Reboot the age of gaming
Chapter 378 Value Chapter Fares
Chapter 378
The authoritative game evaluation media IGP gave "Interstellar Tinder 2" a very high evaluation, calling this game "a well-deserved boutique game".
"The strategy game "Interstellar Tinder" that once set off an upsurge launched its sequel, and what is surprising is that this sequel "Interstellar Tinder 2" is no longer a strategy game, but an FPS game. Although this is the first FPS stand-alone game in the strict sense of Weiguang Studio, this game has attracted widespread attention when it was first released."
"Willow Studio has a successful FPS online game like "Xuanjia Project" and a successful story background like "Interstellar Tinder". What kind of game world will be presented by combining the two is what all players want. something to look forward to."
"And "Interstellar Tinder 2: Rebellion" did not disappoint us. This game maintains the consistent high level of low-light games. At the same time, the brand-new hardware, innovative gameplay design, and rich game content all make this game The game brings a brand-new FPS game experience! Facts have proved that the stand-alone FPS game produced by Shimmer Studios is just as good!"
"In recent years, FPS games seem to be keen on constantly speeding up the pace of the game and bringing players the most rough and exciting gaming experience possible. But "Starfire 2: Rebellion" is not the case. The high-speed game rhythm controls the player's emotions very well. Although the entire game flow is very smooth, it is actually divided into many scenes secretly. The emotions and rhythms between different scenes are different, which is well adjusted Player emotions."
"For example, when searching on the surface or sneaking in the Zerg's lair, players have very limited resources, and every bullet must be calculated carefully. Often a rash may cause their own death, so they must be careful to crouch and sneak through. In those scenes full of atmosphere and rich details, the pace of the game is slowed down; but when fighting the Zerg and defending against the rebel attack, the number of bullets is sufficient, and you can even drive a powerful mech. The rhythm has become very fast again. This kind of relaxed process design can well adjust the player's emotions, thus bringing a completely different experience."
"And the combat system in the game is also designed very richly, which is probably due to the experience accumulated by Shimmer Studios in "Xuanjia Project". The gun battles in this game are refreshing and neat, and the experience is excellent. Different guns have different powers and uses. Different, supplemented by different accessories, players have a lot of choices in the entire combat system. Moreover, for the rich types of Zerg and well-equipped rebels, players must choose different weapons to fight, which also makes the entire game The combat system has become more interesting."
"The brand-new physical suit and the excellent screen display of the GS1 simulator allow players to truly experience the immersive feeling. When the trigger is pulled, the firearm simulator can simulate the shooting feeling of a real gun very well. Both the recoil force and the muzzle particles displayed through light effects are extremely realistic, coupled with the interface UI on the helmet glasses of the body-sensing suit, the immersion of the game has been raised several levels.”
"The story of this work and the story of "Interstellar Tinder" take place in the same timeline. If "Interstellar Tinder" allows us to experience the difficulties of the supreme consul in implementing the Interstellar Tinder plan, then "Interstellar Tinder 2" is based on an ordinary The identity of the soldier gives us another perspective on the story."
"In the story, Luo Zhou, an ordinary soldier, participated in the "Interstellar Fire" project. He witnessed the battle between humans and Zerg, saw the original ecological surface of the planet, and also saw the impact of the "Interstellar Fire" plan on the planet. In many deja vu scenes (such as the regular surface and the ice and snow surface, as well as the damaged starship and the repaired starship), the player experienced this time span through Luo Zhou's vision."
"At the same time, the game also created Luo Zhou as a unique game character for us. He may not be as flamboyant as the traditional western protagonist. Most of the time he plays the image of a tolerant, low-key but extremely reliable Chinese soldier. This kind of Characters that are more in line with the aesthetics of the Orientals also bring some completely different experiences to the game."
"The game adopts different level designs, and adopts a semi-open world design in a more relaxed scene. Players can have more space to play freely. They can search for abandoned camps on the map, go deep into the Zerg lair to collect rare minerals , You can also collect some broken information storage devices, and these video data can be kept as collectibles, so that players can better understand the plot in the game."
"In the more tense scene, a maze-like or movie-like design is adopted, allowing the player's adrenaline to surge, allowing them to better immerse themselves in the characters and enjoy the fun of the FPS game."
"At the same time, the UI in the game is simplified and separated as much as possible, which further enhances the immersion of the game. Most of the UI is displayed on the helmet worn by the player, and the UI that can be displayed on the gun simulator is also separated. After coming out, even the small map and mech status are displayed in three dimensions through the omni-view display. The main scene information that players get is on the screen of the GS1 simulator, but various auxiliary factors make players often forget their own What you are facing is a screen, but you really have the illusion that you have traveled to that world."
"In addition, although this is an FPS game where the plot is not particularly important, "Starfire 2" still presents a meaningful journey for the players. Although the players act alone for a long time , but there are also a lot of pages about taking risks with your own team members. The protagonist once had two batches of team members who were not exactly the same, and these team members had different personalities and pasts. to discover some of their secrets."
"And when the player returns to the barracks, he can interact with various characters, understand their troubles, and as the understanding between the two parties deepens and the sense of trust develops, these partners will also bring you peace of mind during the battle. More help."
"Thanks to the original excellent story of "Interstellar Tinder", this work also brings players a very good sense of epic. "Interstellar Tinder 2" allows all players to experience this great story from the No.1 perspective , no matter what, the IP "Interstellar Tinder" will leave a strong mark in the history of games."
"Overall comment: "Interstellar Tinder 2" inherits the world view of the previous game, but the change of game type makes it a completely different game. Different scenes and gameplay designs fully mobilize the players' emotions. This trip to the future science fiction Definitely worth the price of admission!"
(End of this chapter)
The authoritative game evaluation media IGP gave "Interstellar Tinder 2" a very high evaluation, calling this game "a well-deserved boutique game".
"The strategy game "Interstellar Tinder" that once set off an upsurge launched its sequel, and what is surprising is that this sequel "Interstellar Tinder 2" is no longer a strategy game, but an FPS game. Although this is the first FPS stand-alone game in the strict sense of Weiguang Studio, this game has attracted widespread attention when it was first released."
"Willow Studio has a successful FPS online game like "Xuanjia Project" and a successful story background like "Interstellar Tinder". What kind of game world will be presented by combining the two is what all players want. something to look forward to."
"And "Interstellar Tinder 2: Rebellion" did not disappoint us. This game maintains the consistent high level of low-light games. At the same time, the brand-new hardware, innovative gameplay design, and rich game content all make this game The game brings a brand-new FPS game experience! Facts have proved that the stand-alone FPS game produced by Shimmer Studios is just as good!"
"In recent years, FPS games seem to be keen on constantly speeding up the pace of the game and bringing players the most rough and exciting gaming experience possible. But "Starfire 2: Rebellion" is not the case. The high-speed game rhythm controls the player's emotions very well. Although the entire game flow is very smooth, it is actually divided into many scenes secretly. The emotions and rhythms between different scenes are different, which is well adjusted Player emotions."
"For example, when searching on the surface or sneaking in the Zerg's lair, players have very limited resources, and every bullet must be calculated carefully. Often a rash may cause their own death, so they must be careful to crouch and sneak through. In those scenes full of atmosphere and rich details, the pace of the game is slowed down; but when fighting the Zerg and defending against the rebel attack, the number of bullets is sufficient, and you can even drive a powerful mech. The rhythm has become very fast again. This kind of relaxed process design can well adjust the player's emotions, thus bringing a completely different experience."
"And the combat system in the game is also designed very richly, which is probably due to the experience accumulated by Shimmer Studios in "Xuanjia Project". The gun battles in this game are refreshing and neat, and the experience is excellent. Different guns have different powers and uses. Different, supplemented by different accessories, players have a lot of choices in the entire combat system. Moreover, for the rich types of Zerg and well-equipped rebels, players must choose different weapons to fight, which also makes the entire game The combat system has become more interesting."
"The brand-new physical suit and the excellent screen display of the GS1 simulator allow players to truly experience the immersive feeling. When the trigger is pulled, the firearm simulator can simulate the shooting feeling of a real gun very well. Both the recoil force and the muzzle particles displayed through light effects are extremely realistic, coupled with the interface UI on the helmet glasses of the body-sensing suit, the immersion of the game has been raised several levels.”
"The story of this work and the story of "Interstellar Tinder" take place in the same timeline. If "Interstellar Tinder" allows us to experience the difficulties of the supreme consul in implementing the Interstellar Tinder plan, then "Interstellar Tinder 2" is based on an ordinary The identity of the soldier gives us another perspective on the story."
"In the story, Luo Zhou, an ordinary soldier, participated in the "Interstellar Fire" project. He witnessed the battle between humans and Zerg, saw the original ecological surface of the planet, and also saw the impact of the "Interstellar Fire" plan on the planet. In many deja vu scenes (such as the regular surface and the ice and snow surface, as well as the damaged starship and the repaired starship), the player experienced this time span through Luo Zhou's vision."
"At the same time, the game also created Luo Zhou as a unique game character for us. He may not be as flamboyant as the traditional western protagonist. Most of the time he plays the image of a tolerant, low-key but extremely reliable Chinese soldier. This kind of Characters that are more in line with the aesthetics of the Orientals also bring some completely different experiences to the game."
"The game adopts different level designs, and adopts a semi-open world design in a more relaxed scene. Players can have more space to play freely. They can search for abandoned camps on the map, go deep into the Zerg lair to collect rare minerals , You can also collect some broken information storage devices, and these video data can be kept as collectibles, so that players can better understand the plot in the game."
"In the more tense scene, a maze-like or movie-like design is adopted, allowing the player's adrenaline to surge, allowing them to better immerse themselves in the characters and enjoy the fun of the FPS game."
"At the same time, the UI in the game is simplified and separated as much as possible, which further enhances the immersion of the game. Most of the UI is displayed on the helmet worn by the player, and the UI that can be displayed on the gun simulator is also separated. After coming out, even the small map and mech status are displayed in three dimensions through the omni-view display. The main scene information that players get is on the screen of the GS1 simulator, but various auxiliary factors make players often forget their own What you are facing is a screen, but you really have the illusion that you have traveled to that world."
"In addition, although this is an FPS game where the plot is not particularly important, "Starfire 2" still presents a meaningful journey for the players. Although the players act alone for a long time , but there are also a lot of pages about taking risks with your own team members. The protagonist once had two batches of team members who were not exactly the same, and these team members had different personalities and pasts. to discover some of their secrets."
"And when the player returns to the barracks, he can interact with various characters, understand their troubles, and as the understanding between the two parties deepens and the sense of trust develops, these partners will also bring you peace of mind during the battle. More help."
"Thanks to the original excellent story of "Interstellar Tinder", this work also brings players a very good sense of epic. "Interstellar Tinder 2" allows all players to experience this great story from the No.1 perspective , no matter what, the IP "Interstellar Tinder" will leave a strong mark in the history of games."
"Overall comment: "Interstellar Tinder 2" inherits the world view of the previous game, but the change of game type makes it a completely different game. Different scenes and gameplay designs fully mobilize the players' emotions. This trip to the future science fiction Definitely worth the price of admission!"
(End of this chapter)
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