Start a company to make games
Chapter 102 Advice Worth Considering
Chapter 102 Advice Worth Considering
It was Kobayashi who spoke the most positively: "Boss, I looked at the settings carefully, and I feel that the zombies in this game are too weak?"
"Although I know that if the zombies are too powerful, it will be unfriendly to the players, but this is a horror game after all. If the zombies are set so idle, does it lose a sense of tension?"
Liu Xiong smiled and said, "Ha! I knew someone would ask this question."
"Indeed, according to the default difficulty of the game, the zombies on Left [-] Survival are indeed not strong."
"Players can even rush into the tide of corpses and open up Wushuang!"
"But this, I think, is the advantage of our Path to Survival."
"According to the overall style of the game, Left [-] Dead itself is a fast-paced game that pursues a smooth gaming experience."
"Purely making the game difficult and making it difficult to fight zombies is not the main purpose of Left [-] Survival."
"Even the most difficult realistic difficulty only reduces the player's fault tolerance rate, but the overall game idea will not change."
"Left [-] Dead is a fast-paced and exciting shooting game!"
"So Xiao Lin, whether the zombies are powerful or not is not the key to survival."
"The horror game atmosphere of Left [-] Survival is not created with difficulty."
Hi Dog nodded and agreed: "Yes, it is not a good choice to use difficulty to create the atmosphere of horror games."
"After all, we are a horror survival FPS game. Compared with high difficulty, we still pursue a more enjoyable shooting experience. Slaughtering zombies will bring players greater pleasure."
"In addition, I also agree with what the boss said, the atmosphere of horror games does not depend on the difficulty."
Hi Dog looked down at the information again, and said: "According to the settings of the boss, most of the levels in Left [-] Survival are at night, coupled with the darker style of painting, it has a certain horror atmosphere."
"As long as we do a good job in the picture, suddenness, and especially the sound effects, it is not difficult to create a terrifying atmosphere."
Liu Xiong took up the topic again and said, "Hey Dog is right! Xiaolin, don't worry, we are making horror games. Although there will be black humor in Left [-] Survival, we will take care of it."
"Terror, there must be."
Speaking of this, Liu Xiong couldn't help but think of another famous zombie game on Earth, "Dead Rising".
"Zombie Siege" is also a very good zombie killing game. In the game, players can give zombies 1000 ways to die, and various modified weapons, allowing players to rush into the world among thousands of zombies!
Although the sales of "Dead Besieged City" are very good, Liu Xiong feels that the zombies are too weak in the zombie besieged city.
Although this kind of Kai Wushuang massacres zombies, the overall bright and humorous style is exactly the characteristic and selling point of "Dead Rising".
But this feature is also a shortcoming of the zombie siege that Liu Xiong believes.
Sometimes, Dead Rising really isn't exciting at all.
Killing zombies is fine, but "Dead Rising" takes away the horror and despair of the zombie apocalypse theme.
The zombie apocalypse, which is not scary or desperate, is it still called the zombie apocalypse?
In contrast, Liu Xiong believes that "Left [-] Dead" has done a good job in handling the balance between horror and fun.
On the one hand, the road to survival allows players to kill zombies and mow the grass to their heart's content.
On the other hand, the difficulty of the road to survival did not allow players to completely ignore the tide of corpses.
Coupled with the dark painting style of Left [-] Dead and realistic sound effects, players always maintain a certain sense of urgency.
This game is very exciting to play.
……
Basically, except for Kobayashi, everyone has no doubts about the setting of how powerful the zombies are.
But Su Xian, a military enthusiast, raised a new question.
"Boss, Left [-] Survival is a big production after all, and it's aimed at the PZ platform."
"But the various firearms in the game have almost zero recoil, and they don't float when they are fired."
"It's not true at all."
"Compared to other FPS games, there are very complex and perfect gun recoil and other systems. We are also an FPS game, but we made it so fake."
"Does it look a little LOW?"
Liu Xiong glanced at Su Xian, and then admitted: "Yes, compared to the complex and perfect recoil of firearms in other big productions, the setting of Left [-] Survival is a bit useless."
There is a chain of contempt for things like games.
For example, CS players despise CF players, so they tend to use recoil to talk about things: the recoil of RMB guns is so small, so fake, garbage game!
But Liu Xiong believes that those FPS game players from other manufacturers will not make irresponsible remarks on the recoil of the guns of Left [-] Survival.
Liu Xiong stood up and pointed to the labels of Left [-] Survival on the PPT—Horror, Survival, Shooting.
"Believe me, the recoil is not going to be a critical issue."
"Left [-] Dead is indeed an FPS game."
"But first and foremost, Left [-] Dead is a horror game, a survival game, a horror survival shooter."
"The guns of Left [-] Survival are not for hitting people, but for killing zombies."
"There is no recoil, so LOW? That kind of verbal dispute between FPS games is far from the road to survival."
"I set the shooting difficulty of the game so low to improve the player's gaming experience."
"Smooth shooting, fun zombies, facing the tide of zombies, players are desperately parkouring to break through the level, while shooting at high speed."
"When the zombies are rushing towards the player, the player only needs to shoot them with friends."
"Wouldn't it be nice?"
Finally, Kobayashi asked again: "There is another problem. The current games are all pursuing diversification."
"The unit setting of shooting games is also becoming more and more detailed."
"In Left 4 Dead, although there are four characters, there are men and women, old and young."
"But all characters, except for their appearance, have the same attributes."
"Can we modify it and add a difference to each role in the game?"
Xiao Lin's suggestion this time finally made Liu Xiong seriously consider it.
"Left 2 Dead" produced by Feimeng is a combination of Left 1 Dead and Left [-] Dead [-], but in terms of character design, it adopts the character design of Left [-] Left [-].
The four protagonists include a retired Vietnam War veteran and team leader Bill.
There is Francis, the leader of the speeding gang who is disgusting, kind and carefree, but also very loyal.
There is a funny character, the black programmer Louis.
There is also Zoe, a strong and self-reliant female college student.
Judging from the character design and background plot, these four characters do have the possibility to be subdivided.
(End of this chapter)
It was Kobayashi who spoke the most positively: "Boss, I looked at the settings carefully, and I feel that the zombies in this game are too weak?"
"Although I know that if the zombies are too powerful, it will be unfriendly to the players, but this is a horror game after all. If the zombies are set so idle, does it lose a sense of tension?"
Liu Xiong smiled and said, "Ha! I knew someone would ask this question."
"Indeed, according to the default difficulty of the game, the zombies on Left [-] Survival are indeed not strong."
"Players can even rush into the tide of corpses and open up Wushuang!"
"But this, I think, is the advantage of our Path to Survival."
"According to the overall style of the game, Left [-] Dead itself is a fast-paced game that pursues a smooth gaming experience."
"Purely making the game difficult and making it difficult to fight zombies is not the main purpose of Left [-] Survival."
"Even the most difficult realistic difficulty only reduces the player's fault tolerance rate, but the overall game idea will not change."
"Left [-] Dead is a fast-paced and exciting shooting game!"
"So Xiao Lin, whether the zombies are powerful or not is not the key to survival."
"The horror game atmosphere of Left [-] Survival is not created with difficulty."
Hi Dog nodded and agreed: "Yes, it is not a good choice to use difficulty to create the atmosphere of horror games."
"After all, we are a horror survival FPS game. Compared with high difficulty, we still pursue a more enjoyable shooting experience. Slaughtering zombies will bring players greater pleasure."
"In addition, I also agree with what the boss said, the atmosphere of horror games does not depend on the difficulty."
Hi Dog looked down at the information again, and said: "According to the settings of the boss, most of the levels in Left [-] Survival are at night, coupled with the darker style of painting, it has a certain horror atmosphere."
"As long as we do a good job in the picture, suddenness, and especially the sound effects, it is not difficult to create a terrifying atmosphere."
Liu Xiong took up the topic again and said, "Hey Dog is right! Xiaolin, don't worry, we are making horror games. Although there will be black humor in Left [-] Survival, we will take care of it."
"Terror, there must be."
Speaking of this, Liu Xiong couldn't help but think of another famous zombie game on Earth, "Dead Rising".
"Zombie Siege" is also a very good zombie killing game. In the game, players can give zombies 1000 ways to die, and various modified weapons, allowing players to rush into the world among thousands of zombies!
Although the sales of "Dead Besieged City" are very good, Liu Xiong feels that the zombies are too weak in the zombie besieged city.
Although this kind of Kai Wushuang massacres zombies, the overall bright and humorous style is exactly the characteristic and selling point of "Dead Rising".
But this feature is also a shortcoming of the zombie siege that Liu Xiong believes.
Sometimes, Dead Rising really isn't exciting at all.
Killing zombies is fine, but "Dead Rising" takes away the horror and despair of the zombie apocalypse theme.
The zombie apocalypse, which is not scary or desperate, is it still called the zombie apocalypse?
In contrast, Liu Xiong believes that "Left [-] Dead" has done a good job in handling the balance between horror and fun.
On the one hand, the road to survival allows players to kill zombies and mow the grass to their heart's content.
On the other hand, the difficulty of the road to survival did not allow players to completely ignore the tide of corpses.
Coupled with the dark painting style of Left [-] Dead and realistic sound effects, players always maintain a certain sense of urgency.
This game is very exciting to play.
……
Basically, except for Kobayashi, everyone has no doubts about the setting of how powerful the zombies are.
But Su Xian, a military enthusiast, raised a new question.
"Boss, Left [-] Survival is a big production after all, and it's aimed at the PZ platform."
"But the various firearms in the game have almost zero recoil, and they don't float when they are fired."
"It's not true at all."
"Compared to other FPS games, there are very complex and perfect gun recoil and other systems. We are also an FPS game, but we made it so fake."
"Does it look a little LOW?"
Liu Xiong glanced at Su Xian, and then admitted: "Yes, compared to the complex and perfect recoil of firearms in other big productions, the setting of Left [-] Survival is a bit useless."
There is a chain of contempt for things like games.
For example, CS players despise CF players, so they tend to use recoil to talk about things: the recoil of RMB guns is so small, so fake, garbage game!
But Liu Xiong believes that those FPS game players from other manufacturers will not make irresponsible remarks on the recoil of the guns of Left [-] Survival.
Liu Xiong stood up and pointed to the labels of Left [-] Survival on the PPT—Horror, Survival, Shooting.
"Believe me, the recoil is not going to be a critical issue."
"Left [-] Dead is indeed an FPS game."
"But first and foremost, Left [-] Dead is a horror game, a survival game, a horror survival shooter."
"The guns of Left [-] Survival are not for hitting people, but for killing zombies."
"There is no recoil, so LOW? That kind of verbal dispute between FPS games is far from the road to survival."
"I set the shooting difficulty of the game so low to improve the player's gaming experience."
"Smooth shooting, fun zombies, facing the tide of zombies, players are desperately parkouring to break through the level, while shooting at high speed."
"When the zombies are rushing towards the player, the player only needs to shoot them with friends."
"Wouldn't it be nice?"
Finally, Kobayashi asked again: "There is another problem. The current games are all pursuing diversification."
"The unit setting of shooting games is also becoming more and more detailed."
"In Left 4 Dead, although there are four characters, there are men and women, old and young."
"But all characters, except for their appearance, have the same attributes."
"Can we modify it and add a difference to each role in the game?"
Xiao Lin's suggestion this time finally made Liu Xiong seriously consider it.
"Left 2 Dead" produced by Feimeng is a combination of Left 1 Dead and Left [-] Dead [-], but in terms of character design, it adopts the character design of Left [-] Left [-].
The four protagonists include a retired Vietnam War veteran and team leader Bill.
There is Francis, the leader of the speeding gang who is disgusting, kind and carefree, but also very loyal.
There is a funny character, the black programmer Louis.
There is also Zoe, a strong and self-reliant female college student.
Judging from the character design and background plot, these four characters do have the possibility to be subdivided.
(End of this chapter)
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