Chapter 43 New Game Rules

Music-themed games, at least in this world, have not yet appeared. Shengshi's "Master of Rhythm" can be said to be the first case.

Out of curiosity, Tang Xinyi decisively bought "Master of Rhythm" and began to experience the game.

First of all, the opening CG animation, accompanied by soft background music, surprised Tang Xinyi.

In the opening animation, two beams of light, one blue and one red, penetrate the screen from the outside to the inside, and then the blue and red lights transform into a man and a woman with Q cute characters dancing to the background music, and It looks very rhythmic.

After that, you will directly enter the gender option. The gender of the two cute characters corresponds to players of different genders, and you can name your own character.

Moreover, the game adopts two versions with different styles of network mechanism and stand-alone mechanism for players to choose at the same time.

Tang Xinyi noticed that no matter the online mechanism or the stand-alone mechanism, the same character is used.

And there is a very small prompt [Click here to read game tips] on gender selection, and this prompt cannot be skipped, and you must read [space]
[Dear player, once the gender is selected, it cannot be changed for life. Please carefully choose the gender that matches your identity]

[Both the online mode and the stand-alone mode use the same character, and the gameplay is the same. The only difference is that the stand-alone mode cannot perform online battles, ranking battles, and ladder settlements, and cannot obtain various props, names, and honor rewards in the game]
[In order not to occupy the memory of the player's mobile phone, the relevant content needs to be downloaded separately with the stand-alone mode. Players can choose whether to download according to their own circumstances]

Tang Xinyi didn't think much about it. As the most essential and core gameplay of this game, it is natural to experience the online mode first.

Not much to say, Tang Xinyi directly chose a female character, named herself "Sister Yi", and directly clicked the [Start Game] button.

Click to start the game, and the game screen will directly come to a scene similar to a dance PK stage. In the center of the screen are two cute Q characters performing dance demonstrations.

Obviously, this is a very exquisite and well-made CG animation, at least from the beginning of the CG animation, it is very in line with Tang Xinyi's aesthetic needs.

After the dance ended, the screen went black, and the teaching process started directly:

Tang Xinyi was introduced to Tang Xinyi by the cute Q character just selected, so as to better familiarize herself with the content of the game.

[Dear musicians, welcome to the world of "Master of Rhythm", in order for you to better adapt to the basic operation and gameplay requirements of "Master of Rhythm", I will take you through the basic teaching below]

The flow of the game to here is the same as other games. It starts with a CG animation, and then enters the novice tutorial.

Because the new games developed in the past all have lessons learned from the past, so there is a skip button in this section of the teaching process.

But "Rhythm Master" does not, after all, this is an unprecedented game, this may be the only difference between "Rhythm Master" and other games.

Tang Xinyi, under normal circumstances, skips the teaching process of the game as soon as she can, because she thinks the teaching process of the game is very cumbersome and long-winded.

However, she found that there was no way to skip the teaching process in this game. Based on the principle of joining if she couldn't beat it, Tang Xinyi finally decided to be patient and finish this long and long-winded teaching.

But I don't know if it's because of the novel gameplay, or because of some other reason, Tang Xinyi unexpectedly found that she was quite satisfied with the design of the teaching design?
First of all, the teaching design part taught players how to use the sword in their hands to strike the corresponding music notes according to the rhythm of the music, so as to obtain a strong sense of strike and rhythm.

Secondly, the teaching of this game is actually very short. The whole teaching process is concise, crisp, and short. Although the teaching time is only about 1 minute, the various gameplays in this game such as matching, ranking, character selection, game play, etc. The settlement method and so on are introduced, so that players have a basic understanding of the game.

And this game is actually not too friendly to players who pursue exquisite and extreme graphics, whether it is in terms of image quality, exquisite characters, or layout.

Moreover, Tang Xinyi played a trial game and found that the rhythm of these notes appeared completely according to the rhythm of the music, and did not produce that kind of sudden and embarrassing notes.

Moreover, the notes from far to near did not appear suddenly, giving the player a process of adaptation.

According to different music rhythms, the speed of the notes from far to near is also different. If you like to challenge a little bit, choose soothing music. If you like to challenge exciting and challenge hand speed, choose music with a strong sense of rhythm and fast music. .

It can be said that it completely takes care of the game experience of rookie players and expert players.

Moreover, the matching gameplay of the game can also realize real-time voice connection, even if your friends are not around, you can also join the voice team in real time, or match with unfamiliar players to play the game.

The information displayed by the ranked gameplay is completely different from the matches played by the players, and the gameplay and mechanism of the game are also different.

According to the game's rules for qualifying, "Master of Rhythm" introduces this way:
"Master of Rhythm" qualifying match is the strictest, most high-end, and fairest master battle mode in "Master of Rhythm", and it has nothing to do with the matching gameplay!
First of all, the qualifying match adopts anonymous rules, and the IDs of all players are displayed as "Musician 1", "Musician 2", and "Musician 3" at a time according to the player's position and team size.

At the same time, the number of player teams in the qualifying match is divided into two modes: single match and 3-player match. Players can choose any of the two modes according to their own preferences.

The game data between these two modes is not interoperable, but they will also display "historical season data", "recent games", "recent winning percentage", etc., for teammates or players to refer to their own or teammates' game level.

And if the rank meets certain requirements, the high-level ranking game will be opened directly, and the option of "disable songs" has been added to this game.

Before each game of qualifying, the system will randomly select ten songs of different genres for players to choose from. When the rank reaches a certain level, each player has the right to use only one song (players can use This right may also be waived automatically).

(End of this chapter)

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