Tokyo Video Game Tycoon
Chapter 665 Full of fighting spirit
Chapter 665 Full of fighting spirit
664
The details of the development plan of the three girls are quite surprising to Take Yutoshi.
Because the multiple answers given by the three girls are not bad.
Some advice on how to play is also very pertinent.
After being praised by Zhu Yuxing, the three girls felt that the big stone in their hearts fell.
Aiko couldn't wait to ask: "Then, Mr. Zhuyou, can we just follow this model? Then we will surely succeed?"
"No, it's not necessarily. Player preferences are very uncertain. You can never be sure if a game will be successful after launch."
There is no absolute thing in this world, even a formulaic sandbox game that was later determined to at least not lose money will still have the possibility of hitting the street.
In the field of cultural creation, it has always been difficult to find a path that will definitely succeed.
Before Aiko and the others had any further words, Zhu Youxing said again: "But you don't need to be too anxious, game development is like this, it is impossible to be 100% sure of success, now our cooperation is to reduce the cost of game production as much as possible. The possibility of failure, come on, let's discuss the production of this brand new game together."
Some of the game ideas of the three girls are very good, but some content is not suitable for this game.
For example, farming, this is Hemei's standard operation. She likes to add farming to any game.
But not all games are suitable, especially games like Dead Cells, which are more inclined to immediate feedback.
If you are a proficient player, playing Dead Cells may only take a few 10 minutes to clear the level once.
So it is not appropriate to add a lengthy farming content to such a game. Farming does not bring too many positive effects to this game.
Sound sauce is more inclined to increase the sense of coolness in music, which has some merits. For example, she thought that there will be different sound effects in different battle scenes, and there will be different situations when the characters fall into different crisis situations. to match the corresponding music.
This idea is really good, and Zhu Youxing is ready to join in.
This way of increasing immersion in sound effects is still very useful.
As for Aiko, her idea is to make a fuss on the random map, making the map full of uncertainty, and making each game full of freshness.
"In my definition of this game, in addition to those few keywords, there are actually several equally important keywords, including the random equipment matching in each round, and the fact that once a character fails, he gains Most of the stuff will be lost, and only a small portion will be left for reinforcement."
"Huh? As long as you fail, you will lose everything? Then this game will be too difficult, isn't it because Monster Hunter was so difficult that many people persuaded them to quit."
Zhu Yuxing said: "Trust me, the players' ability to bear the difficulty is definitely stronger than you think, but it has not been fully released yet."
The three looked at each other with suspicion in their hearts, but this was said by Zhu Yuxing himself, so there was still a certain degree of credibility. The only thing they could believe was what Zhu Yuxing said.
"In fact, Monster Hunter has proved this point. Haven't you noticed that there are more and more players discussing Monster Hunter recently? Players are no longer against the difficult game of Monster Hunter."
"Really? I don't feel anything." Kazumei thought seriously.
Yinjiang said sarcastically without hesitation: "Of course you won't notice, usually you only like to mine and farm in Monster Hunter, and hunting monsters will only play with us, but I spend every day in the Monster Hunter forum, I can really feel that there are more and more posts discussing Monster Hunter in the forum."
Zhu Youxing said at this time: "The difficulty is not the disadvantage of the game. The disadvantage is that the difficulty is high but there is no corresponding reward. Imagine if you worked hard to explore a difficult cave in the game, and finally defeated the big boss. The reward is a full-server mocking speaker, how do you feel?"
"What is the full-service mocking trumpet?"
"Cough, this metaphor may not be suitable, so let's change it. You have worked so hard to defeat a big boss, and the final reward is just a garbage material. How would you feel?"
"I might give up this game on the spot," Aiko replied immediately.
She felt as though she had found the core element.
"That's right, there are indeed many voices in the society saying that life is already very difficult, why do games make it harder for you, but in fact life feels difficult because you pay but don't get the corresponding rewards, but games are different. , Under the challenge of high difficulty, the rewards are quite equivalent, and sometimes it is even worth the money, so the difficulty of the game at this time is no longer a hindrance, but a refreshing point."
Zhu Yuxing picked up the pen and paper, and said while writing: "So, my setting is like this, this game will have enough difficulty, but once you succeed in the corresponding difficulty, the rewards you get will be enough for you Satisfaction, so that the player's cool point can also be satisfied."
The refreshment brought by dead cells is very diverse.
In addition to the random permanent rewards that can be obtained after constantly clearing the level, there are also some interesting gameplays brought by the combination of various random equipment during the exploration process, or the kind of fun that can kill any monster with a wonderful combination is also very important. .
Death again and again can really make people feel dejected, but even death can bring growth again and again.
The growth of this time is the effort made for the next success.
These are all interlocking and indispensable.
Now that Aiko has grasped the main point, after Zhu Yuxing explained the general situation, she can't wait to go back and start the game development.
"Thank you very much for your suggestion, Mr. Zhuyou, then we will go back now and prepare for game development, and strive to make dead cells as soon as possible."
Listening to Zhu Yuxing's explanation, Kazumei now also thinks that this game doesn't seem so scary. It's just that difficult games are also not suitable for her, but she is willing to contribute her artistic creativity to this game.
Zhu Youxing looked at the three girls who were about to leave and hurriedly stopped: "Slow down, don't forget that this is a project we are cooperating with, so I must also participate in it. You will develop the work every week. Report to me on progress, and I'll watch your game development progress to make sure you're on the right track."
"I understand!"
Aiko made the loudest response, and now she is full of fighting spirit.
(End of this chapter)
664
The details of the development plan of the three girls are quite surprising to Take Yutoshi.
Because the multiple answers given by the three girls are not bad.
Some advice on how to play is also very pertinent.
After being praised by Zhu Yuxing, the three girls felt that the big stone in their hearts fell.
Aiko couldn't wait to ask: "Then, Mr. Zhuyou, can we just follow this model? Then we will surely succeed?"
"No, it's not necessarily. Player preferences are very uncertain. You can never be sure if a game will be successful after launch."
There is no absolute thing in this world, even a formulaic sandbox game that was later determined to at least not lose money will still have the possibility of hitting the street.
In the field of cultural creation, it has always been difficult to find a path that will definitely succeed.
Before Aiko and the others had any further words, Zhu Youxing said again: "But you don't need to be too anxious, game development is like this, it is impossible to be 100% sure of success, now our cooperation is to reduce the cost of game production as much as possible. The possibility of failure, come on, let's discuss the production of this brand new game together."
Some of the game ideas of the three girls are very good, but some content is not suitable for this game.
For example, farming, this is Hemei's standard operation. She likes to add farming to any game.
But not all games are suitable, especially games like Dead Cells, which are more inclined to immediate feedback.
If you are a proficient player, playing Dead Cells may only take a few 10 minutes to clear the level once.
So it is not appropriate to add a lengthy farming content to such a game. Farming does not bring too many positive effects to this game.
Sound sauce is more inclined to increase the sense of coolness in music, which has some merits. For example, she thought that there will be different sound effects in different battle scenes, and there will be different situations when the characters fall into different crisis situations. to match the corresponding music.
This idea is really good, and Zhu Youxing is ready to join in.
This way of increasing immersion in sound effects is still very useful.
As for Aiko, her idea is to make a fuss on the random map, making the map full of uncertainty, and making each game full of freshness.
"In my definition of this game, in addition to those few keywords, there are actually several equally important keywords, including the random equipment matching in each round, and the fact that once a character fails, he gains Most of the stuff will be lost, and only a small portion will be left for reinforcement."
"Huh? As long as you fail, you will lose everything? Then this game will be too difficult, isn't it because Monster Hunter was so difficult that many people persuaded them to quit."
Zhu Yuxing said: "Trust me, the players' ability to bear the difficulty is definitely stronger than you think, but it has not been fully released yet."
The three looked at each other with suspicion in their hearts, but this was said by Zhu Yuxing himself, so there was still a certain degree of credibility. The only thing they could believe was what Zhu Yuxing said.
"In fact, Monster Hunter has proved this point. Haven't you noticed that there are more and more players discussing Monster Hunter recently? Players are no longer against the difficult game of Monster Hunter."
"Really? I don't feel anything." Kazumei thought seriously.
Yinjiang said sarcastically without hesitation: "Of course you won't notice, usually you only like to mine and farm in Monster Hunter, and hunting monsters will only play with us, but I spend every day in the Monster Hunter forum, I can really feel that there are more and more posts discussing Monster Hunter in the forum."
Zhu Youxing said at this time: "The difficulty is not the disadvantage of the game. The disadvantage is that the difficulty is high but there is no corresponding reward. Imagine if you worked hard to explore a difficult cave in the game, and finally defeated the big boss. The reward is a full-server mocking speaker, how do you feel?"
"What is the full-service mocking trumpet?"
"Cough, this metaphor may not be suitable, so let's change it. You have worked so hard to defeat a big boss, and the final reward is just a garbage material. How would you feel?"
"I might give up this game on the spot," Aiko replied immediately.
She felt as though she had found the core element.
"That's right, there are indeed many voices in the society saying that life is already very difficult, why do games make it harder for you, but in fact life feels difficult because you pay but don't get the corresponding rewards, but games are different. , Under the challenge of high difficulty, the rewards are quite equivalent, and sometimes it is even worth the money, so the difficulty of the game at this time is no longer a hindrance, but a refreshing point."
Zhu Yuxing picked up the pen and paper, and said while writing: "So, my setting is like this, this game will have enough difficulty, but once you succeed in the corresponding difficulty, the rewards you get will be enough for you Satisfaction, so that the player's cool point can also be satisfied."
The refreshment brought by dead cells is very diverse.
In addition to the random permanent rewards that can be obtained after constantly clearing the level, there are also some interesting gameplays brought by the combination of various random equipment during the exploration process, or the kind of fun that can kill any monster with a wonderful combination is also very important. .
Death again and again can really make people feel dejected, but even death can bring growth again and again.
The growth of this time is the effort made for the next success.
These are all interlocking and indispensable.
Now that Aiko has grasped the main point, after Zhu Yuxing explained the general situation, she can't wait to go back and start the game development.
"Thank you very much for your suggestion, Mr. Zhuyou, then we will go back now and prepare for game development, and strive to make dead cells as soon as possible."
Listening to Zhu Yuxing's explanation, Kazumei now also thinks that this game doesn't seem so scary. It's just that difficult games are also not suitable for her, but she is willing to contribute her artistic creativity to this game.
Zhu Youxing looked at the three girls who were about to leave and hurriedly stopped: "Slow down, don't forget that this is a project we are cooperating with, so I must also participate in it. You will develop the work every week. Report to me on progress, and I'll watch your game development progress to make sure you're on the right track."
"I understand!"
Aiko made the loudest response, and now she is full of fighting spirit.
(End of this chapter)
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