Reboot the age of gaming
Chapter 396 996 is not a blessing! (300 600 monthly ticket plus change)
Chapter 396 996 is not a blessing! (300 600 monthly ticket plus change)
Looking at the various highly praised comments and screenshots on his Weibo, Peng Liang was a little confused.
What do you mean this is? ?
The Working Dog Survival Manual?
what game is this?Has Shimmer Studios made this kind of mini-game?
And... why is it Shimmer Studio and Zhong Ming again!
This is against me, isn't it? ? ?
Peng Liang was in a bad mood. Looking back now, it seemed that every time he made a statement, Zhong Ming and his studio would always come out to contradict him, either directly or indirectly.
"Working Dog Survival Manual" did cause quite a stir when it was first launched, but this influence is mainly concentrated in the player group. As the founder of i-evaluation, Peng Liang usually obtains the main information from technology In the game circle, I was not very interested in these things in the game circle.
What's more, when the "Working Dog Survival Manual" was developed, Shimmer Studios was still a small workshop, and it was only natural that Peng Liang didn't know about this game.
He searched a bit on the Internet and found that this game was really developed by Shimmer Studios!
Moreover, this game was specifically designed to criticize the phenomenon of frequent overtime work in many companies, which caused quite a stir at the time.
However, today, many things have changed.
Seeing this, Peng Liang was not only not shocked, but became happy, as if he had finally found a flaw, or a breakthrough.
"Hahahaha, my heart is different, didn't I catch this? I have to thank these players for sending ready-made bullets to my mouth."
Peng Liang directly found the timetable for the development of the game by Weiguang Studio on the Internet.
He keenly discovered that Weiguang Studio has basically maintained an extremely fast development speed since its establishment. On average, a game is released in two to three months, and some small-scale games, the development speed is even more limited. The compression was amazing, and it was completed in just over a month!
Of course, Peng Liang doesn't know the specific project approval time of these games, but even if the next game is established immediately after the release of the previous game, the development speed is quite abnormal!
For the game industry, the speed of game development is of course a good thing, and it is a great advantage.
But what does this mean on the other hand?
This means... It is absolutely impossible for Shimmer Studios not to work overtime!
That is to say, whether it is the boss who said "996 is a blessing", whether it is Peng Liang from i-evaluation, or Zhong Ming from Weiguang Interactive Entertainment, everyone is actually doing the same thing.
How can it be possible to increase output without working overtime?
Peng Liang could almost guess the ins and outs of this matter.
Shimmer Studios had indeed developed a game like "Working Dog Survival Manual" before, and Peng Liang also believed that Zhong Ming really thought so at that time.After all, Zhong Ming had just jumped out of a big company at that time, and he was only in his early twenties. He was young and vigorous, and it was normal for him to hate such things as overtime.
Therefore, at that time, as a small workshop, Shimmer Studios produced such a game that criticized overtime, which could win the favor of players to the maximum extent. The game naturally had gimmicks and promotional directions, and it was undoubtedly a very successful marketing.
But now?
Shimmer Interactive Entertainment has grown to such a huge volume, and the games developed are all 3A masterpieces with huge capacity. Whether it is gameplay, art materials or programs, it requires a lot of labor costs, and it still maintains this. The speed of research and development, there is no doubt that it must be overtime!
"Hehehe, Zhong Ming, don't blame me, who told you to sing against me five times and three times? Just right, you are shooting yourself in the foot."
Peng Liang directly used the information on the Internet to compile a "Game R&D Timetable of Shimmer Studios" as a picture to support his point of view, and then wrote a Weibo.
"Many enthusiastic netizens use the "Working Dog Survival Manual" to refute my point of view, and use the example of Weiguang Huyu to refute me. Then please take a look at the following table carefully. What does it represent? If Weiguang Huyu It’s really like what you said is a Buddhist company, so its time to develop games is two-thirds of other companies, or even shorter? Such a company says that it doesn’t work overtime, do you believe it?”
"Obviously, Weiguang Interactive Entertainment is also a company full of wolf spirit and fighting spirit. It is through the hard work and hard work of every employee that it can develop from an independent game studio a few years ago to the current behemoth. This is It just proves my point."
After posting this Weibo, Peng Liang couldn't help feeling complacent.
I was actually a genius to be able to find a way to turn things around from such details!
Sure enough, just as Peng Liang expected, after he posted this Weibo, the comments below the Weibo obviously reversed.
The number of netizens who supported and opposed it was about half and half, but now, the voice supporting him is obviously much louder.
"Hehehe, Zhong Ming made a game a long time ago, just to gain popularity, so many fools are still serious?"
"How dare you say that Weiguang Interactive Entertainment has a conscience? Look at the speed of research and development, you can't work overtime until you die?"
"Top Mr. Peng! Peng is always willing to tell the truth, unlike some bosses who squeeze their employees to death while posing as white lotuses, making netizens feel that their place seems to be a paradise on earth, never It’s like working overtime, I’m really laughing to death!”
Many netizens who support the "996 Struggle Theory" jumped out one after another. I don't know how many of them are real netizens, and how many of them are trolls invited by certain companies.
Many netizens were really confused by this Weibo, and even began to question: "Is it true? Zhong Ming is also forced to work overtime? The dragon-slaying boy turned into a dragon??"
This kind of worry is not unreasonable, just like many game designers in Zhong Ming's previous life, when they first entered the industry, they also had a love for the game industry, and they also hoped to make artistic games, and stand shoulder to shoulder with the most outstanding designers ; But after several years of hard work and ups and downs in the industry, he began to fully compromise with commercialization and became the kind of person he once despised.
Many netizens felt that they had been deceived, and instead condemned Zhong Ming one after another.
……
In the studio, Fu Xing'an flipped through the online comments, smoking with anger.
"Fuck, is there something wrong with this Peng Liang's brain? He has nothing to do and brought the rhythm to us again?"
For the i-evaluation, all the employees of Weiguang Interactive Entertainment didn't like it very much. Even if there was a little bit a long time ago, they would have been defeated long ago.
Last time, Peng Liang said the nonsense of "a company that cannot be changed without capital", and had a fight with Zhong Ming on Weibo, and then had a little conflict with Tianji Studio. Output!
The point is that this Peng Liang still has a certain influence on the Internet. In this rhythm, many people who don't know the truth really believe it.
Moreover, Weiguang Studio currently does not have a dedicated public relations department, and has never planned to control some speeches on the Internet, so this matter is a bit tricky.
It's not a problem that can't be dealt with, it's just disgusting.
Zhong Ming was very calm: "Go to the human resources department, make a table with the attendance data of all employees, and hit him in the face with the data."
Soon, a chart was handed over to Zhong Ming.
This form is from the attendance data of the human resources department of Weiguang Interactive Entertainment. It shows the average working hours of each department. The part of the statutory working day exceeding 8 hours is treated as overtime, and overtime pay is paid in full or even in excess.
Individual departments may need to work overtime at special time points (for example, the testing department is on the eve of the launch of a new game), which is an unavoidable problem in the game industry, and all of these are also shown in the chart.In this case, there are days off and additional overtime pay.
All the data comes from Weiguang Interactive Entertainment's attendance data, and a large part of it will be uploaded to the relevant supervision department. If netizens have a special channel, it can be verified.
Similarly, the employees of Weiguang Interactive Entertainment can naturally prove the authenticity of this data sheet.
This chart can very clearly prove that: Not only did Weiguang Interactive Entertainment not enforce overtime, but it did not advocate overtime at all.For the occasional overtime that is necessary, all overtime pay is fully paid, even far exceeding the legal standard.
In addition, there are a few small tips at the end of the icon.
In Weiguang Interactive Entertainment, if all departments want to work overtime, they must report in advance and need the approval of the superior department.Only when the work pressure is really high and the normal working hours are difficult to complete, which may affect the progress of the game development, will the overtime work be approved.
Moreover, each department, and even each employee, has a limit on overtime hours. An employee is only allowed to work overtime for 30 hours a month. Once the overtime limit is reached, even if the employee voluntarily works overtime, the company will not approve it.As for what to do if the work cannot be completed, the supervisor finds a way on his own. The most common way is to recruit additional people, or go to other idle departments to second people.
In addition, some special departments, such as the testing department, are very busy during the game development period, and will be very busy when the game is about to go online.These departments will have plans to take time off. After the game is officially launched, they can take a few days off directly.
Zhong Ming checked it again and confirmed that the data on this form was accurate and all the contents written on it were true.
As for why Zhong Ming has to express his opinion in person this time...
Does that need to be said?Opposing overtime is his consistent attitude, whether it was before or now, it has never changed. As a result, Peng Liang did not hesitate to pour dirty water on Weiguang Huyu and Zhongming in order to prove that "996 is a blessing". Tolerate?
Absolutely not!
What's more, the poisonous chicken soup of "996 is a blessing" is really harmful. The reason why this kind of speech can become popular is not because it is correct in itself, but because public opinion is in the hands of capitalists.
The top executives and founders of those big companies advocated that "996 is a blessing" can bring them real profits. Employees worked hard overtime, overdrafted their health, and improved their output. In the end, they all became real money in the boss's pocket. Those big bosses, can you stop boasting that "996 is a blessing"?
After all, all capitalists are the spokesmen of capital.
The bosses of these big companies have money and resources, and hold the right to speak in the entire society. Of course, they can advocate "996 is a blessing" to brainwash all employees, but those employees, although they know this is poisonous chicken soup, can't do it. retort because they are incapable of speaking up.
Therefore, Zhong Ming knew that this time he still had to stand up as before, just like when he produced "The Devil Is in the World" and "The Working Dog Survival Manual".
Login to Weibo.
Zhong Ming hadn't updated his Weibo for a while, and the previous few Weibo posts were basically promoting his new game.
But this time, he is obviously going to post a Weibo that has a far-reaching impact and sparks heated discussions.
"996 is a blessing? Sorry, I almost laughed out loud."
"Some outsiders have doubts about Weiguang Interactive Entertainment's game development timetable, and ignorantly infer that Weiguang Interactive Entertainment must also have very serious overtime behavior like them. Please see the following table, Relevant data should be corroborated in many places, if you doubt the authenticity, you can go to verify it yourself.”
"As for 'Is 996 a good fortune', I think it is an IQ test question. Some people are stupid and believe it after being fooled; some people are bad, knowing what is wrong, but because of their own interests, And intentionally confused right and wrong."
"Every boss says that your 996 is fighting for yourself, but you ask yourself, in the process of 996, are you constantly improving your ability and getting in touch with new job content, or are you just doing repetitive work , create more value for the boss?"
"If you turn a screw a thousand times in a factory, can you learn how to manage a factory?"
"The vast majority of people are doing repetitive work, and repeated work does not improve. If you want to improve, you have to jump out of the existing cycle. Some people work hard for 996 for a lifetime, and when they reach the mid-life crisis at the age of 40, the company lays off employees Then I found myself with nowhere to go; and some people, who only work 8 hours a day, learn new knowledge in their free time, and even if the company closes down, they can easily get more salary.”
"The '996 struggle' advocated by most bosses is just trying to trick you into fighting for him. The 996 life is a life in which free time belongs entirely to the boss; and the life of an 8-hour work system is a life in which free time belongs entirely to you. Life. The former is not struggle, and the latter is not enjoyment. To be precise, the former is exploited, while the latter is freedom.”
"Finally, let me answer Mr. Peng's question: Why can Weiguang Interactive Entertainment maintain such a high R&D efficiency?"
"Probably because Weiguang Interactive Entertainment has always adhered to the eight-hour work system, the employees have not been squeezed out, and they can always handle every day's work with optimism and high spirits. We have a group of the most talented employees and have perfect management. , have a consistent goal and direction.”
"Why is the i-evaluation always advocating working overtime, but the efficiency is still low? I think, this point can only be asked by Mr. Peng himself."
Today is an 8000-word update, thank you for your rewards and monthly tickets a while ago, thank you very much!
(End of this chapter)
Looking at the various highly praised comments and screenshots on his Weibo, Peng Liang was a little confused.
What do you mean this is? ?
The Working Dog Survival Manual?
what game is this?Has Shimmer Studios made this kind of mini-game?
And... why is it Shimmer Studio and Zhong Ming again!
This is against me, isn't it? ? ?
Peng Liang was in a bad mood. Looking back now, it seemed that every time he made a statement, Zhong Ming and his studio would always come out to contradict him, either directly or indirectly.
"Working Dog Survival Manual" did cause quite a stir when it was first launched, but this influence is mainly concentrated in the player group. As the founder of i-evaluation, Peng Liang usually obtains the main information from technology In the game circle, I was not very interested in these things in the game circle.
What's more, when the "Working Dog Survival Manual" was developed, Shimmer Studios was still a small workshop, and it was only natural that Peng Liang didn't know about this game.
He searched a bit on the Internet and found that this game was really developed by Shimmer Studios!
Moreover, this game was specifically designed to criticize the phenomenon of frequent overtime work in many companies, which caused quite a stir at the time.
However, today, many things have changed.
Seeing this, Peng Liang was not only not shocked, but became happy, as if he had finally found a flaw, or a breakthrough.
"Hahahaha, my heart is different, didn't I catch this? I have to thank these players for sending ready-made bullets to my mouth."
Peng Liang directly found the timetable for the development of the game by Weiguang Studio on the Internet.
He keenly discovered that Weiguang Studio has basically maintained an extremely fast development speed since its establishment. On average, a game is released in two to three months, and some small-scale games, the development speed is even more limited. The compression was amazing, and it was completed in just over a month!
Of course, Peng Liang doesn't know the specific project approval time of these games, but even if the next game is established immediately after the release of the previous game, the development speed is quite abnormal!
For the game industry, the speed of game development is of course a good thing, and it is a great advantage.
But what does this mean on the other hand?
This means... It is absolutely impossible for Shimmer Studios not to work overtime!
That is to say, whether it is the boss who said "996 is a blessing", whether it is Peng Liang from i-evaluation, or Zhong Ming from Weiguang Interactive Entertainment, everyone is actually doing the same thing.
How can it be possible to increase output without working overtime?
Peng Liang could almost guess the ins and outs of this matter.
Shimmer Studios had indeed developed a game like "Working Dog Survival Manual" before, and Peng Liang also believed that Zhong Ming really thought so at that time.After all, Zhong Ming had just jumped out of a big company at that time, and he was only in his early twenties. He was young and vigorous, and it was normal for him to hate such things as overtime.
Therefore, at that time, as a small workshop, Shimmer Studios produced such a game that criticized overtime, which could win the favor of players to the maximum extent. The game naturally had gimmicks and promotional directions, and it was undoubtedly a very successful marketing.
But now?
Shimmer Interactive Entertainment has grown to such a huge volume, and the games developed are all 3A masterpieces with huge capacity. Whether it is gameplay, art materials or programs, it requires a lot of labor costs, and it still maintains this. The speed of research and development, there is no doubt that it must be overtime!
"Hehehe, Zhong Ming, don't blame me, who told you to sing against me five times and three times? Just right, you are shooting yourself in the foot."
Peng Liang directly used the information on the Internet to compile a "Game R&D Timetable of Shimmer Studios" as a picture to support his point of view, and then wrote a Weibo.
"Many enthusiastic netizens use the "Working Dog Survival Manual" to refute my point of view, and use the example of Weiguang Huyu to refute me. Then please take a look at the following table carefully. What does it represent? If Weiguang Huyu It’s really like what you said is a Buddhist company, so its time to develop games is two-thirds of other companies, or even shorter? Such a company says that it doesn’t work overtime, do you believe it?”
"Obviously, Weiguang Interactive Entertainment is also a company full of wolf spirit and fighting spirit. It is through the hard work and hard work of every employee that it can develop from an independent game studio a few years ago to the current behemoth. This is It just proves my point."
After posting this Weibo, Peng Liang couldn't help feeling complacent.
I was actually a genius to be able to find a way to turn things around from such details!
Sure enough, just as Peng Liang expected, after he posted this Weibo, the comments below the Weibo obviously reversed.
The number of netizens who supported and opposed it was about half and half, but now, the voice supporting him is obviously much louder.
"Hehehe, Zhong Ming made a game a long time ago, just to gain popularity, so many fools are still serious?"
"How dare you say that Weiguang Interactive Entertainment has a conscience? Look at the speed of research and development, you can't work overtime until you die?"
"Top Mr. Peng! Peng is always willing to tell the truth, unlike some bosses who squeeze their employees to death while posing as white lotuses, making netizens feel that their place seems to be a paradise on earth, never It’s like working overtime, I’m really laughing to death!”
Many netizens who support the "996 Struggle Theory" jumped out one after another. I don't know how many of them are real netizens, and how many of them are trolls invited by certain companies.
Many netizens were really confused by this Weibo, and even began to question: "Is it true? Zhong Ming is also forced to work overtime? The dragon-slaying boy turned into a dragon??"
This kind of worry is not unreasonable, just like many game designers in Zhong Ming's previous life, when they first entered the industry, they also had a love for the game industry, and they also hoped to make artistic games, and stand shoulder to shoulder with the most outstanding designers ; But after several years of hard work and ups and downs in the industry, he began to fully compromise with commercialization and became the kind of person he once despised.
Many netizens felt that they had been deceived, and instead condemned Zhong Ming one after another.
……
In the studio, Fu Xing'an flipped through the online comments, smoking with anger.
"Fuck, is there something wrong with this Peng Liang's brain? He has nothing to do and brought the rhythm to us again?"
For the i-evaluation, all the employees of Weiguang Interactive Entertainment didn't like it very much. Even if there was a little bit a long time ago, they would have been defeated long ago.
Last time, Peng Liang said the nonsense of "a company that cannot be changed without capital", and had a fight with Zhong Ming on Weibo, and then had a little conflict with Tianji Studio. Output!
The point is that this Peng Liang still has a certain influence on the Internet. In this rhythm, many people who don't know the truth really believe it.
Moreover, Weiguang Studio currently does not have a dedicated public relations department, and has never planned to control some speeches on the Internet, so this matter is a bit tricky.
It's not a problem that can't be dealt with, it's just disgusting.
Zhong Ming was very calm: "Go to the human resources department, make a table with the attendance data of all employees, and hit him in the face with the data."
Soon, a chart was handed over to Zhong Ming.
This form is from the attendance data of the human resources department of Weiguang Interactive Entertainment. It shows the average working hours of each department. The part of the statutory working day exceeding 8 hours is treated as overtime, and overtime pay is paid in full or even in excess.
Individual departments may need to work overtime at special time points (for example, the testing department is on the eve of the launch of a new game), which is an unavoidable problem in the game industry, and all of these are also shown in the chart.In this case, there are days off and additional overtime pay.
All the data comes from Weiguang Interactive Entertainment's attendance data, and a large part of it will be uploaded to the relevant supervision department. If netizens have a special channel, it can be verified.
Similarly, the employees of Weiguang Interactive Entertainment can naturally prove the authenticity of this data sheet.
This chart can very clearly prove that: Not only did Weiguang Interactive Entertainment not enforce overtime, but it did not advocate overtime at all.For the occasional overtime that is necessary, all overtime pay is fully paid, even far exceeding the legal standard.
In addition, there are a few small tips at the end of the icon.
In Weiguang Interactive Entertainment, if all departments want to work overtime, they must report in advance and need the approval of the superior department.Only when the work pressure is really high and the normal working hours are difficult to complete, which may affect the progress of the game development, will the overtime work be approved.
Moreover, each department, and even each employee, has a limit on overtime hours. An employee is only allowed to work overtime for 30 hours a month. Once the overtime limit is reached, even if the employee voluntarily works overtime, the company will not approve it.As for what to do if the work cannot be completed, the supervisor finds a way on his own. The most common way is to recruit additional people, or go to other idle departments to second people.
In addition, some special departments, such as the testing department, are very busy during the game development period, and will be very busy when the game is about to go online.These departments will have plans to take time off. After the game is officially launched, they can take a few days off directly.
Zhong Ming checked it again and confirmed that the data on this form was accurate and all the contents written on it were true.
As for why Zhong Ming has to express his opinion in person this time...
Does that need to be said?Opposing overtime is his consistent attitude, whether it was before or now, it has never changed. As a result, Peng Liang did not hesitate to pour dirty water on Weiguang Huyu and Zhongming in order to prove that "996 is a blessing". Tolerate?
Absolutely not!
What's more, the poisonous chicken soup of "996 is a blessing" is really harmful. The reason why this kind of speech can become popular is not because it is correct in itself, but because public opinion is in the hands of capitalists.
The top executives and founders of those big companies advocated that "996 is a blessing" can bring them real profits. Employees worked hard overtime, overdrafted their health, and improved their output. In the end, they all became real money in the boss's pocket. Those big bosses, can you stop boasting that "996 is a blessing"?
After all, all capitalists are the spokesmen of capital.
The bosses of these big companies have money and resources, and hold the right to speak in the entire society. Of course, they can advocate "996 is a blessing" to brainwash all employees, but those employees, although they know this is poisonous chicken soup, can't do it. retort because they are incapable of speaking up.
Therefore, Zhong Ming knew that this time he still had to stand up as before, just like when he produced "The Devil Is in the World" and "The Working Dog Survival Manual".
Login to Weibo.
Zhong Ming hadn't updated his Weibo for a while, and the previous few Weibo posts were basically promoting his new game.
But this time, he is obviously going to post a Weibo that has a far-reaching impact and sparks heated discussions.
"996 is a blessing? Sorry, I almost laughed out loud."
"Some outsiders have doubts about Weiguang Interactive Entertainment's game development timetable, and ignorantly infer that Weiguang Interactive Entertainment must also have very serious overtime behavior like them. Please see the following table, Relevant data should be corroborated in many places, if you doubt the authenticity, you can go to verify it yourself.”
"As for 'Is 996 a good fortune', I think it is an IQ test question. Some people are stupid and believe it after being fooled; some people are bad, knowing what is wrong, but because of their own interests, And intentionally confused right and wrong."
"Every boss says that your 996 is fighting for yourself, but you ask yourself, in the process of 996, are you constantly improving your ability and getting in touch with new job content, or are you just doing repetitive work , create more value for the boss?"
"If you turn a screw a thousand times in a factory, can you learn how to manage a factory?"
"The vast majority of people are doing repetitive work, and repeated work does not improve. If you want to improve, you have to jump out of the existing cycle. Some people work hard for 996 for a lifetime, and when they reach the mid-life crisis at the age of 40, the company lays off employees Then I found myself with nowhere to go; and some people, who only work 8 hours a day, learn new knowledge in their free time, and even if the company closes down, they can easily get more salary.”
"The '996 struggle' advocated by most bosses is just trying to trick you into fighting for him. The 996 life is a life in which free time belongs entirely to the boss; and the life of an 8-hour work system is a life in which free time belongs entirely to you. Life. The former is not struggle, and the latter is not enjoyment. To be precise, the former is exploited, while the latter is freedom.”
"Finally, let me answer Mr. Peng's question: Why can Weiguang Interactive Entertainment maintain such a high R&D efficiency?"
"Probably because Weiguang Interactive Entertainment has always adhered to the eight-hour work system, the employees have not been squeezed out, and they can always handle every day's work with optimism and high spirits. We have a group of the most talented employees and have perfect management. , have a consistent goal and direction.”
"Why is the i-evaluation always advocating working overtime, but the efficiency is still low? I think, this point can only be asked by Mr. Peng himself."
Today is an 8000-word update, thank you for your rewards and monthly tickets a while ago, thank you very much!
(End of this chapter)
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