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Chapter 84 Investment Miracle
Chapter 84 Investment Miracle
"Wulin Picture Scroll: The Light of Domestic Games!" "
"Top ST game sales weekly list, is this a domestic game? "
"Top Secret!The shareholding structure of Feizhou Studio was exposed, the craziest investment in history! "
The following week became a carnival moment for all players in Xia Kingdom.
When everyone gave up any hope for the domestic manufacturers who only changed their skins to force Krypton to copycats, a domestic game called "Wulin Painting Scroll" entered the public's field of vision and spread rapidly.
As an independent stand-alone game with no publicity, a single platform, traditional purchase fees, and a price as high as nearly 70 yuan, it is an independent stand-alone game developed by a few college students in their spare time. Anyone who has a little understanding of the domestic market will feel that this is simply going to hit the street. The factors are all accounted for.
Low-cost, amateur production by a few college students, regardless of the playability of the game, the graphics will definitely not be much better.
And this kind of typical small studio obviously doesn't have the funds to publicize and hype, the smell of wine is afraid of deep alleys, not to mention that in this impetuous Internet age, you still want to be famous without publicity?What about trouble?
In addition, a martial arts stand-alone game?Isn't this thing so lonely that it can't even be considered a sunset industry?The routine they stopped playing ten years ago.
Still charge to buy?Hasn't this been replaced by better prop charges and advertising charges?
What is the domestic environment?Is there still room for genuine fees?Dare to sell 68?What about you as a foreign 3A masterpiece?This will crack the pirated version for you in no minutes?
However, it is such a game that everyone will not be optimistic about, and it will be on the street. The results achieved within a week of being on the shelves have made countless people in the industry scratch their heads and call it impossible and unbelievable.
The ST game platform was launched, and the sales volume directly exceeded [-] on the first day.
After that, the daily sales volume was more than 30 to [-], and the sales volume in the first week exceeded [-], directly reaching the top of the ST platform's weekly sales list.
The long-term change of skins to make money obviously made many manufacturers ignore the power of a phenomenon-level game that is really made with heart.
It is not easy to determine whether the status quo of domestic games is right or wrong. The poor awareness of payment has actually been criticized for countless years, and it is not limited to the game industry.
However, someone in the game industry has come up with a solution that polarizes praise and criticism-props charging.
Aren’t you unwilling to spend money to buy games for free? No problem, the game is free for you to play, and the charges are placed on more obscure items that actually destroy the balance and experience of the game.
It is such a pioneering work that directly opened the door to a new world for all game manufacturers. Various free games have sprung up, and a variety of variants have been derived from simple item charges.
Forced krypton routines, marketing activities, and even games that directly draw cards and open boxes...there are countless.
In the end, the manufacturers found that it was much easier than trying to make a good game. Making a good game is difficult, costly, and risky.
But it’s different to be a garbage game. No matter how bad it is, there will be people cheering on it due to the huge population base in the country. Anyway, everyone is equally bad, so I’ll ask you if you want to play it or not.
And why make a game from scratch?
Change the character map, change the background setting, change the magic directly to the Three Kingdoms, change the Three Kingdoms to martial arts, a few new games will come out, and you can cut a lot of leeks.
These are the choices of the environment, human nature and capital, and the players have not made any powerful voices and actions. Over time, the quality of domestic games has naturally become more and more inferior and perfunctory.
Of course, this is only one of the more one-sided reasons, and there is no need to go into details.
Domestic game manufacturers who are used to this kind of atmosphere and business methods have not noticed that the awareness of paying for games has gradually increased in recent years. Domestic aversion to shoddy games and the urgent demand for good games, especially domestically produced games, are increasing day by day.
The hope and appeal for "domestic games" has never been cut off, and it has intensified.
The "Martial Arts Scroll" at this moment undoubtedly caused a collective "backlash" among players. While satisfying many people's expectations for domestic games, it also became a ray of dawn, completely detonating their enthusiasm.
A large number of people took the initiative to promote, and they easily broke the circle without much publicity from Hongbo.
As for piracy, it's outrageous to say, but it really happened. Several mainstream game piracy websites in China even claimed to support domestic production without cracking. I don't know whether it is ironic or what.
As a result, in just one week, a miracle of 30 sales of "Wulin Picture Scroll" was created.
This is not a small amount. You must know that the price of "Wulin Picture Scroll" is a full 68 yuan, and 30 copies means that this game has raked in 2000 million yuan in this week.
Of course, this is a figure that does not include taxes and platform commissions. It must be lower in reality, but it is also extremely terrifying.
You must know that this is the first week. Although the follow-up sales will level off after the initial explosion, it is definitely no problem to double it. This means that the sales of this game alone may reach hundreds of millions.
And how much is the investment in this game?
The registered capital of the entire Feizhou Studio is only 50!
Someone investigated the equity structure of this studio, and found that the entire studio was established less than a month ago, and all funds were only 50 from an unknown company named Xinghai Venture Capital.
The main creative team accounted for 30.00% of the shares, and Xinghai Ventures took a full 70.00%!
In other words, Xinghai Ventures made a profit of at least tens of millions with a capital of 50 this time.
An investment income of [-]% is simply an investment myth!
Therefore, the listing of "Wulin Painting Scroll" not only caused an earthquake in the domestic game circle, but also caused a sensation in the financial investment circle.
Some were amazed and admired, some were curious and envious.
Some people think that Xinghai Ventures has a precise vision and must be a master, and some people think sourly that Xinghai Ventures is just pure luck, shit luck bumped into an explosive phenomenon-level game.
All beings are different.
But in common, countless people set their sights on Feizhou Studio, and whether it was because of curiosity or thoughts about the equity of Feizhou Studio, in the end their eyes all focused on the real controller behind the studio - Xinghai Venture Capital .
However, the thread stops here.
This company that created an investment miracle turned out to be just a little-known small company, and it was even established not long before investing in Feizhou Studio.
The boss doesn't seem to be a well-known figure in the financial circle, and he has never heard of it except that he is called Xia Xu.
As a last resort, these people can only contact through the Feizhou studio, and they almost blow up the phone with various business and acquisitions.
(End of this chapter)
"Wulin Picture Scroll: The Light of Domestic Games!" "
"Top ST game sales weekly list, is this a domestic game? "
"Top Secret!The shareholding structure of Feizhou Studio was exposed, the craziest investment in history! "
The following week became a carnival moment for all players in Xia Kingdom.
When everyone gave up any hope for the domestic manufacturers who only changed their skins to force Krypton to copycats, a domestic game called "Wulin Painting Scroll" entered the public's field of vision and spread rapidly.
As an independent stand-alone game with no publicity, a single platform, traditional purchase fees, and a price as high as nearly 70 yuan, it is an independent stand-alone game developed by a few college students in their spare time. Anyone who has a little understanding of the domestic market will feel that this is simply going to hit the street. The factors are all accounted for.
Low-cost, amateur production by a few college students, regardless of the playability of the game, the graphics will definitely not be much better.
And this kind of typical small studio obviously doesn't have the funds to publicize and hype, the smell of wine is afraid of deep alleys, not to mention that in this impetuous Internet age, you still want to be famous without publicity?What about trouble?
In addition, a martial arts stand-alone game?Isn't this thing so lonely that it can't even be considered a sunset industry?The routine they stopped playing ten years ago.
Still charge to buy?Hasn't this been replaced by better prop charges and advertising charges?
What is the domestic environment?Is there still room for genuine fees?Dare to sell 68?What about you as a foreign 3A masterpiece?This will crack the pirated version for you in no minutes?
However, it is such a game that everyone will not be optimistic about, and it will be on the street. The results achieved within a week of being on the shelves have made countless people in the industry scratch their heads and call it impossible and unbelievable.
The ST game platform was launched, and the sales volume directly exceeded [-] on the first day.
After that, the daily sales volume was more than 30 to [-], and the sales volume in the first week exceeded [-], directly reaching the top of the ST platform's weekly sales list.
The long-term change of skins to make money obviously made many manufacturers ignore the power of a phenomenon-level game that is really made with heart.
It is not easy to determine whether the status quo of domestic games is right or wrong. The poor awareness of payment has actually been criticized for countless years, and it is not limited to the game industry.
However, someone in the game industry has come up with a solution that polarizes praise and criticism-props charging.
Aren’t you unwilling to spend money to buy games for free? No problem, the game is free for you to play, and the charges are placed on more obscure items that actually destroy the balance and experience of the game.
It is such a pioneering work that directly opened the door to a new world for all game manufacturers. Various free games have sprung up, and a variety of variants have been derived from simple item charges.
Forced krypton routines, marketing activities, and even games that directly draw cards and open boxes...there are countless.
In the end, the manufacturers found that it was much easier than trying to make a good game. Making a good game is difficult, costly, and risky.
But it’s different to be a garbage game. No matter how bad it is, there will be people cheering on it due to the huge population base in the country. Anyway, everyone is equally bad, so I’ll ask you if you want to play it or not.
And why make a game from scratch?
Change the character map, change the background setting, change the magic directly to the Three Kingdoms, change the Three Kingdoms to martial arts, a few new games will come out, and you can cut a lot of leeks.
These are the choices of the environment, human nature and capital, and the players have not made any powerful voices and actions. Over time, the quality of domestic games has naturally become more and more inferior and perfunctory.
Of course, this is only one of the more one-sided reasons, and there is no need to go into details.
Domestic game manufacturers who are used to this kind of atmosphere and business methods have not noticed that the awareness of paying for games has gradually increased in recent years. Domestic aversion to shoddy games and the urgent demand for good games, especially domestically produced games, are increasing day by day.
The hope and appeal for "domestic games" has never been cut off, and it has intensified.
The "Martial Arts Scroll" at this moment undoubtedly caused a collective "backlash" among players. While satisfying many people's expectations for domestic games, it also became a ray of dawn, completely detonating their enthusiasm.
A large number of people took the initiative to promote, and they easily broke the circle without much publicity from Hongbo.
As for piracy, it's outrageous to say, but it really happened. Several mainstream game piracy websites in China even claimed to support domestic production without cracking. I don't know whether it is ironic or what.
As a result, in just one week, a miracle of 30 sales of "Wulin Picture Scroll" was created.
This is not a small amount. You must know that the price of "Wulin Picture Scroll" is a full 68 yuan, and 30 copies means that this game has raked in 2000 million yuan in this week.
Of course, this is a figure that does not include taxes and platform commissions. It must be lower in reality, but it is also extremely terrifying.
You must know that this is the first week. Although the follow-up sales will level off after the initial explosion, it is definitely no problem to double it. This means that the sales of this game alone may reach hundreds of millions.
And how much is the investment in this game?
The registered capital of the entire Feizhou Studio is only 50!
Someone investigated the equity structure of this studio, and found that the entire studio was established less than a month ago, and all funds were only 50 from an unknown company named Xinghai Venture Capital.
The main creative team accounted for 30.00% of the shares, and Xinghai Ventures took a full 70.00%!
In other words, Xinghai Ventures made a profit of at least tens of millions with a capital of 50 this time.
An investment income of [-]% is simply an investment myth!
Therefore, the listing of "Wulin Painting Scroll" not only caused an earthquake in the domestic game circle, but also caused a sensation in the financial investment circle.
Some were amazed and admired, some were curious and envious.
Some people think that Xinghai Ventures has a precise vision and must be a master, and some people think sourly that Xinghai Ventures is just pure luck, shit luck bumped into an explosive phenomenon-level game.
All beings are different.
But in common, countless people set their sights on Feizhou Studio, and whether it was because of curiosity or thoughts about the equity of Feizhou Studio, in the end their eyes all focused on the real controller behind the studio - Xinghai Venture Capital .
However, the thread stops here.
This company that created an investment miracle turned out to be just a little-known small company, and it was even established not long before investing in Feizhou Studio.
The boss doesn't seem to be a well-known figure in the financial circle, and he has never heard of it except that he is called Xia Xu.
As a last resort, these people can only contact through the Feizhou studio, and they almost blow up the phone with various business and acquisitions.
(End of this chapter)
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