God-level game designer starts with scared crying anchor
Chapter 98 Dynamic Adjustment
Chapter 98 Dynamic Adjustment
Xun Ze won the competition, not only won the homepage recommendation of the Penguin game platform, but also slapped those who were not optimistic about him.
When the topic of the previous competition was just released, not only netizens who eat melons and fans of Cao Gu, but also many game designers publicly stated that Xun Ze would lose.
How could they have imagined that in less than a month, Xun Ze's "Three Kingdoms Killing Online" rubbed the Emperor Penguin game on the ground, shocking countless people's jaws.
If Xun Ze's fans were not addicted to "Three Kingdoms Online" and could not extricate themselves, they would not have much time to pay attention to those people, otherwise their big eyes should be filled with a strong yin and yang.
Even so, there are still many people who secretly deleted their previous remarks, and those with thick skins even posted screenshots of him playing "Three Kingdoms Killing Online", expressing that they supported Xun Ze from the beginning.
Xun Ze has no time to pay attention to these monsters and goblins on the Internet, he only wants to draw a lottery now.
[System, hurry up!I want to receive the reward for the challenge task! 】
【Ding!Congratulations to the host for completing the challenge task, getting 50 emotional points, and three gashapon draws! 】
【Ding!The lottery draw begins...]
Accompanied by the sound of the system, in Xun Ze's sight, the sleek and technological gastronomy machine reappeared.
When the knob was turned, countless gashapons jumped up again, and it was unknown which one would fall first.
【Ding!Congratulations to the host for gaining primary dance ability! 】
【能力:操作50;剧情65;美术50;程序75;音乐35;唱歌30;舞蹈30。】
[Gan!I don't need to perform on stage to be an idol, so what's the use of you giving me this dancing ability?It's better to give me martial arts ability, at least I still have the ability to protect myself when I meet some enthusiastic fans. 】
【Ding!Congratulations to the host for obtaining elementary martial arts ability! 】
【能力:操作50;剧情65;美术50;程序75;音乐35;唱歌30;舞蹈30;武术30。】
【no!I just said it casually, don't take it seriously! 】
[Host, the lottery draw is random, and this system has no authority to control, so don't doubt this system, okay? 】
[Do you think I believe it? 】
【Ding!Congratulations to the host for obtaining a special ability - dynamic adjustment! 】
[Dynamic Adjustment - Having a comprehensive and in-depth understanding of actions, expressions, etc., you can see at a glance what is inconsistent with the actions, expressions, etc. of virtual characters and creatures, and adjust them to make them infinitely close to reality (see Is this cute dancing girl? She is fake, everything is fake)! 】
[Ouch!not bad! 】
Another special ability that wiped away Xun Ze's previous depression.
In many 3D games, the actions and expressions of the characters have always been the place where the players are quite critical.
Although there are many pre-set actions in the game editor, these actions are relatively common, such as walking, running, jumping, etc., and more detailed actions need to be adjusted manually.
For example, in the previous "Shending Sword Record Ten", when the character climbed over an obstacle, a crow flew over by plane, which highlighted the stiffness of a movement.
And when the game characters are talking, they not only have a paralyzed face, they can't even move their mouths, almost like wooden people.
These shortcomings can be adjusted bit by bit with the power of the game editor as long as they are willing to invest money and time. The only difference is how well the adjuster understands human body movements, expressions, etc.
Take jumping over obstacles as an example. The characters in martial arts games need to add some martial arts moves when jumping over, so as to show the character's martial arts strength.
If martial arts moves are added, when the character climbs over obstacles, which hand is used as support, which place is used as the point of force, and what kind of landing posture is, all these need to be carefully adjusted, otherwise it will look very inconsistent. Even against humanity.
Although there is a technology of "motion capture", it can allow real people to perform a certain movement, and then adjust it in the game to avoid movements that violate the structure of the human body.
But the operation of "adjustment" is still essential!
The same goes for facial expressions.
When a game character has a rich and appropriate expression, the player will feel that the game character is alive, and it will be more immersive during the game.
Therefore, the special ability of "dynamic adjustment" is undoubtedly of great help to Xun Ze.
If "being on the scene" means that Xun Ze can create scenes that are close to reality, then "dynamic adjustment" can allow Xun Ze to make virtual characters that are close to reality.
Combining these two special abilities, the game made will definitely bring players the ultimate sensory enjoyment.
Like a child getting a new toy, Xun Ze can't wait to try the effect of "dynamic adjustment".
After thinking for a while, Xun Ze decided to try his hand with "Phobia".
Open the design interface of "Phobia", under the effect of dynamic adjustment, Xun Ze quickly sees which actions are unreasonable when the character is acting, and which actions will cause additional obstacles to the character's actions of.
He began to adjust these movements. Fortunately, the characters in "Phobia" do not have many movements, that is, simple movements such as walking, brisk walking, taking things, throwing things, and taking pictures.
Therefore, it took less than an hour for Xun Ze to adjust the movements of the character, so that the player will be more silky and smooth when controlling the character to play the game.
Next, Xun Ze adjusted the character's expression. Although "Phobia" is a No.1 game, under normal circumstances, players cannot see their "own" face.
But players can see the faces of their teammates!
The anticipation and anxiety when preparing in the carriage, the nervousness after entering the haunted house, the fear when encountering supernatural events, and the fear when encountering ghosts can all be conveyed through facial expressions and eyes.
Moreover, Xun Ze also placed a lot of mirrors in each haunted house, some hung on the walls, and there were also full-length mirrors. When players passed by these mirrors or stopped in front of the mirrors, they could also see their own expressions.
With the experience just now, it took Xun Ze about four or ten minutes this time to adjust the character's expression.
Fortunately, the movements and expressions of the characters in "Phobia" are common, so Xun Ze only needs to adjust one character, and let the other characters inherit it.
After adjusting the roles, Xun Ze will start to adjust the real protagonists in "Phobia", all kinds of ghosts.
Although they are all ghosts, most of them still maintain their human appearance, so when adjusting the movements, as long as they are more exaggerated in certain places, the distortion of ghosts can be fully displayed.
Although the ghost's expression is not as rich as the character's, after some adjustments, strong negative emotions such as distortion, unwillingness, and resentment are fully reflected.
"It's done! Update it and give the players a little surprise." Xun Ze said with a bright smile.
Or2 you understand~Thank you for your support~
(End of this chapter)
Xun Ze won the competition, not only won the homepage recommendation of the Penguin game platform, but also slapped those who were not optimistic about him.
When the topic of the previous competition was just released, not only netizens who eat melons and fans of Cao Gu, but also many game designers publicly stated that Xun Ze would lose.
How could they have imagined that in less than a month, Xun Ze's "Three Kingdoms Killing Online" rubbed the Emperor Penguin game on the ground, shocking countless people's jaws.
If Xun Ze's fans were not addicted to "Three Kingdoms Online" and could not extricate themselves, they would not have much time to pay attention to those people, otherwise their big eyes should be filled with a strong yin and yang.
Even so, there are still many people who secretly deleted their previous remarks, and those with thick skins even posted screenshots of him playing "Three Kingdoms Killing Online", expressing that they supported Xun Ze from the beginning.
Xun Ze has no time to pay attention to these monsters and goblins on the Internet, he only wants to draw a lottery now.
[System, hurry up!I want to receive the reward for the challenge task! 】
【Ding!Congratulations to the host for completing the challenge task, getting 50 emotional points, and three gashapon draws! 】
【Ding!The lottery draw begins...]
Accompanied by the sound of the system, in Xun Ze's sight, the sleek and technological gastronomy machine reappeared.
When the knob was turned, countless gashapons jumped up again, and it was unknown which one would fall first.
【Ding!Congratulations to the host for gaining primary dance ability! 】
【能力:操作50;剧情65;美术50;程序75;音乐35;唱歌30;舞蹈30。】
[Gan!I don't need to perform on stage to be an idol, so what's the use of you giving me this dancing ability?It's better to give me martial arts ability, at least I still have the ability to protect myself when I meet some enthusiastic fans. 】
【Ding!Congratulations to the host for obtaining elementary martial arts ability! 】
【能力:操作50;剧情65;美术50;程序75;音乐35;唱歌30;舞蹈30;武术30。】
【no!I just said it casually, don't take it seriously! 】
[Host, the lottery draw is random, and this system has no authority to control, so don't doubt this system, okay? 】
[Do you think I believe it? 】
【Ding!Congratulations to the host for obtaining a special ability - dynamic adjustment! 】
[Dynamic Adjustment - Having a comprehensive and in-depth understanding of actions, expressions, etc., you can see at a glance what is inconsistent with the actions, expressions, etc. of virtual characters and creatures, and adjust them to make them infinitely close to reality (see Is this cute dancing girl? She is fake, everything is fake)! 】
[Ouch!not bad! 】
Another special ability that wiped away Xun Ze's previous depression.
In many 3D games, the actions and expressions of the characters have always been the place where the players are quite critical.
Although there are many pre-set actions in the game editor, these actions are relatively common, such as walking, running, jumping, etc., and more detailed actions need to be adjusted manually.
For example, in the previous "Shending Sword Record Ten", when the character climbed over an obstacle, a crow flew over by plane, which highlighted the stiffness of a movement.
And when the game characters are talking, they not only have a paralyzed face, they can't even move their mouths, almost like wooden people.
These shortcomings can be adjusted bit by bit with the power of the game editor as long as they are willing to invest money and time. The only difference is how well the adjuster understands human body movements, expressions, etc.
Take jumping over obstacles as an example. The characters in martial arts games need to add some martial arts moves when jumping over, so as to show the character's martial arts strength.
If martial arts moves are added, when the character climbs over obstacles, which hand is used as support, which place is used as the point of force, and what kind of landing posture is, all these need to be carefully adjusted, otherwise it will look very inconsistent. Even against humanity.
Although there is a technology of "motion capture", it can allow real people to perform a certain movement, and then adjust it in the game to avoid movements that violate the structure of the human body.
But the operation of "adjustment" is still essential!
The same goes for facial expressions.
When a game character has a rich and appropriate expression, the player will feel that the game character is alive, and it will be more immersive during the game.
Therefore, the special ability of "dynamic adjustment" is undoubtedly of great help to Xun Ze.
If "being on the scene" means that Xun Ze can create scenes that are close to reality, then "dynamic adjustment" can allow Xun Ze to make virtual characters that are close to reality.
Combining these two special abilities, the game made will definitely bring players the ultimate sensory enjoyment.
Like a child getting a new toy, Xun Ze can't wait to try the effect of "dynamic adjustment".
After thinking for a while, Xun Ze decided to try his hand with "Phobia".
Open the design interface of "Phobia", under the effect of dynamic adjustment, Xun Ze quickly sees which actions are unreasonable when the character is acting, and which actions will cause additional obstacles to the character's actions of.
He began to adjust these movements. Fortunately, the characters in "Phobia" do not have many movements, that is, simple movements such as walking, brisk walking, taking things, throwing things, and taking pictures.
Therefore, it took less than an hour for Xun Ze to adjust the movements of the character, so that the player will be more silky and smooth when controlling the character to play the game.
Next, Xun Ze adjusted the character's expression. Although "Phobia" is a No.1 game, under normal circumstances, players cannot see their "own" face.
But players can see the faces of their teammates!
The anticipation and anxiety when preparing in the carriage, the nervousness after entering the haunted house, the fear when encountering supernatural events, and the fear when encountering ghosts can all be conveyed through facial expressions and eyes.
Moreover, Xun Ze also placed a lot of mirrors in each haunted house, some hung on the walls, and there were also full-length mirrors. When players passed by these mirrors or stopped in front of the mirrors, they could also see their own expressions.
With the experience just now, it took Xun Ze about four or ten minutes this time to adjust the character's expression.
Fortunately, the movements and expressions of the characters in "Phobia" are common, so Xun Ze only needs to adjust one character, and let the other characters inherit it.
After adjusting the roles, Xun Ze will start to adjust the real protagonists in "Phobia", all kinds of ghosts.
Although they are all ghosts, most of them still maintain their human appearance, so when adjusting the movements, as long as they are more exaggerated in certain places, the distortion of ghosts can be fully displayed.
Although the ghost's expression is not as rich as the character's, after some adjustments, strong negative emotions such as distortion, unwillingness, and resentment are fully reflected.
"It's done! Update it and give the players a little surprise." Xun Ze said with a bright smile.
Or2 you understand~Thank you for your support~
(End of this chapter)
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