Reboot the age of gaming
Chapter 366 Basic Setting (900 Monthly Pass Plus Update)
Chapter 366 Basic Setting (900 Monthly Pass Plus Update)
The volume of "Interstellar Tinder 2: Rebellion" is completely planned according to the conventional 3A masterpiece. Its story spans a large span. From the construction of the planetary engine to the full activation of the planetary engine, players can see the entire surface of the planet in the game. Variations.
The surface of the earliest planet was a piece of crimson soil. The Zerg was active underground and might emerge from the soft sand at any time. Players were caught off guard. When they looked up, they could see the huge planetary engine under construction like a mountain;
But in the later stage of the game, after the planetary engine is started, the planet is getting farther and farther away from the star, and the temperature on the surface drops sharply. At this time, when you return to the surface, you will see a scene of ice and snow, and dry ice formed from carbon dioxide covers the entire ground. Only the temperature around the planetary engine is higher, and the light blue particle tail flame emitted by the planetary engine illuminates the sky, and the whole world has undergone earth-shaking changes.
The reason why such a huge time span can be completed is because the character played by the player has gone through hibernation and wakes up in the future with a special mission. He must stop the spaceship faction and allow the third phase of the Starfire project to proceed smoothly.
At the same time, as a 3A masterpiece, "Starfire 2: Rebellion" also has many large-scale scenes. The styles of these large-scale scenes are completely different, and the gameplay is also different.Some scenes are linear levels, and some scenes have added some open world elements.
These scenes roughly include: regular surface (red-brown plains and deserts before planetary engines start), Zerg lairs (dark underground), spaceship interiors (seriously damaged spaceships), snowy surface (after star engines start, carbon dioxide in the air Pre-cooled ice covered the ground), inside the planetary engine, inside the spaceship (restored spaceship, flying in space), space.
Among these scenes, the regular surface and the snowfield surface are semi-open scenes. Players can freely search in these two scenes and experience some side plots, while other scenes are mainly plot-driven and have a tighter rhythm.
The semi-open world scene is not to forcibly prolong the player's game time, but just to allow the player to learn more about the details of the world.
In terms of difficulty, "Interstellar Tinder 2: Insurgency" is not a purely cool game. In most cases of the game, players are in a state of relatively short supplies, and must strictly manage supplies.The lack of supplies will bring players a sense of anxiety, which is in line with the background of the game itself-in the story of "Interstellar Tinder", humans want to escape the threat of stellar helium flashes, and spend all they have to build planetary engines. in a state of scarcity.
Of course, there are also some specific plot scenes that allow players to have fun, such as when the player drives the mech to face the Zerg army.
In addition, the game content is highly compatible with the GS1 simulator device, and the control of the UI is also very restrained.For example, when opening the map and mission description, instead of directly popping up an interface and taking out a special display screen; the number of bullets will be displayed on the gun simulator; when opening the backpack, there will be a process of taking and opening the backpack.
At the same time, the protective clothing worn by the character may be damaged and needs to be repaired with a special repair agent. Some special props need to be recharged after the energy is exhausted...
In short, the UI in the game will be hidden as much as possible, and the conspicuous UI will be eliminated as much as possible without affecting the convenience of the game, so as to give players a better sense of substitution.
In addition, after the all-view display is "integrated" with the GS1 simulator, it will supplementary display some information in a three-dimensional manner, such as a small map of the current scene, the status of the mecha while driving the mecha, etc., which further simplifies the UI on the main display Content, so that players can get a better immersive experience.
At the same time, as an FPS game, in addition to rich scenes, "Starfire 2: Rebellion" also has a complete combat system.Players will encounter different enemies in different scenes. There are two main types of enemies: humans and Zerg.Humans are mainly rebels, these rebels use the same weapons and equipment as the protagonist, and are smarter; while the IQ of the Zerg is generally lower, but there are more of them, and different types of Zerg have their own characteristics.
For example, you may encounter huge thunderworms in the wild. Generally, you need to use mechas to deal with such huge monsters. When encountering them, the protagonist can only hide carefully. The sandworms that burrow into the ground, they will feel the vibration of the ground, and then suddenly drill out from the gravel in the ground, catching players off guard; there are also the most common springtails, which are about the same size as wild dogs, but very flexible, and Moving in groups will be very difficult enemies for players.
When dealing with different enemies, players can choose different means.
In "Starfire 2: Insurgency", players can use many different weapons and equipment.These weapons and equipment are related to the weapons of "Xuanjia Project". They also have different categories such as shotguns, heavy machine guns, sniper rifles, and submachine guns. At the same time, players can also collect accessories to upgrade these firearms.
In this game, players can experience the thrill of shooting, but they must carefully plan their own materials.
Players can also exchange the materials collected in the scene for different resources such as bullets, protective clothing, accessories, or purchase some targeted props.
For example, the self-destructive bugs that live underground all year round. These bugs can identify enemies by sound, and once they find an enemy, they will rush up and automatically explode and spray corrosive acid.For players, once the protective clothing is corroded by acid, it is difficult to survive in the harsh environment.
Players can use special tracer bullets to deal with these self-destructing bugs.The demolition bugs will emit a light green fluorescent light in a dark environment. They often lurk in groups on the walls of the Zerg nests. As long as you throw a tracer bomb over, these self-destroyers will be killed by the strong flash , unable to self-explode to produce corrosive acid.
Of course, in addition to these advantages, one of the highlights of "Star Tinder 2: Rebellion" is that it relies on the original "Star Tinder".
The story span of "Interstellar Tinder" is very long and the scenes are very grand, but the original work is a strategy game after all, and its expressiveness in large-scale war scenes is much worse.
In "Interstellar Tinder 2: Insurgency", the game has changed from a strategy game to an FPS game. Players can experience the whole process from the No.1 perspective, which has greatly improved the expressiveness of the screen.
Relying on the IP of "Interstellar Tinder", after the release of this game, it must be a big surprise for those players who love the original.
(End of this chapter)
The volume of "Interstellar Tinder 2: Rebellion" is completely planned according to the conventional 3A masterpiece. Its story spans a large span. From the construction of the planetary engine to the full activation of the planetary engine, players can see the entire surface of the planet in the game. Variations.
The surface of the earliest planet was a piece of crimson soil. The Zerg was active underground and might emerge from the soft sand at any time. Players were caught off guard. When they looked up, they could see the huge planetary engine under construction like a mountain;
But in the later stage of the game, after the planetary engine is started, the planet is getting farther and farther away from the star, and the temperature on the surface drops sharply. At this time, when you return to the surface, you will see a scene of ice and snow, and dry ice formed from carbon dioxide covers the entire ground. Only the temperature around the planetary engine is higher, and the light blue particle tail flame emitted by the planetary engine illuminates the sky, and the whole world has undergone earth-shaking changes.
The reason why such a huge time span can be completed is because the character played by the player has gone through hibernation and wakes up in the future with a special mission. He must stop the spaceship faction and allow the third phase of the Starfire project to proceed smoothly.
At the same time, as a 3A masterpiece, "Starfire 2: Rebellion" also has many large-scale scenes. The styles of these large-scale scenes are completely different, and the gameplay is also different.Some scenes are linear levels, and some scenes have added some open world elements.
These scenes roughly include: regular surface (red-brown plains and deserts before planetary engines start), Zerg lairs (dark underground), spaceship interiors (seriously damaged spaceships), snowy surface (after star engines start, carbon dioxide in the air Pre-cooled ice covered the ground), inside the planetary engine, inside the spaceship (restored spaceship, flying in space), space.
Among these scenes, the regular surface and the snowfield surface are semi-open scenes. Players can freely search in these two scenes and experience some side plots, while other scenes are mainly plot-driven and have a tighter rhythm.
The semi-open world scene is not to forcibly prolong the player's game time, but just to allow the player to learn more about the details of the world.
In terms of difficulty, "Interstellar Tinder 2: Insurgency" is not a purely cool game. In most cases of the game, players are in a state of relatively short supplies, and must strictly manage supplies.The lack of supplies will bring players a sense of anxiety, which is in line with the background of the game itself-in the story of "Interstellar Tinder", humans want to escape the threat of stellar helium flashes, and spend all they have to build planetary engines. in a state of scarcity.
Of course, there are also some specific plot scenes that allow players to have fun, such as when the player drives the mech to face the Zerg army.
In addition, the game content is highly compatible with the GS1 simulator device, and the control of the UI is also very restrained.For example, when opening the map and mission description, instead of directly popping up an interface and taking out a special display screen; the number of bullets will be displayed on the gun simulator; when opening the backpack, there will be a process of taking and opening the backpack.
At the same time, the protective clothing worn by the character may be damaged and needs to be repaired with a special repair agent. Some special props need to be recharged after the energy is exhausted...
In short, the UI in the game will be hidden as much as possible, and the conspicuous UI will be eliminated as much as possible without affecting the convenience of the game, so as to give players a better sense of substitution.
In addition, after the all-view display is "integrated" with the GS1 simulator, it will supplementary display some information in a three-dimensional manner, such as a small map of the current scene, the status of the mecha while driving the mecha, etc., which further simplifies the UI on the main display Content, so that players can get a better immersive experience.
At the same time, as an FPS game, in addition to rich scenes, "Starfire 2: Rebellion" also has a complete combat system.Players will encounter different enemies in different scenes. There are two main types of enemies: humans and Zerg.Humans are mainly rebels, these rebels use the same weapons and equipment as the protagonist, and are smarter; while the IQ of the Zerg is generally lower, but there are more of them, and different types of Zerg have their own characteristics.
For example, you may encounter huge thunderworms in the wild. Generally, you need to use mechas to deal with such huge monsters. When encountering them, the protagonist can only hide carefully. The sandworms that burrow into the ground, they will feel the vibration of the ground, and then suddenly drill out from the gravel in the ground, catching players off guard; there are also the most common springtails, which are about the same size as wild dogs, but very flexible, and Moving in groups will be very difficult enemies for players.
When dealing with different enemies, players can choose different means.
In "Starfire 2: Insurgency", players can use many different weapons and equipment.These weapons and equipment are related to the weapons of "Xuanjia Project". They also have different categories such as shotguns, heavy machine guns, sniper rifles, and submachine guns. At the same time, players can also collect accessories to upgrade these firearms.
In this game, players can experience the thrill of shooting, but they must carefully plan their own materials.
Players can also exchange the materials collected in the scene for different resources such as bullets, protective clothing, accessories, or purchase some targeted props.
For example, the self-destructive bugs that live underground all year round. These bugs can identify enemies by sound, and once they find an enemy, they will rush up and automatically explode and spray corrosive acid.For players, once the protective clothing is corroded by acid, it is difficult to survive in the harsh environment.
Players can use special tracer bullets to deal with these self-destructing bugs.The demolition bugs will emit a light green fluorescent light in a dark environment. They often lurk in groups on the walls of the Zerg nests. As long as you throw a tracer bomb over, these self-destroyers will be killed by the strong flash , unable to self-explode to produce corrosive acid.
Of course, in addition to these advantages, one of the highlights of "Star Tinder 2: Rebellion" is that it relies on the original "Star Tinder".
The story span of "Interstellar Tinder" is very long and the scenes are very grand, but the original work is a strategy game after all, and its expressiveness in large-scale war scenes is much worse.
In "Interstellar Tinder 2: Insurgency", the game has changed from a strategy game to an FPS game. Players can experience the whole process from the No.1 perspective, which has greatly improved the expressiveness of the screen.
Relying on the IP of "Interstellar Tinder", after the release of this game, it must be a big surprise for those players who love the original.
(End of this chapter)
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