Chapter 69 Game Requirements

"Okay, the requirements have been set, you can think about the specific plot yourself, I hope that within a week, I can see the general method of this game." Tang Kai replied without any panic road.

"Then, Mr. Tang, do you have any requirements for the production cycle of this game?" Zhang Yichao asked.

"50 days, it must be completed within 50 days, no matter what you make, when the time comes, it must be put on the shelves!" Tang Kai responded.

Are you kidding me?
If it cannot be completed in 50 days, then there is no way to complete the task in this cycle. If the standard of listing seven days in advance is not met, the loss-making task will not be completed.

This is a situation that Tang Kai absolutely cannot accept. Even if he makes money, it is much better than not completing the task.

50 days, for Zhang Yichao, the time to make a well-made game is a bit tight, and he may need to work overtime.

But think about it, with such a high salary, such high benefits, and such a high-quality office environment, isn't it 996?Isn't it 007?bring it on!Feel free to spur me on!

With such a high salary and such a high-quality office environment, even working overtime has become a kind of enjoyment.

"Then, Mr. Tang, do you have any specific requirements for the difficulty of this game, charging mode, etc.?"

Tang Kai thought for a while and then replied:

"The most important thing about FPS games is to perfectly restore various situations in reality, so the difficulty of the game should be as close to reality as possible."

"Let me give you an example, such as the recoil of various firearms, and the inevitable damage to teammates, the explosion range of grenades, the degree of ballistic drop, etc., must be as close to reality as possible."

"If you don't have the experience and knowledge in this field, you can go to some military academies and consult experts in relevant fields. The company will bear the expenses."

"That is to say, this game, whether it is in terms of sound quality, picture quality, operation, etc., must meet the ultimate."

"As for the fees, start the double payment system and set up a buyout system for payment. If the buyout price is 999, then let's have a nicer [-]."

"As for in-app purchase services, such as skins, the brave skin is priced at 10 yuan, the festival-limited skin is priced at 20 yuan, the epic skin is priced at 30 yuan, and the legendary skin is priced at 40 yuan."

"The quality of the corresponding skin must be worthy of the corresponding level. You can't say that because the legendary skin is only 40 yuan, you can just perfunctory, understand?"

Everyone was stunned when they heard this, this charging model is completely unreasonable!

Shouldn't the buyout price be cheaper and the in-app purchase service more expensive?

Now it's the other way around?
How can others buy such an expensive game if they haven't experienced it yet?

"Mr. Tang, I think this charge is unreasonable. If our buyout price is set at 999, almost no players will patronize our game. No matter how good our game is, no player will pay at all."

"Otherwise, you can consider turning it around. For example, the buyout fee is cheaper, and the in-app purchase service is more expensive. In this case, players will feel that the gameplay of this game is good, and thus accept the price of in-app purchases."

Zhang Yichao's proposal is actually like this according to normal things.

But the reason why Tang Kai priced it so high was because he wanted to dissuade players!

First of all, the buyout price is raised very high, and many players will feel that this game is too expensive. If it is not fun when you buy it, it will be a blood loss.

Moreover, the price of 999 is not an astronomical figure for ordinary families, but it is still a considerable expenditure, and it is still spent on games.

As for the price of in-app purchases, Tang Kai wanted to increase it, but the system would not agree.

Because the buyout price is already high, if the in-app purchase service is also high, it will become an inflated product price, which will be defined by the system as disrupting the market economy and deliberately driving up prices.

This is against the rules, Tang Kai doesn't want to challenge this bottom line!

However, Tang Kai believes that since the buyout price is so expensive, it is estimated that no players will buy it, so it is okay if the in-app purchase service is cheaper.

"No, this price cannot be changed. Our game is worthy of the price of this quality, so the price must not be changed." Tang Kai replied firmly.

"Remember that the quality of this game must match its price, so all plot modes must be produced in accordance with standard animation movies, and the tactical actions of all characters must be as close to reality as possible."

"I know that you don't know much about military tactics, so you can find some experts from military academies and seek their help. Whether it's your travel expenses or the remuneration of experts, all of them will be paid by the company."

Tang Kai naturally had his intentions in doing this!

First of all, if this game is made so expensive, it must have a certain quality, worthy of its price, so that the system can justify it.

Secondly, if you go to the experts of the military academy, you can also pay a certain amount of money. No matter how big or small the cost is, you can always pay a little bit.

After Zhang Yichao heard these requests from Tang Kai, he could immediately feel that this game is definitely the first super 3A masterpiece in China.

If this game can really be made, no matter whether someone buys it or not, its game quality will definitely crush all domestic FPS games.

Because most game manufacturers will not put too much effort into the quality of the game for the sake of high profits. Even if it costs money, it will be spent on the quality of the game.

It is basically impossible to spend money in these places for tactical actions like this.

Because for ordinary people, tactical actions can't tell which ones are standard and which ones are not.

So spending money on this aspect is actually not very cost-effective.

Moreover, the current FPS shooting games basically all pay more attention to the competitive experience of the game, and basically do not get close to reality. These shooting games are more biased towards the experiential nature of the game.

If players play this game, although it is entertaining, it will have a sense of distortion.

But Tang Kai's request perfectly solved this problem, but what followed was that the operating threshold became higher.

If the game is to be close to reality, the impact of various weather, the height of the bullet, etc. will affect the trajectory.

This means that if you simply aim with the original sight, you will basically not hit the target.

Therefore, there is a great test for the player's awareness and operation, and some novice players are persuaded to dismiss in disguise.

(End of this chapter)

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