing a good job in the stand-alone content of the game."

""Blood Lion: Red Alert" is only a preliminary product. After our game is launched and has won good reviews, we can look back and work on online content seriously."

"DLC, everyone understands."

"We are a nascent studio with weak technology and financial strength. Be safe and slow down. Make our first product seriously and carefully, instead of choosing to eat one bite and become fat. It's a wise choice."

After hearing Liu Xiong's words, everyone understood: the current Feimeng Studio may not have enough funds to produce online content at one time.

If you think about it carefully, there are mostly newcomers in Feimeng Studio, and there is a great lack of production experience.

In addition, the funds are tight, and the hero is short of breath. If there is a shortage of people, experience, and funds, and the online content is forcibly produced, once the production collapses, it will be over!
The current Feimeng Studio really couldn't afford it anymore.

"but……"

Liu Xiong spoke at this time: "Although we will not engage in online confrontation for the time being, it does not mean that "Blood Lion: Red Alert" is a complete stand-alone self-entertainment."

"After each of our levels is over, there will be a scoring session, based on kills, deaths, time, completion, etc., and this scoring is globally networked."

"Excellent players will leave their names on the global leaderboards."

Liu Xiong's words aroused enthusiastic reactions from everyone.

"Good idea!" Xiao Lin shouted wittily: "The boss is really amazing! This simple and small setting immediately makes the game more competitive!"

Ye Shen also nodded: "At least, such a leaderboard will attract a certain number of expert players, who will repeatedly clear the level in pursuit of perfection, thereby prolonging the life of the game."

Xiaokui expanded his thinking and said: "Players who hope to achieve a high score and pass the level may go to the forum to inquire about strategies. And expert players may post their game experience. Once the game-related forums are lively, it can drive the development of the game. Overall heat."

Adding a simple points ranking system requires almost no extra effort, and this small proposal was unanimously approved.

After discussing the topic of online connection, Hi Dog continued to speak: "I noticed that in your profile, boss, there is no mention of the requirements for the game's screen style, so what is the screen style of this game?"

As a programmer, Hi Dog cares about this very much, which also determines the intensity of his work.

Liu Xiong snapped his fingers and said, "That's a very good question. The style of the Red Alert screen has always been something I've been thinking about, and I've thought about it for a long time."

"Theoretically speaking, as a modern and near-future war game, our picture style should strive to be realistic, realistic with a bit of sci-fi future elements, high-resolution picture quality! Just like many war-themed shooting games , to show our gorgeous battlefield with ultra-high picture quality."

"But the pursuit of image quality is a bottomless pit in terms of investment. The current Feimeng, whether it is technology or funds, is not suitable for making too much fuss about game image quality."

Liu Xiong turned his attention to Heigou again, and Heigou continued: "The boss is right. If our main premise is to save money. That means that the materials, textures, special effects, etc. of "Blood Lion: Red Alert" They will not be so realistic, compared with other big companies and big productions, there is no advantage."

"Blood Lion does not pursue too much in terms of image quality. Considering this factor, the game's style of painting may not be suitable for a realistic sci-fi style."

So the question is, what kind of picture style does "Blood Lion: Red Alert" use?

In fact, Liu Xiong has already considered it a long time ago. In the case of not being able to pursue realistic pictures, it is good to use the original art style of Red Police!

It has a little taste of American comics, combining elements of sci-fi, steampunk, and cyberpunk. It's not very real, not very serious, but it looks easy to accept.

Judging from the popularity of Red Alert on Earth, this style of painting should not be disgusted by the audience.

And, more importantly, this comic style does not require high levels of game quality.

Even though it is average in terms of 3D, special effects, textures, these shortcomings can be completely covered up.

For example, "PUBG Mobile" and "Fortnite", which have been on fire successively on the earth, the realistic painting style of PlayerUnknown's Battlegrounds is certainly very suitable for survival and eating chicken games, but "Fortress Night" surpasses "PUBG Mobile" abroad, which also shows that comics There are many audiences for the style of painting.

Since the chief programmer, Hi Dog, said that it is not recommended to adopt a realistic style, Liu Xiong has nothing to hesitate, and directly tells everyone the picture style he wants.

Of course, Liu Xiong's request will not be to fully follow Red Alert 2, after all, Red Alert is a bit too old.

Liu Xiong's request is more like a combination of Red Alert 2 and Red Alert 3 in terms of style. Although Red Alert 3 is not as popular in China as Red Alert 2, in general, Red Alert 3 is still It is a very good RTS game.

The graphic style of Red Alert 3, 3D models, etc., all have great reference value for "Red Alert of the Blood Lion", and these are places worth learning.

"This is the painting style of "Blood Lion: Red Alert" in my mind. Do you have any questions?"

(End of this chapter)

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