Gundam Super G Universe

Chapter 14 G Invasion Module

Chapter 14 G Invasion Module (Please recommend, please vote, please read)

The completion of the first phase of the main mission was a cause for celebration, but Red had no time to be happy at this moment, and even no time to consider how to intervene in the second phase of the main mission. He also ignored the captured crew and the subsequent communication with PLANT. All his attention was focused on the two newly opened modules.

To be precise, Red was thinking about the G-Invasion Module. After all, the Base Construction Module was exactly what it said. Now Red could use the materials he had to build buildings on the colony satellite.

The system provided all the building construction plans that Red could imagine, from roadside public toilets to industrial construction plants that could build mobile suits and motherships. It also specifically noted that the system would also allocate enough natives with professional skills to build these buildings.

For example, when a police station is built, more than 30 indigenous police officers will be deployed there. When a hospital is built, corresponding nurses and doctors will be deployed there according to the size of the hospital. The factory will also be equipped with basic workers and basic equipment.

However, judging from the natives of the colony satellites, don't expect these people to have much ability. Basically, they can only do their own jobs. As for all the work that requires people to use their brains, the natives can't do it at all.

So Red just glanced at the introduction of the base construction module and ignored it. He decided to wait until Angel and Noin finished their work before discussing what to build.

Next comes the big part of this new module, the G invasion module.

According to a brief introduction to the system, the function of this module is to allow Red to drive the machine or lead his troops to directly intervene in a certain period of time in the world where other humanoid MSs are fighting, and intervene in some events.

Three events are refreshed each time, and the next task list will be refreshed only after the main task is completed. During this period, Red can enter at any time. Of course, this module is not mandatory. The system indicates that there will be no penalty even if Red does not use it at all.

However, the length of time you can stay after intervention depends on the specific incident. You will know how long you can stay based on the specific incident of intervention.

The three events displayed in the system panel now all occurred between UC0079 and UC0080.

The first event, UC0079, Southeast Asian rainforest, mining town vs. Zeon large-scale MA battle
The second event, the Battle of Solomon in UC0079
The third event is the battle in UC0080 on the SIDE6 colony satellite, where the Zeon Cyclops team destroyed the Gundam.

Well, Red knew all the three events at a glance. The first one was the final battle of the MS08 team, which included the Tiger King real man plot and the final Apsaras (MA) annihilation battle.

There is no need to explain the second one, the famous Battle of Solomon, a famous battle in the One Year War. Basically, the Earth Federation first used a large-scale destructive map cannon system to fire at the Solomon Fortress, blasted a gap, and then used a large number of GMs and iron balls to rush into the base and kill all the defense forces of the Solomon Fortress.

In this battle, the young White Devil Amuro pilots the RX-78-2 Original Gundam, and Zeon also has the super-large MA Big Zam.

The third event is a small battle on a neutral colonial satellite. The number of mobile suits participating in the battle between the Earth Federation and Zeon is not large. It is called a war in the pocket and is the simplest of the three events.

Red was very clear about the background of the three events and the characters involved on both sides, but the problem now was that he had no idea how the system would send him into the battlefield.

What if the system messes up and doesn't give me any identity, throwing me into the battlefield, then I will be attacked by both sides at the same time. And I don't know if there will be any mission after I intervene, and how to get back now.

Apart from the introduction given by the system, the only information Red could obtain was that by clicking on the event he could see how many people and what kind of machines he could bring in.

For example, all three missions have a basic condition that restricts the entry of C-class and above units. The final battle of the MS08 team allows you to bring two additional system summons to form an MS team.

The Solomon Campaign allows you to bring a fully equipped mothership, as long as the MS meets the standards, you can bring as many people and as many machines as you want. Of course, everyone must be summoned by the system.

The War in the Pocket only allows Red to enter with one machine.

It can also be seen from here that the three tasks given by the system are actually divided into different levels of difficulty. War in the Pocket is the easiest, MS08 Squad's Center, and Battle of Solomon are the most difficult.

In fact, Red ruled out intervening in the Solomon Campaign at first glance, because he had no idea where he would get a mothership. Even when it was the time period for the next main mission, Red didn't have the confidence to build a military mothership.

Even though he had just captured a ZAFT Lorasia-class battleship, he didn't even have a professional pilot. He, Angie, and Noin were all templates for MS pilots, and they could only serve as captains, gunners, and communicators on the mothership.

How many people does a mothership need if it relies on system summons? Even if the low-level maintenance and repair personnel can be indigenous people, how many cards do others who need professional skills have to draw to get a full crew for a mothership?

And with so many options to draw, why not draw the pilots or the aircraft directly to expand your armed group? Drawing the mothership staff was not something you could invest in at the beginning.

After the Solomon battle was ruled out, there were only two battles left: MS08 team and War in the Pocket. Red was struggling over whether to explore the War in the Pocket by himself, or take Angel and Noin to MS08 team to reap the rewards.

With Angel's combat capability, coupled with the United Flag type that is already good at air combat, it would be safer for them if this battle goes wrong.

In fact, Red really wanted to choose the MS08 squad battle directly, because there are many machines appearing in it. If all the machine guns shot down are counted as G coins, the profit here is definitely greater than that of War in the Pocket.

But Red also felt that he couldn't just rely on Angel's fighting ability. He was just giving advice and commanding from the rear.

You must know that you are the host of the system. If there are difficult tasks that require mandatory single-person participation in the future, you must die on the spot.

So after much deliberation, Red decided to go to War in the Pocket first to try out how to play this G-Invasion Module.

Of course, I couldn't go in right now. My own MS skills were only at the entry level, so I couldn't just fight in MA mode in the SIDE6 colony satellite.

He had to at least train his MS control rating to elite level before he could enter. Through Angel's performance in this battle, Red also realized the use of an ability rating that was higher than the standard for machine control.

That is, high-rated pilots can manipulate low-level aircraft to perform many counterintuitive and illegal operations without causing too much damage to the aircraft, such as Red can perform overspeed emergency stop and 90-degree rapid descent when driving Mobius. But this is not possible when operating the United Flag, even in MA mode.

But Anqi can. When she attacked the battleship this time, she squeezed the engine. If Red did that himself, the engine would overload and explode in a few seconds. This little trick is the biggest difference in the level of the pilot, and then it is reflected in actual combat, that is, the actual combat effectiveness of the two sides operating the same body has a qualitative difference.

(End of this chapter)

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