Chapter 45 Interpretation of the game
Everyone's low morale rose again. Obviously, they all noticed the skyrocketing popularity of "Master of Rhythm", and got a strong official recommendation!
"I see, I see, since the first two days, the download volume of "Master of Rhythm" has been increasing exponentially!"

"It's no wonder Mr. Tang is so calm. He originally had strong confidence in "Master of Rhythm."

"However, even if you are very confident in your game, there are really few game producers who are so confident before the result comes out!"

"Not only is the traffic on the official ARGP platform exploding, but there are also a lot of promotions for "Master of Rhythm" on online platforms. Basically, it is popular on major online platforms such as Xuanyin!"


At this moment, Shengshi Group President's Office

Tang Kai was frowning and watching the video in front of him!

That's right, what Tang Kai is watching is the interpretation and promotion of "Master of Rhythm", which was first released on the Xuanyin platform.

This video is not from anyone else, it is the creator of the original "Don't Move the Screen" video: Sister Yi!
"Dear babies, next I recommend a super fun and novel game: "Rhythm Master"!"

"First of all, I would like to declare: this video is not a Qiafan video, but I accidentally saw this game on the ARGP platform, thinking that a good game cannot be buried, so I recommend it to everyone!"

Sister Yi originally gained a large number of otaku fans with her sweet voice and sweet appearance.

Moreover, Sister Yi's game is also very strong. The viewing effect of the live broadcast and video has a style of technology + entertainment, and she has gained a large number of fans.

Therefore, Sister Yi's account already has a strong fan base, so this video broke through 10 favorites and 10 reposts in less than 6 minutes.

Moreover, the data of this video is still growing continuously, and it seems that there is no stopping trend.

"Okay, let's not talk much, let's get into the topic, fasten your seat belt, and start off~"

"First of all, let me introduce the production background and types of works of "Master of Rhythm"!"

""Rhythm Master" was released by a new game company: Shengshi Group, and it was launched on the ARGP platform for sale a few days ago. The game did not adopt any promotional means, so that when I first discovered this game, its download The amount is less than 10 figures."

"At that time, I really wanted to make a special video for this high-quality domestic game to help promote it, but because the game producer had no signs of corresponding publicity, I didn't dare to make my own claim, and I was afraid of disrupting the producer's plan. .”

"But seeing everyone's comments on the ARGP platform, I think it is necessary to publish an explanation of this game to help everyone better understand this game."

"First of all, this game is a music-based rhythm puzzle game. The online mode and stand-alone mode of the game road meet the needs of some players who can still play the game even when the network is not good."

"However, the single-player mode needs to be downloaded separately. Maybe this is a disadvantage, but it seems unavoidable~"

"The second is the qualifying match and matching match. As a music puzzle rhythm game, it can be well integrated into the qualifying match, so that each player can have a match of strength, which can actually better arouse players competitive spirit.”

"Qualifying matches and matching matches are actually two completely different competition systems. Although the gameplay is the same, the regulations of the competitions are different."

"The first is the qualifying match. It represents the highest level of the entire game and is a symbol of the highest strength of the game. It has a formal flavor, and its competition method is stricter and the supervision is also very strong."

"Matching matches can be regarded as some entertainment games, for practicing hand speed, or for masters to abuse rookies. Basically, matching matches are where people of various divisions will have fun in it. Its games are more entertaining."

"Finally, let me tell you about the gameplay of this game. It can be said that the producer of this game is very bold. Why do you say that? Let me give you three examples."

"First: This game has not been pre-released or pre-heated. Even if the game is launched, the game manufacturer has not carried out overwhelming publicity for the game. He waits for players to discover it by themselves."

"A game producer who doesn't make any promotion for the game will only do so for the purpose of losing money, otherwise he should promote his game."

"But I believe that no one will play games with the mentality of losing money by playing games. This is not in line with common sense, and it is not in line with life experience, so this conclusion will automatically be overturned."

"Then, the fact that the game producer doesn't promote this game actually just reflects his super confidence in his own game."

"He feels that even if he doesn't promote it, the game will be discovered by the players themselves, and then they will explode."

"I admit that the game producer had a gamble in it, but it turned out that he was right. This game is very suitable for domestic player groups."

"As for why I said that? Next, listen to my analysis on the second point!"

"The second point is that this game does not cost money. I think this is a rare quality for a game maker."

"Most of the games on the market today are based on drawing treasure chests to change skins. The purpose is to get money out of people's wallets as much as possible."

"Many players already hate this, but there is nothing they can do about it. After all, the current game industry is like this."

"The reason why I say this is not because the fees for games are not good. I know that game manufacturers need costs to make games, but it seems a bit disgusting to make too much money."

"Everyone is looking at Shengshi Group's "Master of Rhythm". This game can be regarded as super exquisite in terms of gameplay, picture quality, and quality in all aspects. The funds consumed for this level of production are definitely not one small amount."

"But even so, there is no place to recharge in this game. The only thing that needs to be spent is the main body of this game, which costs ten yuan."

"In addition, after you enter the game, you will not see any payment points. Excuse me, the price of such a high-quality game is ten yuan. I believe you don't need to say more, and everyone can feel it. This price is actually very high. Conscience, the game producer did not actually make this game in a way to attract money."

(End of this chapter)

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