There's really something wrong with this online game plan
Chapter 187 Liver Pain
Chapter 187 Liver Pain
"Dangerous Party" was a success.
It can be said to be a huge success.
This made the Greenlight project, which has not been very optimistic, gain a reputation all at once.
In particular, the Tianhu game platform also released an independent game after the success of "Dangerous Party".
I don't know if Tianhu was stimulated by watching the success of the first third-party game on the Vaporwave game platform.
It was the creator who saw the success of "Dangerous Gathering" and felt that the spring of domestic independent games and stand-alone games had come.
In short.
Immediately after this, the Tianhu game platform released an independent game, which is also pixel style.
And after the game is released.
Just when the creator of the game and the owner of Tianhu, Li Guangsheng, were all looking forward to the sales of the game.
But found...
The game sales curve has not moved at all.
a whole day.
Only a few hundred copies were sold.
Such a result immediately broke the mentality of Li Guangsheng and the game producer.
In the last three days, [-] copies of the game could not be sold.
Such a result, compared to the banner advertisement that Tianhu announced that its own game platform users exceeded one million a few days ago, is simply a joke.
Li Guangsheng was so angry that his liver hurt.
And some producers also noticed this, and posted a comparison of the two domestic game platforms that have recently been in the limelight to a forum where game producers hang out, and then sighed with emotion that the overseas market really has unlimited potential.
At first, some people agreed with such a statement.
But soon, someone jumped out to object.
Justified and convincing.
"Attributing all the success to overseas is obviously unfair to Linmu Studio. You can't just look at the overseas sales of "Dangerous Party", but the domestic sales also account for more than 40%, nearly half. Are these not domestic players?
In my opinion, a large part of the reason for the success of "Dangerous Gathering" is because of Linmu Studio. They don't have many online games, only two, and they have always been transparent on the Vaporwave game platform.
There is no such thing as a large-scale publicity on the platform. On the contrary, Greenlight has been promoting in turn, including the most prominent positions, which are reserved for the Greenlight project.
Then after the game was released, Lin Yao did not put the game on the shelves immediately, but put the game in the rank of "coming soon". Players who plan to vote for games of the same type are already much higher than Tianhu.
Linmu Studio uses the light of favor to cultivate and screen potential users, and then uses "coming soon" to make accurate recommendations. Just wait and see, when the game library of the Vaporwave game platform of Linmu Studio is enriched, the wish list system will also work hard. It's scary time.
Not to mention that the Vaporwave game platform of Linmu Studio is also a few blocks away from Tianhu in the game introduction. It is very clear what is the attraction of the game. The first introduction picture is rushing to let players pay for the game.
On the other hand, Tianhu, I am not saying that they may not want to get involved in the independent game and stand-alone game industry. The Tianhu game platform has nearly [-] online games. Such a huge lineup of online games has brought substantial games to their game platform. libraries and users.
But have you ever thought about it?On a game platform where the homepage is full of online games and the recommendations are all online games, how can it be possible to screen out potential users of independent games and stand-alone games?
I paid special attention to it. Just the day before the release of the independent game on the Tianhu game platform, the big banner of the Tianhu game platform was still promoting their MMO online game. It was not until the game was about to be released the next day. An advertisement was hurriedly changed on the homepage.
This approach fulfilled the original promise of Tianhu, but will it really allow users of their game platform to click in and take a look?impossible?Anyway, I wouldn't even look at it, because it used to be full of advertisements for online games!
And Tianhu's game introduction page is even more disastrous. Just talking about the review system, it actually shows selected reviews. Their online games are all well received. I don't know how to complain about this fake.
You know, even "Breakout" under Linmu Studio has been criticized, saying that Nima's out-of-the-box delivery rate is too low, and Geneva will refund the money!
These real reviews are not good for Linmu Studio, but they will make players believe in the reviews.
This is also the most important.
After all, Lin Yao won't even delete her own game reviews, which means that players can choose to trust the reviews.
They are cautious, not hesitate to give up using the platform to attract traffic to their own online games, but also to put the Greenlight Project in the most prominent position, and every step of the way in the future is to screen the user base for the Greenlight Project game.
And Tianhu is like giving alms, arrogantly thinking that he can attract people by hanging an advertisement.
such a contrast.
It's no wonder that a good game released on the Vaporwave game platform doesn't succeed!
However, if you release a game on the Tianhu game platform, you may not be able to sell the game, it depends on God's will!
got it?
This is not a problem of overseas markets, but a problem of platforms! "
The player's reply was very long.
But it has generally been recognized by the producers.
Because thinking carefully about the operations of the two game platforms since their announcement, it seems to be the case.
Although the Tianhu game platform is very powerful, it has always said how many users it has.
But for independent games and stand-alone games, it is useful.
On the contrary, Linmu Studio didn't say a word, but in the end it was really thinking about them.
In fact, the producer of "Dangerous Gathering" will know that she has already thanked Lin Mu Studio and Lin Yao for the third time, and it is not a polite one. According to the disclosed settings, Lin Mu Studio paid for it. , and even provided some level design ideas.
Coupled with the dedication of Linmu Studio on the game platform...
Everyone has a steelyard in their hearts.
Although the Tiantianhu game platform was very high-profile a few days ago, it announced that there will be more favorable policies for third-party games in the future, and how many breakthroughs the platform users have made.
But it's useless.
The comparison of game sales is too strong now.
the next day.
Just when some players were discussing the contrasting situation between the two largest game platforms in China.
A small game media suddenly published an article detailing the differences between the two game platforms, and largely quoted the reply from the producer on the forum.
And that producer also became a co-author.
As soon as this report comes out.
Many producers who originally planned to release games on the Tianhu game platform have given up, and they are still planning to participate in the Greenlight project of Linmu Studio...
no way.
As mentioned earlier, everyone has a steelyard in their hearts.
Even if it was asked by too many people.
Linmu Studio issued a special announcement, saying that free participation in the Greenlight Project is not open for the time being.
These producers are also willing to wait.
Because... if you go to Tianhu, you won't be able to participate in the Greenlight Project.
Take a closer look at the games released by the two gaming platforms recently.
It's better to join the Greenlight program...
And see this situation.
Li Guangsheng's liver hurt even more...
(End of this chapter)
"Dangerous Party" was a success.
It can be said to be a huge success.
This made the Greenlight project, which has not been very optimistic, gain a reputation all at once.
In particular, the Tianhu game platform also released an independent game after the success of "Dangerous Party".
I don't know if Tianhu was stimulated by watching the success of the first third-party game on the Vaporwave game platform.
It was the creator who saw the success of "Dangerous Gathering" and felt that the spring of domestic independent games and stand-alone games had come.
In short.
Immediately after this, the Tianhu game platform released an independent game, which is also pixel style.
And after the game is released.
Just when the creator of the game and the owner of Tianhu, Li Guangsheng, were all looking forward to the sales of the game.
But found...
The game sales curve has not moved at all.
a whole day.
Only a few hundred copies were sold.
Such a result immediately broke the mentality of Li Guangsheng and the game producer.
In the last three days, [-] copies of the game could not be sold.
Such a result, compared to the banner advertisement that Tianhu announced that its own game platform users exceeded one million a few days ago, is simply a joke.
Li Guangsheng was so angry that his liver hurt.
And some producers also noticed this, and posted a comparison of the two domestic game platforms that have recently been in the limelight to a forum where game producers hang out, and then sighed with emotion that the overseas market really has unlimited potential.
At first, some people agreed with such a statement.
But soon, someone jumped out to object.
Justified and convincing.
"Attributing all the success to overseas is obviously unfair to Linmu Studio. You can't just look at the overseas sales of "Dangerous Party", but the domestic sales also account for more than 40%, nearly half. Are these not domestic players?
In my opinion, a large part of the reason for the success of "Dangerous Gathering" is because of Linmu Studio. They don't have many online games, only two, and they have always been transparent on the Vaporwave game platform.
There is no such thing as a large-scale publicity on the platform. On the contrary, Greenlight has been promoting in turn, including the most prominent positions, which are reserved for the Greenlight project.
Then after the game was released, Lin Yao did not put the game on the shelves immediately, but put the game in the rank of "coming soon". Players who plan to vote for games of the same type are already much higher than Tianhu.
Linmu Studio uses the light of favor to cultivate and screen potential users, and then uses "coming soon" to make accurate recommendations. Just wait and see, when the game library of the Vaporwave game platform of Linmu Studio is enriched, the wish list system will also work hard. It's scary time.
Not to mention that the Vaporwave game platform of Linmu Studio is also a few blocks away from Tianhu in the game introduction. It is very clear what is the attraction of the game. The first introduction picture is rushing to let players pay for the game.
On the other hand, Tianhu, I am not saying that they may not want to get involved in the independent game and stand-alone game industry. The Tianhu game platform has nearly [-] online games. Such a huge lineup of online games has brought substantial games to their game platform. libraries and users.
But have you ever thought about it?On a game platform where the homepage is full of online games and the recommendations are all online games, how can it be possible to screen out potential users of independent games and stand-alone games?
I paid special attention to it. Just the day before the release of the independent game on the Tianhu game platform, the big banner of the Tianhu game platform was still promoting their MMO online game. It was not until the game was about to be released the next day. An advertisement was hurriedly changed on the homepage.
This approach fulfilled the original promise of Tianhu, but will it really allow users of their game platform to click in and take a look?impossible?Anyway, I wouldn't even look at it, because it used to be full of advertisements for online games!
And Tianhu's game introduction page is even more disastrous. Just talking about the review system, it actually shows selected reviews. Their online games are all well received. I don't know how to complain about this fake.
You know, even "Breakout" under Linmu Studio has been criticized, saying that Nima's out-of-the-box delivery rate is too low, and Geneva will refund the money!
These real reviews are not good for Linmu Studio, but they will make players believe in the reviews.
This is also the most important.
After all, Lin Yao won't even delete her own game reviews, which means that players can choose to trust the reviews.
They are cautious, not hesitate to give up using the platform to attract traffic to their own online games, but also to put the Greenlight Project in the most prominent position, and every step of the way in the future is to screen the user base for the Greenlight Project game.
And Tianhu is like giving alms, arrogantly thinking that he can attract people by hanging an advertisement.
such a contrast.
It's no wonder that a good game released on the Vaporwave game platform doesn't succeed!
However, if you release a game on the Tianhu game platform, you may not be able to sell the game, it depends on God's will!
got it?
This is not a problem of overseas markets, but a problem of platforms! "
The player's reply was very long.
But it has generally been recognized by the producers.
Because thinking carefully about the operations of the two game platforms since their announcement, it seems to be the case.
Although the Tianhu game platform is very powerful, it has always said how many users it has.
But for independent games and stand-alone games, it is useful.
On the contrary, Linmu Studio didn't say a word, but in the end it was really thinking about them.
In fact, the producer of "Dangerous Gathering" will know that she has already thanked Lin Mu Studio and Lin Yao for the third time, and it is not a polite one. According to the disclosed settings, Lin Mu Studio paid for it. , and even provided some level design ideas.
Coupled with the dedication of Linmu Studio on the game platform...
Everyone has a steelyard in their hearts.
Although the Tiantianhu game platform was very high-profile a few days ago, it announced that there will be more favorable policies for third-party games in the future, and how many breakthroughs the platform users have made.
But it's useless.
The comparison of game sales is too strong now.
the next day.
Just when some players were discussing the contrasting situation between the two largest game platforms in China.
A small game media suddenly published an article detailing the differences between the two game platforms, and largely quoted the reply from the producer on the forum.
And that producer also became a co-author.
As soon as this report comes out.
Many producers who originally planned to release games on the Tianhu game platform have given up, and they are still planning to participate in the Greenlight project of Linmu Studio...
no way.
As mentioned earlier, everyone has a steelyard in their hearts.
Even if it was asked by too many people.
Linmu Studio issued a special announcement, saying that free participation in the Greenlight Project is not open for the time being.
These producers are also willing to wait.
Because... if you go to Tianhu, you won't be able to participate in the Greenlight Project.
Take a closer look at the games released by the two gaming platforms recently.
It's better to join the Greenlight program...
And see this situation.
Li Guangsheng's liver hurt even more...
(End of this chapter)
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