I'm a god in the game

Chapter 448 The Seed of Hatred

Chapter 448 The Seed of Hatred

Polaris Studios.

Hou Yan watched the follow-up activities smoothly and normally, and a relieved expression suddenly appeared on his face, and he couldn't help but breathe a sigh of relief.

He was also worried about whether the actions just now would arouse the player's resentment.

But obviously, he thought too much.

The event went well in the end.

And the final result was just as he expected.

For a one-hour limited-time half-price discount offer for the entire site.

Many players who have bulged their wallets through activities are not stingy about their spending money.

A large number of gift coupons and RMB red envelopes, through the hands of the players, returned to the hands of Polaris Studio again.

This New Year's Day event can be said to be perfect.

The players had a great time playing in this event, and the feedback they received was also very high.

And Polaris Studio also made enough profit scale and player word-of-mouth in this event.

At the end of the New Year's Day event, the players once again embarked on the road to death of the fourth natural disaster.

But this time compared with before, the players have basically changed into gorgeous fashions.

As the event ended, players poured in.

Conflicts of different scales broke out on the Eight Desolation Map, the Four Seas Map, and cross-server battlefields.

It really echoed that sentence, where there are players, there are conflicts.

Among them, the map of the Eight Desolations is the most confusing, and the nickname of the Land of the Four Wars has officially resounded.

But at this time, the map of the eight wastelands, the world of Juhai.

A team of about a dozen players is walking briskly across the swampy Juhai Realm.

The crowd drenched for about an hour before they walked out of the swamp.

After finally getting out of the swamp area, the joy that should have been the rest of his life after the catastrophe was completely wiped out by the natural dangers in the distance.

Everyone looked up and saw not far ahead.

The end of a cliff peak is covered by clouds and mist, and the surrounding is full of steep terrain, making it impossible to see the end at a glance.

"Suicide."

Looking at the dilemma of having no way out and chasing soldiers behind, one player in the team gave up.

"Then I'll see you at the guild station." Hearing this, a player decisively used the self-cut meridian skill to commit suicide.

Looking at the companions who kept committing suicide in order to quickly return to the guild station.

Another player stared at the dazzling array of loot in the package, with eyes full of reluctance.

"Cough, I have worked hard for a long time, and I will return to before liberation."

From players pouring into the Eight Desolation map, system gameplay such as ruins gameplay, harassing hostile guild resident and other tasks issued by players.

A variety of tasks allow players to earn a lot of money.

The rich harvest has also stimulated more and more players to pour into the Eight Desolation map.

They were a group of 20 people when they came out.

After completing the task of detecting the hostile guild resident issued by the guild, they are preparing to assemble themselves and quickly return to the guild resident.

The flash of the golden ruins was actually found on the side of the road.

Facing this kind of windfall wealth, why do you decide to do it yourself?

So the group of them ran directly in the direction where the flash appeared, and arrived at the place where the flash appeared.

All that caught their eyes were the figures of five hostile guild players.

Hostility, plus windfall.

Without the slightest hesitation, the group of them drew their swords and slashed over.

20 people beat five people.

There would be no suspense at all.

They snatched the golden ruins, and later unearthed a large number of special materials and game props, with a total value of more than 5000 RMB.

With a windfall, everyone naturally doesn't want to commit suicide.

This is because the Sky Knife does not have a setting that will drop props when the player dies.

But this setting exists in the Eight Desolation Map.

But this setting is only triggered under special circumstances.

That is, if there are game items obtained through improper means such as robbery in the player's package.

Players will judge themselves, die, and be killed. There will be a great probability of falling out of these game items that do not belong to them.

This is deliberately designed by Polaris Studio in order to increase the contradictions between players in the game.

The player has been robbed, don't be afraid.

You can call your teammates to kill them afterwards, and then regain the game items that should belong to you.

This kind of very simple, you grab me, I kill you gameplay, how many contradictions and conflicts will arise between players.

And this is also the purpose of Polaris Studio adding this setting.

Its purpose is also very simple and clear, that is to artificially increase the conflict between players.

For this reason, Polaris Studio added other settings on the map of the Eight Desolation.

For example, cross-border teleportation is not allowed, and there is no NPC teleportation point in the Bahuang map.

Its purpose is to increase the probability of conflict between players.

Think about it, if you are in the wilderness of the Eight Wastes Map, you see a player digging out the golden ruins.

He happens to be alone, and you happen to be able to beat him.

Do you have evil thoughts in your heart, wanting to kill him and take his golden ruins for yourself?

Don't think about it, most players have this idea.

When you have an idea, you take action.

Will the player who was robbed feel resentful and hate you?

No one can maintain a calm expression at such a time without changing his expression.

Unless it's a saint, and saints don't play games.

After most players are robbed, they will subconsciously retaliate.

Kill him to vent his anger and get back the game items that should belong to him.

At this time, the purpose of the guild was also experienced.

It is normal to fight and kill while walking in the rivers and lakes, and the guild will help you at this time.

Shout out in the guild channel, and then give other promises to the guild, after snatching back their own game items.

You will pay them a certain amount.

Most players will not refuse this reasonable request.

One is paid.

The second is the rivers and lakes. No one can say that they will not encounter this situation.

At this time, I will help you.

When I encounter this situation later, please help me.

Then you lead a group of people to hunt down that damn robber.

To convince you, you have a high probability of getting back these game items.

Polaris Studio also took the trouble to tell you the rules of the Bahuang map.

At the beginning, you may think that Polaris Studio is a mess.

Setting these is not to make things difficult for us players.

But when you're in that situation, you just sing the praises of Polaris Studios.

The setting is really fucking good, there should be more.

Then you successfully killed the player who robbed you.

And successfully took back the game props that belonged to you, and then went back satisfied.

A few mocking words were also left behind.

As everyone knows, at this time.

The two guilds, the two guilds who were supposed to have no communication, have quietly planted the seeds of hatred.

And this seed of hatred is nourished by some contradictions and conflicts.

It would turn into a bloody battle that swept across the two guilds, or even .
contradiction!

Very simple.

We are professional in creating conflicts! - Polaris Studios.

(End of this chapter)

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