Daguo Technology starts with mobile phones
Chapter 68 3 Competitive Games
Chapter 68 Three Competitive Games
In fact, Liu Dalang also knows that if he does not have his own social software, he will have an inherent disadvantage compared to Penguin in terms of making games.
Unless they can make the game surpass the level of Penguin for more than a year, and they also need to make special adaptations for Android and Apple game users.
Don't worry about the shortage but the unevenness, you can let the Nebula mobile phone bring a better experience to the Nebula game, but you can't widen the experience gap too much, otherwise you will dig a hole for yourself.
In the same way, they can also adapt competitors' games to the point where it affects the balance of the game, forcing gamers to choose between the two.
It makes them feel uncomfortable. If they don’t buy Nebula mobile phones, they will be rubbed on the ground by Nebula users. If they buy Nebula mobile phones, that’s the same thing, because other people also have Nebula mobile phones.
The pursuit of moba mobile games is no longer the competitive nature of end games. Even for end games, games that are easier to learn are often more popular.
Liu Dalang himself doesn't know how to make games, but he can learn from the experience of major manufacturers to find out the loopholes in the game and avoid detours.
"In terms of character design, don't use these European and American fantasy elements, try to conform to the aesthetics of Chinese people, and the appearance design must be exquisite!
Have you ever wondered why the league client games are so popular and our team even made it to the World Championship, why can't we attract female players?
Maybe you can find many reasons, but don't forget that everyone has a mobile phone, and we must not abandon female users if we want to make games.
Think about it, you play a game, but it turns out that the game is full of hunks, and finally a female player comes in, but it turns out to be a cute girl with a big X...
In case you are cheated of money again, will the game experience be good?You got a very high rank and wanted to have a girl, but in the end people don’t play at all~
Isn't this sense of accomplishment directly reduced by half?Of course, if you don't want to bring a girl, you can also beat up the better girl opposite...
After all, the happiness of competitive games is often based on the pain of others, so——
Wouldn’t it be better if our games were easy to use, highly social, beautifully modeled, good looking, and players could get a sense of accomplishment?
Then remove some elements that affect the balance of the game. It is a good solution to configure the character attributes of the card. This part cannot be used for krypton gold.
I will give you the specific design plan later, and the current set of design drafts is also preserved, and you can take it out and use it again if you have a chance! "
The employees of the Starry Sky Interactive Entertainment moba project team are all senior game producers, so there is no need for Liu Dalang to say more about the next thing.
The original design draft can be kept for future use. Liu Dalang has great ambitions, either not to do it, or to make it to the extreme.
The only thing that satisfies him is the card configuration, which is a solution to replace runes and inscriptions, and it also increases the gameplay.
Each character has three skills, you can choose a summoner skill, a total of 4 sets of cards, each set of cards has four different buff cards.
Players can choose any 4 cards from the 5 decks to form an exclusive deck.
There are also 15 card upgrade points, which can upgrade 5 buff cards in the exclusive card group. From level 1 to level 5, you can freely upgrade and add points.
For example: after the ultimate move kills the target, 15% of life will be recovered. Every time this buff card is upgraded, the recovery will be increased by 1%, up to 5%.
Another example: After strengthening the general attack and hitting the enemy, the cooling time of a certain skill is reduced by 0.25 seconds. Every time you upgrade, you can reduce the cooling time by another 1 seconds.
There are five buff cards, each with a maximum level of 5, but there are only 15 free upgrade points, so there will be a choice between which one to upgrade.
This scheme of replacing runes and inscriptions does not even require any recharge, and even novice players have a set of default card sets that can be used.
At the same time, how to balance the contradiction between krypton gold players and ordinary players is also a top priority, but moba games can be played without krypton gold.
The impact of krypton gold itself on the fairness of moba games is not that great, and it does not mean that if you buy a good skin, you will definitely be able to beat the opponent.
In the pre-production process of the game, try to focus on simplicity and ease of use, and then cooperate with exquisite modeling and smooth hitting to attract users.
After reaching a certain scale, enrich the gameplay, develop new characters, increase the competitiveness of the game, and even break through traditional restrictions.
Breaking through the 2.5D limitation of moba games, making 3D moba while retaining the original 2.5D gameplay, of course, these are things to come.
If Xingkong Interactive Entertainment can't even beat the Penguin game, then what's the point of breaking through the limit?
Moreover, the mobile phone processors at this stage can't run that kind of game at all, even on a computer, and it will take a while to develop.
The games that can become popular are all good games, and they all have special skills, but not all good games are popular, and there are many good games that die halfway.
Just look at Unreal Contest, which is known as the best 3D "moba" game. How many players can't play it before its public beta~
Of course, there are many problems with Unreal Hegemony itself. In addition, the manufacturer gave up and switched to other games. It is reasonable for Unreal Hegemony to die.
After arranging the moba game project team, the employees of the other two project teams who were watching at the door hurriedly returned to their work.
The mechanism of the moba game itself is there, and the player stickiness is very high, but fps and racing games are different, especially fps games.
As we all know, shooting games are the online games with the lowest player stickiness. Coupled with the blessing of plug-ins and various artifacts, the player experience is very bad.
The same is true for racing games. How can a krypton gold car directly rub ordinary players who rely on technology on the ground?
"About fps games, we have to do traditional fps games. In addition to this, I will provide you with a new idea: battle royale."
Battle Royale?
The employees of the fps project team were a little confused, and the project team leader asked: "Is it similar to the king of survival? Isn't it online yet?"
"It's a bit similar, it can be called a tactical competitive shooting sandbox game:
Players collect various resources on the game map, and fight against other players in the ever-shrinking safe zone, so that they can survive to the end. "
Liu Dalang drew a simple map for the employees of the fps project team, and then explained it, and the latter immediately understood what it meant:
"The chairman is worthy of being the chairman!"
"But the development of this kind of game, is the mobile phone configuration a bit behind?"
"In the early stage, you can lower the picture quality resolution and game frame rate first. You don't need it to have a good experience, you just need to be able to play it."
Liu Dalang doesn't really want to choose a battle royale game, but he has to admit that battle royale games have become popular all over the world for a period of time.
It's a pity that the popularity quickly cools down, coupled with the proliferation of cheats, there are too many perspectives, self-aiming, tracking bullets, wall penetration, flying, invincibility, etc.
Later, Penguin got the copyright of the mobile game and made it a game for all.
Now that Liu Dalang provides experience, it is much easier to do than to develop.
As for cheating, due to the characteristics of fps games, such things cannot be banned at all. Fortunately, Liu Dalang still has [Technology Collection].
At that time, directly redeem an application security protection system from the [Technology Collection], any plug-in will not be able to escape the detection of the security system.
"About the racing game, I hope it can be more competitive and social at the same time. We must work hard on modeling!"
FPS shooting and racing games are the most difficult to control in terms of game balance, but the ultimate goal of Star Interactive Entertainment is not to make a profit in the early stage.
Cut off all the legendary weapons, sacred cars, etc., focus on competition, first attract a large number of players, and retain players.
Then, on the premise that it does not particularly affect the balance, gradually increase the functions of various types of krypton gold.
If it focuses on competition, it is definitely not as strong as Penguin in terms of profitability, but the significance of the existence of Star Interactive Entertainment is to expand the influence of Nebula Technology.
Through these games and Nebula applications, the influence of Nebula OS will be expanded, and Nebula technology products will be sold by the way.
At that time, in the name of games and productivity, game tablets, e-sports headsets, Spark game suits, etc. will be launched to harvest a wave of leeks.
Of course, in order to take care of krypton gold players, Liu Dalang will specially launch several heavy krypton games to meet the needs of krypton gold bosses while paying back their costs.
Don't worry about these things. If the hardware of Nebula Technology can't be developed, any games produced by Xingkong Interactive Entertainment will be just ordinary game manufacturers.
When the hardware technology of Nebula Technology develops, it will promote each other with Xingkong Interactive Entertainment, and its influence will definitely not be as simple as 1+1.
Moreover, the entertainment field that Star Interactive Entertainment wants to enter is not only the game field, but also short videos, film and television, and culture in the future.
After Liu Dalang arranged the three game project teams, he spent a lot of money to build servers and data storage centers for Star Interactive Entertainment.
The development of the game and the construction of the Starry Sky Interactive Entertainment Base will be carried out simultaneously, and they will be able to operate independently from Nebula Technology.
Nebula Technology itself is still focusing on hardware development, and will first break down the hardware market.
In the core production plant, Chang Gung chips have already been put into mass production, and the first batch of 200 million chips will be delivered to the official use soon.
In order to increase production capacity, Liu Dalang exchanged two D-class nano-SOC production lines from the [Technology Collection].
According to the existing production capacity of 3000/hour, it only takes one month to produce 200 million Chang Gung chips, and the speed is not bad.
The remaining funds were mainly invested in the construction of Xingyun branch, Xingyun counters and Dalang directly-operated stores, as well as publicity channels.
Although Xingyu doesn't need to hire a spokesperson in China, but there is no shortage of publicity.
Nebula Technology once again took out the TV commercials they are good at. This time it is not a brainwashing marketing, nor is it broadcast in third- and fourth-tier cities.
Instead, the promotional videos of Xingyu and Xinghuo were broadcast directly on the largest TV station in China, and the response was very good immediately.
Because the promotional videos of Xingyu and Xinghuo are of very high quality, they immediately stood out among a bunch of embarrassing toe-picking commercials.
Thanks to Hailong Yiming, You Xingshen, and Xiwu for their rewards!Thanks to Brother Yi, toto0000, Wang Dalulu, Sifan, Xiaoniu_Brother Zaihu, reader 1279314129155239936 for the monthly pass!
(End of this chapter)
In fact, Liu Dalang also knows that if he does not have his own social software, he will have an inherent disadvantage compared to Penguin in terms of making games.
Unless they can make the game surpass the level of Penguin for more than a year, and they also need to make special adaptations for Android and Apple game users.
Don't worry about the shortage but the unevenness, you can let the Nebula mobile phone bring a better experience to the Nebula game, but you can't widen the experience gap too much, otherwise you will dig a hole for yourself.
In the same way, they can also adapt competitors' games to the point where it affects the balance of the game, forcing gamers to choose between the two.
It makes them feel uncomfortable. If they don’t buy Nebula mobile phones, they will be rubbed on the ground by Nebula users. If they buy Nebula mobile phones, that’s the same thing, because other people also have Nebula mobile phones.
The pursuit of moba mobile games is no longer the competitive nature of end games. Even for end games, games that are easier to learn are often more popular.
Liu Dalang himself doesn't know how to make games, but he can learn from the experience of major manufacturers to find out the loopholes in the game and avoid detours.
"In terms of character design, don't use these European and American fantasy elements, try to conform to the aesthetics of Chinese people, and the appearance design must be exquisite!
Have you ever wondered why the league client games are so popular and our team even made it to the World Championship, why can't we attract female players?
Maybe you can find many reasons, but don't forget that everyone has a mobile phone, and we must not abandon female users if we want to make games.
Think about it, you play a game, but it turns out that the game is full of hunks, and finally a female player comes in, but it turns out to be a cute girl with a big X...
In case you are cheated of money again, will the game experience be good?You got a very high rank and wanted to have a girl, but in the end people don’t play at all~
Isn't this sense of accomplishment directly reduced by half?Of course, if you don't want to bring a girl, you can also beat up the better girl opposite...
After all, the happiness of competitive games is often based on the pain of others, so——
Wouldn’t it be better if our games were easy to use, highly social, beautifully modeled, good looking, and players could get a sense of accomplishment?
Then remove some elements that affect the balance of the game. It is a good solution to configure the character attributes of the card. This part cannot be used for krypton gold.
I will give you the specific design plan later, and the current set of design drafts is also preserved, and you can take it out and use it again if you have a chance! "
The employees of the Starry Sky Interactive Entertainment moba project team are all senior game producers, so there is no need for Liu Dalang to say more about the next thing.
The original design draft can be kept for future use. Liu Dalang has great ambitions, either not to do it, or to make it to the extreme.
The only thing that satisfies him is the card configuration, which is a solution to replace runes and inscriptions, and it also increases the gameplay.
Each character has three skills, you can choose a summoner skill, a total of 4 sets of cards, each set of cards has four different buff cards.
Players can choose any 4 cards from the 5 decks to form an exclusive deck.
There are also 15 card upgrade points, which can upgrade 5 buff cards in the exclusive card group. From level 1 to level 5, you can freely upgrade and add points.
For example: after the ultimate move kills the target, 15% of life will be recovered. Every time this buff card is upgraded, the recovery will be increased by 1%, up to 5%.
Another example: After strengthening the general attack and hitting the enemy, the cooling time of a certain skill is reduced by 0.25 seconds. Every time you upgrade, you can reduce the cooling time by another 1 seconds.
There are five buff cards, each with a maximum level of 5, but there are only 15 free upgrade points, so there will be a choice between which one to upgrade.
This scheme of replacing runes and inscriptions does not even require any recharge, and even novice players have a set of default card sets that can be used.
At the same time, how to balance the contradiction between krypton gold players and ordinary players is also a top priority, but moba games can be played without krypton gold.
The impact of krypton gold itself on the fairness of moba games is not that great, and it does not mean that if you buy a good skin, you will definitely be able to beat the opponent.
In the pre-production process of the game, try to focus on simplicity and ease of use, and then cooperate with exquisite modeling and smooth hitting to attract users.
After reaching a certain scale, enrich the gameplay, develop new characters, increase the competitiveness of the game, and even break through traditional restrictions.
Breaking through the 2.5D limitation of moba games, making 3D moba while retaining the original 2.5D gameplay, of course, these are things to come.
If Xingkong Interactive Entertainment can't even beat the Penguin game, then what's the point of breaking through the limit?
Moreover, the mobile phone processors at this stage can't run that kind of game at all, even on a computer, and it will take a while to develop.
The games that can become popular are all good games, and they all have special skills, but not all good games are popular, and there are many good games that die halfway.
Just look at Unreal Contest, which is known as the best 3D "moba" game. How many players can't play it before its public beta~
Of course, there are many problems with Unreal Hegemony itself. In addition, the manufacturer gave up and switched to other games. It is reasonable for Unreal Hegemony to die.
After arranging the moba game project team, the employees of the other two project teams who were watching at the door hurriedly returned to their work.
The mechanism of the moba game itself is there, and the player stickiness is very high, but fps and racing games are different, especially fps games.
As we all know, shooting games are the online games with the lowest player stickiness. Coupled with the blessing of plug-ins and various artifacts, the player experience is very bad.
The same is true for racing games. How can a krypton gold car directly rub ordinary players who rely on technology on the ground?
"About fps games, we have to do traditional fps games. In addition to this, I will provide you with a new idea: battle royale."
Battle Royale?
The employees of the fps project team were a little confused, and the project team leader asked: "Is it similar to the king of survival? Isn't it online yet?"
"It's a bit similar, it can be called a tactical competitive shooting sandbox game:
Players collect various resources on the game map, and fight against other players in the ever-shrinking safe zone, so that they can survive to the end. "
Liu Dalang drew a simple map for the employees of the fps project team, and then explained it, and the latter immediately understood what it meant:
"The chairman is worthy of being the chairman!"
"But the development of this kind of game, is the mobile phone configuration a bit behind?"
"In the early stage, you can lower the picture quality resolution and game frame rate first. You don't need it to have a good experience, you just need to be able to play it."
Liu Dalang doesn't really want to choose a battle royale game, but he has to admit that battle royale games have become popular all over the world for a period of time.
It's a pity that the popularity quickly cools down, coupled with the proliferation of cheats, there are too many perspectives, self-aiming, tracking bullets, wall penetration, flying, invincibility, etc.
Later, Penguin got the copyright of the mobile game and made it a game for all.
Now that Liu Dalang provides experience, it is much easier to do than to develop.
As for cheating, due to the characteristics of fps games, such things cannot be banned at all. Fortunately, Liu Dalang still has [Technology Collection].
At that time, directly redeem an application security protection system from the [Technology Collection], any plug-in will not be able to escape the detection of the security system.
"About the racing game, I hope it can be more competitive and social at the same time. We must work hard on modeling!"
FPS shooting and racing games are the most difficult to control in terms of game balance, but the ultimate goal of Star Interactive Entertainment is not to make a profit in the early stage.
Cut off all the legendary weapons, sacred cars, etc., focus on competition, first attract a large number of players, and retain players.
Then, on the premise that it does not particularly affect the balance, gradually increase the functions of various types of krypton gold.
If it focuses on competition, it is definitely not as strong as Penguin in terms of profitability, but the significance of the existence of Star Interactive Entertainment is to expand the influence of Nebula Technology.
Through these games and Nebula applications, the influence of Nebula OS will be expanded, and Nebula technology products will be sold by the way.
At that time, in the name of games and productivity, game tablets, e-sports headsets, Spark game suits, etc. will be launched to harvest a wave of leeks.
Of course, in order to take care of krypton gold players, Liu Dalang will specially launch several heavy krypton games to meet the needs of krypton gold bosses while paying back their costs.
Don't worry about these things. If the hardware of Nebula Technology can't be developed, any games produced by Xingkong Interactive Entertainment will be just ordinary game manufacturers.
When the hardware technology of Nebula Technology develops, it will promote each other with Xingkong Interactive Entertainment, and its influence will definitely not be as simple as 1+1.
Moreover, the entertainment field that Star Interactive Entertainment wants to enter is not only the game field, but also short videos, film and television, and culture in the future.
After Liu Dalang arranged the three game project teams, he spent a lot of money to build servers and data storage centers for Star Interactive Entertainment.
The development of the game and the construction of the Starry Sky Interactive Entertainment Base will be carried out simultaneously, and they will be able to operate independently from Nebula Technology.
Nebula Technology itself is still focusing on hardware development, and will first break down the hardware market.
In the core production plant, Chang Gung chips have already been put into mass production, and the first batch of 200 million chips will be delivered to the official use soon.
In order to increase production capacity, Liu Dalang exchanged two D-class nano-SOC production lines from the [Technology Collection].
According to the existing production capacity of 3000/hour, it only takes one month to produce 200 million Chang Gung chips, and the speed is not bad.
The remaining funds were mainly invested in the construction of Xingyun branch, Xingyun counters and Dalang directly-operated stores, as well as publicity channels.
Although Xingyu doesn't need to hire a spokesperson in China, but there is no shortage of publicity.
Nebula Technology once again took out the TV commercials they are good at. This time it is not a brainwashing marketing, nor is it broadcast in third- and fourth-tier cities.
Instead, the promotional videos of Xingyu and Xinghuo were broadcast directly on the largest TV station in China, and the response was very good immediately.
Because the promotional videos of Xingyu and Xinghuo are of very high quality, they immediately stood out among a bunch of embarrassing toe-picking commercials.
Thanks to Hailong Yiming, You Xingshen, and Xiwu for their rewards!Thanks to Brother Yi, toto0000, Wang Dalulu, Sifan, Xiaoniu_Brother Zaihu, reader 1279314129155239936 for the monthly pass!
(End of this chapter)
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