Take control of thunder and lightning from Hogwarts
Chapter 518 Ending (seeking monthly ticket recommendation ticket)
Chapter 518 Ending (seeking monthly ticket recommendation ticket)
"Okay." Andre also knew the value of Claremont's memories, and immediately nodded in response, "Then we are here to help Newt take care of those magical animals. Don't force yourself, getting those memories is even more important to us." important."
"Don't worry, I got all the information I need from Claremont, and I'll hurry back this time." Anduin didn't talk nonsense to them, opened the window and flew out.
It really didn't take much time to leave Anduin this trip, and it took just over half an hour to return from the outside world.
And the harvest of this trip is not insignificant. Claremont specially placed a pensieve in his secret room, and Anduin filled two boxes full of the "thread of memory" he extracted from it.
However, due to time constraints, he did not check them one by one, but put them away first.
At the same time, in addition to these memories in the secret room of Claremont's house, Anduin also found a large number of ledgers, which recorded a large number of magical animal transaction records. Although these ledgers are not as valuable as those memories, they are also very precious materials.
It can be seen from this that Claremont can be regarded as an old bastard, and he has to be prepared for everything. If the Silver Spear really falls one day, this old guy might be the first to turn his back.
After running this trip, Anduin found that Newt, Hagrid and others still failed to complete the reception of magical animals. After all, there are too many magical animals in the park, especially those high-risk magical animals. It takes a lot of time to pull one.
After discovering this situation, Anduin, Andre and the others thought that they couldn't wait any longer, and they had to hurry up and take down the other two parks first.
So they decided to split into two groups, let Newt and Hagrid stay here to deal with magical animals, and arranged for 3 Aurors to watch the sleeping wizards.
The rest re-entered Anduin's suitcase, and he led the attack on the other two parks.
Although in this way, counting Newt and the three Aurors, there were four fewer attackers, but experts such as Andre, Amelia, Moody, Scrimgeour, etc. could all be on their own.
After they experienced a practice of standardized tactical actions, they were fully able to shoulder the heavy responsibility of controlling a wizard's dormitory alone, not to mention that now that Shalltear has also returned to the team, she can also contribute again now.
The attacks on the other two parks were equally uneventful.
Although Anduin used an external infiltration method different from that of Park No. [-] when launching raids on these two parks, he was able to do so when he broke through the outer barrier due to the collection of sufficient information from the core hub of Park No. [-]. It is so silent that it will not alarm the enemies inside.
Therefore, these two actions are basically equivalent to re-enacting the plot of Park No. [-] twice.
First, Anduin directly skipped the outer patrols and sneaked into the interior, and then released 7 attack teams covered with disillusionment spells to take down the patrols and night shift medical wizards, and then followed the same pattern to break through the doors and control the residential dormitories. Finally, Anduin Duin solved the peripheral patrol wizard.
Of course, there are also reasons for the high degree of homogeneity in the internal layout of these parks.
These two parks are basically the same as the No. [-] park in terms of protection, personnel allocation, and internal architectural layout.
The two raids didn't take more than 3 hours in total, and it didn't even light up after completing the mission.
This is the benefit of standardizing tactics and detailing procedures. To be honest, Anduin's set of operations also opened the eyes of all Aurors.
Even Andre, who had experienced many battles, was amazed at this so-called 'standardized tactics'. It was the first time he had experienced such a large-scale armed operation, and it was also the first time he had completed an attack mission so easily.
In the entire "Concentric Circles" project, dozens of wizards who participated in the operation were in different countries, but in just one day of training, they completed this task in an extremely tacit understanding, just like ten fingers in one pair of hands. Quite a daunting task.
So far, the most critical raid plan of the 'Concentric Circle' operation has been completed, and it didn't take long for the preliminary statistics on these three parks to come out.
So far, the Concentric Circle Project has captured 528 people, including 273 wizards, 255 Muggles, and a total of 1231 magical animals, including 227 high-risk magical animals above XXXX level, and 14 dragons alone.
To be honest, Newt, Amelia, Andre and other old people who are used to seeing big scenes were shocked by such a large number of people and magical animals.
And this is actually not the maximum capacity that these three parks can carry. In fact, the interior of the three breeding bases is not completely filled. Park No. [-] has the largest population and number of magical animals, and less than one-third of the vacant area .
The other park in West Germany is only slightly more than half full. Although the park in East Germany is relatively full, because it is the base with the smallest area, the absolute value is still the smallest.
If all three parks are filled, the number of magical animals is estimated to exceed 2000.
So after laying down the three parks, the real trouble, or the tedious work, has just begun.
These wizards and Muggles are easy to deal with, just use the levitation spell to control them and put them into Anduin's suitcase, and then transfer them to the huge underground warehouse.
During the period, as long as people are sent to manage them well and ensure that food and daily necessities are distributed, no one will die.
So after successfully capturing these three breeding bases, Anduin non-stop stuffed all the captives into suitcases, and transported them to the underground warehouse together with daily necessities, food, drinking water and other materials.
Then put away the disappearing cabinet in the warehouse, and then temporarily modified the Floo network circuit of the fireplace in the warehouse to connect it to a safe house provided by Andre, so that it would be impossible to enter and exit the warehouse in the future. Need to go through the disappearing cabinet.
At the same time, the selection of people to take care of these captives is also a top priority.
First of all, the caretaker can't be the kind of guy who is full of the heart of the Virgin. If he is a little soft-hearted when facing these civilian wizards, it is easy to have uncontrollable scenes. If these wizards unite to make trouble, they must be suppressed by thunder.
In this regard, Anduin's first choice is Moody, this guy usually doesn't give a good face to strangers, let alone a bunch of silver spear accomplices.
So he arranged for Moody to be the head of the stronghold, and let the 9 experienced strikers and 6 relatively calm British Aurors take care of these people.
At the same time, Anduin also specially told them to be cautious in their words and deeds, to put themselves into the identity of the silver spear, not to be too polite when dealing with these wizards and Muggles, and to perform a full set of acting, for which Anduin also specially gave Their masks were equipped with voice-changing plug-ins to prevent their identities from being recognized in the future.
Moody also readily accepted this arrangement, but when he saw Moody accepting this errand with a grim smile, Anduin was a little worried.
This caused Anduin to specifically remind Moody not to kill anyone. He was really afraid that Moody would be in a bad mood, or when he was in a good mood, he would excitedly kill someone to sacrifice the flag.
After arranging the things in the warehouse base, Anduin put all his energy on dealing with these magical animals in the breeding park.
In fact, the real troubles were those magical animals. Before Newt arrived, he had never thought that there would be so many magical animals that needed to be housed. Food, medicine and other materials were fully prepared because of Anduin's instructions in advance.
But his super-large suitcase can't accommodate so many magical animals at once, not to mention that besides the huge number of these magical animals, there are also many types, including flying ones, land ones, and many more. Aquatic magical animals.
This also caused the progress of transferring these magical animals to be slow, but they couldn't directly place these magical animals in the park. After all, this is the enemy's territory. It's big.
So Newt could only bite the bullet and dragged his old bones back and forth between the UK and Germany without sleep.
However, Anduin calculated that even so, it would take at least 3 days to clear all the magical animals in the park.
In this regard, everyone has no better solution. Fortunately, Anduin just got a pair of disappearing cabinets. With this equipment, it is relatively easy to go back and forth between the two countries. At least you don’t have to go through it every time. The tormented movement of Portkeys.
He first asked Newt to return to England with a disappearing cabinet and the first batch of magical animal portkeys. After Newt settled the magical animals there, he returned to Germany directly through the disappearing cabinet.
The next thing to do is the continuous shipment of each park.
You must know that their time is very tight, and Anduin knows that the disappearance of Claremont and others will soon arouse the suspicion of the club.
At the same time, due to the recent serious drop in smuggled cargo volume, the Silver Spear has already begun to use magical animals in the park to supplement it. In a few days, it will be time for transshipment. At that time, there will definitely be silver spears from the club that will contact the park. It will be very easy then. It will expose the inside and outside of the park.
Apart from speeding up the transfer, Anduin has no other better way. After all, he is not a god, so he can't conjure up hundreds of people out of thin air.
Fortunately, they have Newt's space suitcase and Anduin's disappearing cabinet in their hands at this time, which greatly speeds up the transportation efficiency.
In addition, Anduin, Hagrid, Newt, Professor Kettleburn and others personally took action to suppress those high-risk magical animals, and the rest of the Aurors, including Shalltear who had just returned to the team, and non-human creatures such as Hogg and Thor All are counted, and all the horsepower is fully turned on, which makes the whole transportation process not have too many twists and turns.
(End of this chapter)
"Okay." Andre also knew the value of Claremont's memories, and immediately nodded in response, "Then we are here to help Newt take care of those magical animals. Don't force yourself, getting those memories is even more important to us." important."
"Don't worry, I got all the information I need from Claremont, and I'll hurry back this time." Anduin didn't talk nonsense to them, opened the window and flew out.
It really didn't take much time to leave Anduin this trip, and it took just over half an hour to return from the outside world.
And the harvest of this trip is not insignificant. Claremont specially placed a pensieve in his secret room, and Anduin filled two boxes full of the "thread of memory" he extracted from it.
However, due to time constraints, he did not check them one by one, but put them away first.
At the same time, in addition to these memories in the secret room of Claremont's house, Anduin also found a large number of ledgers, which recorded a large number of magical animal transaction records. Although these ledgers are not as valuable as those memories, they are also very precious materials.
It can be seen from this that Claremont can be regarded as an old bastard, and he has to be prepared for everything. If the Silver Spear really falls one day, this old guy might be the first to turn his back.
After running this trip, Anduin found that Newt, Hagrid and others still failed to complete the reception of magical animals. After all, there are too many magical animals in the park, especially those high-risk magical animals. It takes a lot of time to pull one.
After discovering this situation, Anduin, Andre and the others thought that they couldn't wait any longer, and they had to hurry up and take down the other two parks first.
So they decided to split into two groups, let Newt and Hagrid stay here to deal with magical animals, and arranged for 3 Aurors to watch the sleeping wizards.
The rest re-entered Anduin's suitcase, and he led the attack on the other two parks.
Although in this way, counting Newt and the three Aurors, there were four fewer attackers, but experts such as Andre, Amelia, Moody, Scrimgeour, etc. could all be on their own.
After they experienced a practice of standardized tactical actions, they were fully able to shoulder the heavy responsibility of controlling a wizard's dormitory alone, not to mention that now that Shalltear has also returned to the team, she can also contribute again now.
The attacks on the other two parks were equally uneventful.
Although Anduin used an external infiltration method different from that of Park No. [-] when launching raids on these two parks, he was able to do so when he broke through the outer barrier due to the collection of sufficient information from the core hub of Park No. [-]. It is so silent that it will not alarm the enemies inside.
Therefore, these two actions are basically equivalent to re-enacting the plot of Park No. [-] twice.
First, Anduin directly skipped the outer patrols and sneaked into the interior, and then released 7 attack teams covered with disillusionment spells to take down the patrols and night shift medical wizards, and then followed the same pattern to break through the doors and control the residential dormitories. Finally, Anduin Duin solved the peripheral patrol wizard.
Of course, there are also reasons for the high degree of homogeneity in the internal layout of these parks.
These two parks are basically the same as the No. [-] park in terms of protection, personnel allocation, and internal architectural layout.
The two raids didn't take more than 3 hours in total, and it didn't even light up after completing the mission.
This is the benefit of standardizing tactics and detailing procedures. To be honest, Anduin's set of operations also opened the eyes of all Aurors.
Even Andre, who had experienced many battles, was amazed at this so-called 'standardized tactics'. It was the first time he had experienced such a large-scale armed operation, and it was also the first time he had completed an attack mission so easily.
In the entire "Concentric Circles" project, dozens of wizards who participated in the operation were in different countries, but in just one day of training, they completed this task in an extremely tacit understanding, just like ten fingers in one pair of hands. Quite a daunting task.
So far, the most critical raid plan of the 'Concentric Circle' operation has been completed, and it didn't take long for the preliminary statistics on these three parks to come out.
So far, the Concentric Circle Project has captured 528 people, including 273 wizards, 255 Muggles, and a total of 1231 magical animals, including 227 high-risk magical animals above XXXX level, and 14 dragons alone.
To be honest, Newt, Amelia, Andre and other old people who are used to seeing big scenes were shocked by such a large number of people and magical animals.
And this is actually not the maximum capacity that these three parks can carry. In fact, the interior of the three breeding bases is not completely filled. Park No. [-] has the largest population and number of magical animals, and less than one-third of the vacant area .
The other park in West Germany is only slightly more than half full. Although the park in East Germany is relatively full, because it is the base with the smallest area, the absolute value is still the smallest.
If all three parks are filled, the number of magical animals is estimated to exceed 2000.
So after laying down the three parks, the real trouble, or the tedious work, has just begun.
These wizards and Muggles are easy to deal with, just use the levitation spell to control them and put them into Anduin's suitcase, and then transfer them to the huge underground warehouse.
During the period, as long as people are sent to manage them well and ensure that food and daily necessities are distributed, no one will die.
So after successfully capturing these three breeding bases, Anduin non-stop stuffed all the captives into suitcases, and transported them to the underground warehouse together with daily necessities, food, drinking water and other materials.
Then put away the disappearing cabinet in the warehouse, and then temporarily modified the Floo network circuit of the fireplace in the warehouse to connect it to a safe house provided by Andre, so that it would be impossible to enter and exit the warehouse in the future. Need to go through the disappearing cabinet.
At the same time, the selection of people to take care of these captives is also a top priority.
First of all, the caretaker can't be the kind of guy who is full of the heart of the Virgin. If he is a little soft-hearted when facing these civilian wizards, it is easy to have uncontrollable scenes. If these wizards unite to make trouble, they must be suppressed by thunder.
In this regard, Anduin's first choice is Moody, this guy usually doesn't give a good face to strangers, let alone a bunch of silver spear accomplices.
So he arranged for Moody to be the head of the stronghold, and let the 9 experienced strikers and 6 relatively calm British Aurors take care of these people.
At the same time, Anduin also specially told them to be cautious in their words and deeds, to put themselves into the identity of the silver spear, not to be too polite when dealing with these wizards and Muggles, and to perform a full set of acting, for which Anduin also specially gave Their masks were equipped with voice-changing plug-ins to prevent their identities from being recognized in the future.
Moody also readily accepted this arrangement, but when he saw Moody accepting this errand with a grim smile, Anduin was a little worried.
This caused Anduin to specifically remind Moody not to kill anyone. He was really afraid that Moody would be in a bad mood, or when he was in a good mood, he would excitedly kill someone to sacrifice the flag.
After arranging the things in the warehouse base, Anduin put all his energy on dealing with these magical animals in the breeding park.
In fact, the real troubles were those magical animals. Before Newt arrived, he had never thought that there would be so many magical animals that needed to be housed. Food, medicine and other materials were fully prepared because of Anduin's instructions in advance.
But his super-large suitcase can't accommodate so many magical animals at once, not to mention that besides the huge number of these magical animals, there are also many types, including flying ones, land ones, and many more. Aquatic magical animals.
This also caused the progress of transferring these magical animals to be slow, but they couldn't directly place these magical animals in the park. After all, this is the enemy's territory. It's big.
So Newt could only bite the bullet and dragged his old bones back and forth between the UK and Germany without sleep.
However, Anduin calculated that even so, it would take at least 3 days to clear all the magical animals in the park.
In this regard, everyone has no better solution. Fortunately, Anduin just got a pair of disappearing cabinets. With this equipment, it is relatively easy to go back and forth between the two countries. At least you don’t have to go through it every time. The tormented movement of Portkeys.
He first asked Newt to return to England with a disappearing cabinet and the first batch of magical animal portkeys. After Newt settled the magical animals there, he returned to Germany directly through the disappearing cabinet.
The next thing to do is the continuous shipment of each park.
You must know that their time is very tight, and Anduin knows that the disappearance of Claremont and others will soon arouse the suspicion of the club.
At the same time, due to the recent serious drop in smuggled cargo volume, the Silver Spear has already begun to use magical animals in the park to supplement it. In a few days, it will be time for transshipment. At that time, there will definitely be silver spears from the club that will contact the park. It will be very easy then. It will expose the inside and outside of the park.
Apart from speeding up the transfer, Anduin has no other better way. After all, he is not a god, so he can't conjure up hundreds of people out of thin air.
Fortunately, they have Newt's space suitcase and Anduin's disappearing cabinet in their hands at this time, which greatly speeds up the transportation efficiency.
In addition, Anduin, Hagrid, Newt, Professor Kettleburn and others personally took action to suppress those high-risk magical animals, and the rest of the Aurors, including Shalltear who had just returned to the team, and non-human creatures such as Hogg and Thor All are counted, and all the horsepower is fully turned on, which makes the whole transportation process not have too many twists and turns.
(End of this chapter)
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