What bad thoughts can a paladin have?

Chapter 35 The Ruthless Sacred Tool Man

Chapter 35 The Ruthless Sacred Tool Man

"How is it over there?"

Although Ren asked this in his mouth, he knew in his heart that with Angelica's ability, it would be easy to deal with those discouraged gangsters.

The crux of the problem is, can someone as kind as her be ruthless?

But obviously, Ren misjudged the woman's anger.

"I killed all those scum."

Miss Ranger clenched Bai Nennen's small fist and said viciously, but the next moment, she quickly lowered her head, not daring to look into Ren's eyes.

"Ren, do you think I..."

Angelica felt that her image of a lady was about to collapse in the paladin's heart, but even so, she still had no regrets.

Well, she was right anyway, it was those bastards who were wrong!
How dare I let Ren suffer such a hard time, how can I just tell these bastards!

"How come, I still thank you for helping me out."

Looking at the slightly uneasy girl, Rennes relieved.

"Let's go, I still have to go to my house and settle accounts with my Uncle Richard!"

Ren tipped his toes, jumped onto the horse, and stretched out his hand to the girl beside him.

"Ride faster, we must hurry up, and don't let him slip away when the situation is not good."

Faced with Ren's invitation, a blush flashed across the girl's face in the darkness, and she stretched out her hand out of joy in her heart, allowing the paladin to pull her onto the horse.

"Dude, don't go too fast."

Ren leaned down, patted the big head of the Celestial Warhorse, and whispered in its ear.

Without matching saddles, when the car speeds up, both he and the ranger behind him will be bumped unbearably.

A humane look flashed in the eyes of the Celestial Warhorse, and he took small steps and trotted in the direction that Renn pointed in his heart.

"Cuckoo~"

The owl chirped and flapped its wings, chasing after him.

The night wind blew slightly, blowing the girl's long hair back, just like her mood.

Sharing a ride with a paladin is something Miss Ranger has never expected.

She used to only hope that she could catch a glimpse of the boy from a distance.

After all, she was just a child who walked out of an orphanage, while he was a member of the nobles.

For her, being able to become friends with the boy was already a very happy thing, and she didn't dare to expect anything else.

Now it is far beyond her imagination...

Could it be that Ren knew his mind?
At this moment, the girl with a blushing face seemed to be carrying a naughty deer in her arms, and she couldn't think about anything else.

However, the paladin in front of the girl was looking for a magic spell that suited him in the list of magic spells provided by the system.

At 5th level, the paladin also gains the ability to cast 2nd-level divine spells.

Rennes today can have 4 first-level spell slots and 2 second-level spell slots.

(Ps: Divine spells are one type of spells, and the other is arcane spells. However, since the collapse of the Netherese Empire in the fourth era, great arcanists have gradually disappeared, and people have gradually called arcane spells spells .)
Looking at the dense spells on the virtual spell list in front of him, Ren fell into choice phobia.

After a rough count, there are more than 20 kinds of first-level magic spells listed in the magic spell list, and there are as many as a dozen second-ring magic spells.

Ren had a rough look at them, and found that these magical spells covered a wide range of categories, each with its own function, but unfortunately, he could only choose 4+2 of them for preparation every day.

In this way, the vision of the spellcaster will be tested, because you must ensure that the spells prepared in the spell slot every day are the ones that you can use that day and are urgently needed.

Preparing a useless spell is tantamount to wasting a spell slot.

There is a well-known proverb in the eastern countries - the embankment of a thousand miles is destroyed by ant nests.

Sometimes, a spell slot is related to the success or failure of a battle, and whether you and your teammates can return safely after the adventure.

Therefore, when Rennes chooses a divine spell, he pays the most attention to the practicality and applicability of the spell.

In the first ring of spells, he chose the four spells of Heroism (self-Buff), Blessing (Group Buff), Healing Minor Injuries (recovering HP) and Enchanting Weapons (enchanting to increase damage), which covered all aspects.

Among the second-ring divine spells, he chose the power of the bull and the removal of paralysis.

Now, he has six spell slots, which is equivalent to being able to cast [Sacred Slash] six times a day, two of which also consume an additional 1d6 damage because they consume second-level spell slots.

Well, from today onwards, please call me Ryan's ruthless holy beheader!

In addition, after Renn reaches level 5, the Oath of Vengeance grants him additional Sworn Spells, Hold Human and Lost Step.

Once the sacred oath spell is obtained, it will be automatically prepared every day and will not occupy the spell slot. But at the same time, because it does not occupy the spell slot, it cannot be used as a consumable for releasing the holy cut.

In other words, the oath spell is there whether you use it or not.

Not only that, but the improvement of the main profession also brings the promotion of sub-professions.

The Paladin sub-class has also been upgraded to level 3, providing Rennes with new extended skills.

- "Reflecting Thorns (offensive aura): Sometimes an eye for an eye is not enough. Attack the Lightbringer, and punishment will follow! You and friendly creatures that are attacked within 10 feet of you reflect 20% back to the attacker damage, with a minimum of 1."

The anti-injury halo looks good, and it has miraculous effects in large-scale chaos.

——"Resist Cold (Defense Aura): To a paladin, extreme cold is nothing more than a tool to sharpen your path. You and friendly creatures within 10 feet of you gain an amount equal to your Charisma modifier against cold damage Against bonus."

It is similar to [Resist Fire], except that one provides fire resistance and the other provides ice resistance, both of which are considered good abilities.

——"Holy Light Bomb (combat skill): You summon light bullets from pure and righteous energy with strong faith, causing damage to enemies, or healing friendly creatures (except undead creatures). The number of holy light bullets is equal to your Paladin level, the damage (healing amount) of each Holy Light Bullet is your Charisma adjustment value, and the daily release times are Charisma adjustment value/2 (rounded down).

Has the ability to both output and heal?

good stuff!
According to Ren's current level, he can release (5/2=2) holy light bullets every day, the number of holy light bullets is 5, and the damage/healing volume of each bullet is 5, which is almost equivalent to two extra times Magic Missile.

Although the holy light bomb does not have the guaranteed hit effect of the magic missile, it can heal allies!

Most importantly, this skill is still a growth skill!
If Ren's paladin level is raised to level 20, he can release 20 holy light bombs at a time. Even if the damage of a single bullet remains the same, the total damage is quite terrifying!
No further words, this is it!

Not long after Ren finished choosing his professional ability, the Celestial Warhorse communicated with him through his mind, telling him that his destination had arrived.

Ren raised his head and happened to meet a pair of eyes in front of the gate.

"Hey, isn't this my dear Uncle Richard? It's late at night, uncle, where are you going in a hurry, aren't you afraid that someone will rob you halfway?"

Sensing the panic that was trying to hide in his eyes, Ren didn't know why, and felt as refreshed as eating an iced watermelon in summer!
 Thank you book friend [Lang Li Lang Ah] for the reward of 100 starting coins!

  
 
(End of this chapter)

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