Savior Simulator
Chapter 473 Perfect Clearance
Chapter 473 Perfect Clearance
Sonic magic and supernatural abilities have one thing in common.
It can do double damage to hard and brittle substances such as glass, crystal, ice cubes and mineral crystals.
The crackling sound wave emitted by Gao Fei not only shattered Germir's life-saving straw, but also completely extinguished the last trace of fighting courage in his heart.
Carrying a huge axe, the dragon strode close to the dying ice tower warlock, with a murderous look in his eyes.
"Farewell, Germir!"
Swish!
A cold light flashed, and the head fell to the ground.
At the same time, Gao Fei received a system prompt.
"Congratulations on reaching the main storyline milestone of "The Revenge of the Prince"!"
"You loaded the file a total of three times in the process of clearing this mod. If you meet the perfect clearance conditions, you will receive additional rewards. Please check!"
"Perfect customs clearance reward?"
Goofy scratched his head in wonder.
This is the first time I have heard of this reward.
Before checking the rewards, Gao Fei opened the astrolabe database and searched for the keyword "perfect clearance".
After looking at the retrieved information, I realized that there are two achievements in the game.
One is the "Perfect Pass" reward that Gao Fei is already familiar with.
For a certain chapter in the module, if you pass the level with 0 file readings, you can achieve the achievement of "perfect clearance" and get the bonus job and bonus specialty.
The more files you read, the fewer awards you can choose from.
If you read the file more than three times, you will not get any rewards.
"Perfect Clearance" is similar.
After the player has cleared the entire module, the number of loading files in all chapters does not exceed three times in total to achieve the achievement of "Perfect Clearance" and obtain additional rewards.
Gao Fei recalled the entire customs clearance process. He only read the file three times in the prologue, and never read the file again after that, which indeed met the conditions for a perfect customs clearance.
But after thinking about it, he found a contradiction again.
Before Jiang Feng got through the monk module "The Stranger in the Vast Sea", he read it once from the beginning to the end. It stands to reason that he also met the conditions for a perfect customs clearance. Why didn't he get an extra reward?
Gao Fei continued to browse through the materials, and the questions in his mind were quickly answered.
It turns out that this "Perfect Clearance" achievement is not available in all modules, it is only exclusive to the "Long Module" and "Extra Long Module".
Medium-length modules and short modules, even if they pass the level perfectly, they will not get rewards.
So how is the length of the module divided?
The only criterion is the protagonist's level after passing the level.
Below level 5, it is a short module.
Level 6~10 is a medium module.
From level 11 to level 15, it belongs to the long module.
From level 16 to level 20, it belongs to the super long module.
There is also a type of "legendary module" mentioned in the setting collection. It is said that the protagonist can rise to level 20 or above after passing the level.
But so far, no legendary mods have been installed in the game, so the highest level can only be upgraded to 20.
Complete the long module perfectly, and you can get a "Legendary Specialty" or "Mythical Specialty".
Complete the super long module perfectly, and you can get two legendary feats, or one legendary feat plus one mythic feat, or two mythic feats.
Which is the case is not certain.
Some mods do not support the "Mythology Set", so you cannot get the mythology feat, and you can only choose the legend feat as a reward for customs clearance.
Short and medium mods below level 10 usually have no extra rewards.
If you think about it carefully, this rule is actually very reasonable.
Legendary Specialty and Mythical Specialty, you can tell by the name, they are definitely better than ordinary specialties!
If short and medium modules can also get these two kinds of rewards, then no one wants to play long modules.
After all, the shorter the module, the easier it is to pass the level perfectly, and the efficiency of getting the clearance reward is higher.
After figuring this out, Gao Fei went back to the game to check the clearance rewards he had received.
The Berserker module "Prince's Revenge" just reaches the edge of the super long module.
Players who pass the level perfectly can get a Mythical Specialty and a Legendary Specialty.
The specialty of mythology is the "energy replacement" that Gao Fei is already familiar with.
Spend an astrolabe energy to switch the attributes of the elemental ability. The optional attributes include five types: flame, freezing cold, electric shock, acid erosion and sound wave.
With "energy replacement", it will be easier to deal with those monsters with energy resistance in the future.
For example, during the special police duty, I met a blue dragon that was immune to electric damage.
Gao Fei can use "energy replacement" to temporarily convert "Thunder King's Tooth" from "+3 Electric Explosive Scythe" to "+3 Pyro-Explosive Scythe", and the enchantment effect changes from electricity to fire, and you can hit Wears the blue dragon's natural resistance, causing full damage.
There is also a legendary specialty called "Flexible Rage".
……
Flexible Berserk: When you are raging, you can choose to enhance your strength attribute or agility attribute; you can switch between the two berserk modes by spending a reaction action, without consuming additional berserk times, and will not accumulate "exhausted" levels.
……
In the past, after Gao Fei turned on "Rage" and switched to "Rampage" mode halfway, he could only waste the remaining rampage time, and had to spend an extra rampage, and accumulated a level of "Exhaustion".
Now with "Flexible Rage", it is not only perfectly compatible with the two modes of "Rage" and "Rampage", but also can be switched at will, which not only saves the number of times of berserk, avoids the accumulation of exhaustion, but also greatly enriches the tactical changes!
Gao Fei quickly thought that he could use "flexible berserk" to match two berserker configurations with different styles.
The first is the classic strength-type giant martial berserker.
Choose "Giant Weapon" for the fighting style, and match it with high-damage two-handed weapons such as giant scythe, giant sword, and giant axe.
Select "Power Attack" and "Proficient Critical Strike" as feats.
The professional ability is matched with "Lion's Charge", "Burning in Rage" and "Knowing Blow".
If conditions permit, it is best to add spell buffs such as "magnification" or "righteousness like a rainbow" that increase body size and weapon damage dice.
Nothing else, just a "reckless" word!
There is also a non-mainstream build, the dual-weapon berserker.
This kind of construction method needs to cooperate with "running away" to improve the agility attribute as much as possible.
Choose "dual wielding" for the fighting style, and the weapon must be of the Dexterity type. It doesn't matter if the base damage roll is lower, but the crit rate must be high, such as rapiers and scimitars.
An agility dual-weapon berserker, the feats require "dual wielders", "weapon proficiency" and "proficient in critical strikes".
The first choice of spell buff is "acceleration", which can give you one more attack chance per round.
Turn on "Burning in Rage", the critical strike rate will increase to 60%, and the sword will bleed!
There is also a variant of the dual-weapon berserker, which is to change the dual knives into dual guns, and the other combinations remain unchanged.
The basic damage dice of firearms is the same level as that of giant swords, and the critical strike rate is usually only 5%, but once a critical strike is hit, the damage will be 4 times, and if the "proficient critical strike" is added, the damage will be doubled, and the double-gun headshot, So cool to fly!
(End of this chapter)
Sonic magic and supernatural abilities have one thing in common.
It can do double damage to hard and brittle substances such as glass, crystal, ice cubes and mineral crystals.
The crackling sound wave emitted by Gao Fei not only shattered Germir's life-saving straw, but also completely extinguished the last trace of fighting courage in his heart.
Carrying a huge axe, the dragon strode close to the dying ice tower warlock, with a murderous look in his eyes.
"Farewell, Germir!"
Swish!
A cold light flashed, and the head fell to the ground.
At the same time, Gao Fei received a system prompt.
"Congratulations on reaching the main storyline milestone of "The Revenge of the Prince"!"
"You loaded the file a total of three times in the process of clearing this mod. If you meet the perfect clearance conditions, you will receive additional rewards. Please check!"
"Perfect customs clearance reward?"
Goofy scratched his head in wonder.
This is the first time I have heard of this reward.
Before checking the rewards, Gao Fei opened the astrolabe database and searched for the keyword "perfect clearance".
After looking at the retrieved information, I realized that there are two achievements in the game.
One is the "Perfect Pass" reward that Gao Fei is already familiar with.
For a certain chapter in the module, if you pass the level with 0 file readings, you can achieve the achievement of "perfect clearance" and get the bonus job and bonus specialty.
The more files you read, the fewer awards you can choose from.
If you read the file more than three times, you will not get any rewards.
"Perfect Clearance" is similar.
After the player has cleared the entire module, the number of loading files in all chapters does not exceed three times in total to achieve the achievement of "Perfect Clearance" and obtain additional rewards.
Gao Fei recalled the entire customs clearance process. He only read the file three times in the prologue, and never read the file again after that, which indeed met the conditions for a perfect customs clearance.
But after thinking about it, he found a contradiction again.
Before Jiang Feng got through the monk module "The Stranger in the Vast Sea", he read it once from the beginning to the end. It stands to reason that he also met the conditions for a perfect customs clearance. Why didn't he get an extra reward?
Gao Fei continued to browse through the materials, and the questions in his mind were quickly answered.
It turns out that this "Perfect Clearance" achievement is not available in all modules, it is only exclusive to the "Long Module" and "Extra Long Module".
Medium-length modules and short modules, even if they pass the level perfectly, they will not get rewards.
So how is the length of the module divided?
The only criterion is the protagonist's level after passing the level.
Below level 5, it is a short module.
Level 6~10 is a medium module.
From level 11 to level 15, it belongs to the long module.
From level 16 to level 20, it belongs to the super long module.
There is also a type of "legendary module" mentioned in the setting collection. It is said that the protagonist can rise to level 20 or above after passing the level.
But so far, no legendary mods have been installed in the game, so the highest level can only be upgraded to 20.
Complete the long module perfectly, and you can get a "Legendary Specialty" or "Mythical Specialty".
Complete the super long module perfectly, and you can get two legendary feats, or one legendary feat plus one mythic feat, or two mythic feats.
Which is the case is not certain.
Some mods do not support the "Mythology Set", so you cannot get the mythology feat, and you can only choose the legend feat as a reward for customs clearance.
Short and medium mods below level 10 usually have no extra rewards.
If you think about it carefully, this rule is actually very reasonable.
Legendary Specialty and Mythical Specialty, you can tell by the name, they are definitely better than ordinary specialties!
If short and medium modules can also get these two kinds of rewards, then no one wants to play long modules.
After all, the shorter the module, the easier it is to pass the level perfectly, and the efficiency of getting the clearance reward is higher.
After figuring this out, Gao Fei went back to the game to check the clearance rewards he had received.
The Berserker module "Prince's Revenge" just reaches the edge of the super long module.
Players who pass the level perfectly can get a Mythical Specialty and a Legendary Specialty.
The specialty of mythology is the "energy replacement" that Gao Fei is already familiar with.
Spend an astrolabe energy to switch the attributes of the elemental ability. The optional attributes include five types: flame, freezing cold, electric shock, acid erosion and sound wave.
With "energy replacement", it will be easier to deal with those monsters with energy resistance in the future.
For example, during the special police duty, I met a blue dragon that was immune to electric damage.
Gao Fei can use "energy replacement" to temporarily convert "Thunder King's Tooth" from "+3 Electric Explosive Scythe" to "+3 Pyro-Explosive Scythe", and the enchantment effect changes from electricity to fire, and you can hit Wears the blue dragon's natural resistance, causing full damage.
There is also a legendary specialty called "Flexible Rage".
……
Flexible Berserk: When you are raging, you can choose to enhance your strength attribute or agility attribute; you can switch between the two berserk modes by spending a reaction action, without consuming additional berserk times, and will not accumulate "exhausted" levels.
……
In the past, after Gao Fei turned on "Rage" and switched to "Rampage" mode halfway, he could only waste the remaining rampage time, and had to spend an extra rampage, and accumulated a level of "Exhaustion".
Now with "Flexible Rage", it is not only perfectly compatible with the two modes of "Rage" and "Rampage", but also can be switched at will, which not only saves the number of times of berserk, avoids the accumulation of exhaustion, but also greatly enriches the tactical changes!
Gao Fei quickly thought that he could use "flexible berserk" to match two berserker configurations with different styles.
The first is the classic strength-type giant martial berserker.
Choose "Giant Weapon" for the fighting style, and match it with high-damage two-handed weapons such as giant scythe, giant sword, and giant axe.
Select "Power Attack" and "Proficient Critical Strike" as feats.
The professional ability is matched with "Lion's Charge", "Burning in Rage" and "Knowing Blow".
If conditions permit, it is best to add spell buffs such as "magnification" or "righteousness like a rainbow" that increase body size and weapon damage dice.
Nothing else, just a "reckless" word!
There is also a non-mainstream build, the dual-weapon berserker.
This kind of construction method needs to cooperate with "running away" to improve the agility attribute as much as possible.
Choose "dual wielding" for the fighting style, and the weapon must be of the Dexterity type. It doesn't matter if the base damage roll is lower, but the crit rate must be high, such as rapiers and scimitars.
An agility dual-weapon berserker, the feats require "dual wielders", "weapon proficiency" and "proficient in critical strikes".
The first choice of spell buff is "acceleration", which can give you one more attack chance per round.
Turn on "Burning in Rage", the critical strike rate will increase to 60%, and the sword will bleed!
There is also a variant of the dual-weapon berserker, which is to change the dual knives into dual guns, and the other combinations remain unchanged.
The basic damage dice of firearms is the same level as that of giant swords, and the critical strike rate is usually only 5%, but once a critical strike is hit, the damage will be 4 times, and if the "proficient critical strike" is added, the damage will be doubled, and the double-gun headshot, So cool to fly!
(End of this chapter)
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