God-level game designer starts with scared crying anchor
Chapter 539 Problems are not ordinary
Chapter 539 The problem is not ordinary
After watching the promotional video of "Battlefield 2042", the players were very excited. The scene of the promotional video is really exciting.
"Damn it! Gou Zei's promotional video looks like those foreign popcorn movies."
"The explosion didn't stop during the whole process, and it seemed cool."
"The question is what kind of game is this?"
"It must be FPS! Hold the gun and chug."
"I don't think it's an ordinary shooting game. It is very likely that you can also fly a gunship, a fighter jet or something."
"Isn't that better?"
"And the number of people on both sides will definitely not be small. You can see that when the two sides fight, they are all black and dense."
"It feels a bit like playing a guild war."
"Hurry up and release the game! I can't wait."
While the players were discussing the game's promotional video enthusiastically, they didn't know that Xun Ze hardly took a break during this period in order to bring out "Battlefield 2042".
In the office, Xun Ze gently rubbed the center of his brows, picked up the thermos cup and took a sip of the herbal tea that Yu Zhaoya specially brewed for him, which made his heavy head feel better.
At the beginning, the Ministry of War purchased a batch of Xinghe virtual warehouses and let the recruits enter the "realistic version" of "PUBG Mobile" for training for a while, and found that the effect was not bad.
With the foundation of virtual training, recruits can enter the state much faster than usual when conducting real exercises, which significantly improves the efficiency of training.
After tasting the sweetness, the Ministry of War placed another order with Xun Ze. This time they needed a game that could be used to simulate battles on local battlefields.
Xun Ze immediately thought of "Battlefield 2042". After all, when the game's promotional video was released, it really surprised the players.
But if you want to make "Battlefield 2042", you must not copy it. You must know that "Battlefield 2042" has many problems. First of all, the actual content of the game is too different from the promotional video.
Many classic scenes that appear in the promotional video are basically invisible in the game, but the game is still sold at a very high price, which is the main reason why players have criticized it.
Players can understand that the game is expensive, but the premise is that after the players spend the money, they feel that the money is worth it.
It’s like buying gold. Although it’s a bit expensive, gold preserves its value. After you buy it back, you can hold it in your hand to play with it, or store it well.
But in the "Battlefield 2042" in the original world, players spent the price of gold, but what they got in their hands was plasticine. The players felt deeply deceived. How can this game continue to operate?
And the fact is exactly the same. In just a few months, the number of simultaneous online users of "Battlefield 2042" has dropped again and again, and even the cheating has been stopped.
Speaking of plug-ins, apart from the small number of players in the original world of "Battlefield 2042", the most important reason for stopping the update is that there are a lot of bugs in the game.
For example, after the player shoots, even if the bullet hits the enemy, it will not cause damage, but the enemy will take the player away with one shot after recovering. There are many such situations, how can the player still have the game experience?
In addition, when the player is driving a ground vehicle such as a tank, he will suddenly get stuck in some places and cannot move at all. If he struggles violently, it may explode.
Some players even turned into a third-party force while playing, and their teammates couldn't see his teammate logo, and then they were beaten by both sides.
In addition, there are countless BUGs, which continue to wear down players' enthusiasm for this game. In addition, the speed of fixing BUGs is almost zero, and it is reasonable for players to abandon the game.
Xun Ze has a powerful game editor here, which can guarantee that similar bugs will not appear. Coupled with Emily's in-depth search, it is not impossible to achieve "zero bugs".
But even with the bugs fixed, Battlefield 2042 has other problems to fix.
The first thing that Xun Ze thought of was the balance of the vehicle, such as the hovercraft that goes to the sky and enters the ground. Who would have thought that the hovercraft could directly rush up against the wall of the building.
There is also the special rough skin and thick flesh of the early hovercraft. Not only is there nothing wrong with a shuttle bullet hitting the hovercraft, even the shells can be carried.
Is it reasonable for a hovercraft to have almost the same defense as a tank?
What's more, the number of firearms in the game is relatively small, and there are only a few types that come and go, and they can't make their own characteristics. The sniper rifles at the beginning are like water guns, and they can't kill anyone.
When replacing firearm accessories, there are still bugs that cannot be replaced, or even the scope cannot be opened. Which shooting game player can stand this?
The map problem also seems a bit bad. There are not many large maps, and some maps still have a lot of open fields, which is a nightmare for infantry players.
As long as the enemy's vehicle rushes over, it is basically like a tiger entering the herd, and you can harvest whatever you want.
After entering the game, the size of the small map cannot be adjusted, which cannot meet the needs of all players, and the logo is still a bit vague.
Not only does it make it difficult for players to see where they are, but sometimes when encountering an enemy, they are suddenly killed before they have time to determine whether the opponent is a teammate.
Furthermore, there is the problem of optimization. In the original world of "Battlefield 2042", even if the computer with the best configuration is used to play, the frame rate will not improve, which makes the players very irritable.
The team formation system is also a bit messy. After joining a team, players cannot jump to other teams, let alone "betray" to the opposite side.
And after a game, the player's data is blurred, and he has no idea how many people he has killed?How many assists did you get?Not to mention "best in the game".
All in all, the problems of "Battlefield 2042" in the original world are not ordinary. In addition to solving the problems, we also need to solve the "false propaganda" thing.
In the promotional video, many things can be destroyed, such as the walls of buildings, containers, etc. If shells hit the ice, they can also blow holes out of the ice.
But in the game, many places are indestructible. No matter what you use to blow it up, at most it will only emit a wisp of black smoke without leaving any traces.
These problems also need to be solved, otherwise, not to mention satisfying the realistic version of the Ministry of War, even ordinary players will not buy it.
There is also the unit system. Different units have different functions. In this way, although players cannot become "heroes" who can control the battlefield, it can make players pay more attention to cooperation.
While increasing the number of maps, Xun Ze reduced the area of each map and added a certain amount of bunkers, making the terrain of each map more complicated.
As for issues such as servers and matching, they have also been dealt with and balanced accordingly.
It can be said that in the process of making "Battlefield 2042", Xun Ze had one problem after another.
If it wasn't for the assistance of Misty Immortal Palace and the Ministry of War during this period, even Xingyuan would not be able to release the improved version of "Battlefield 2042" within three months.
Ask for subscription, ask for tickets, ask for favorites.thanks everyone.
(End of this chapter)
After watching the promotional video of "Battlefield 2042", the players were very excited. The scene of the promotional video is really exciting.
"Damn it! Gou Zei's promotional video looks like those foreign popcorn movies."
"The explosion didn't stop during the whole process, and it seemed cool."
"The question is what kind of game is this?"
"It must be FPS! Hold the gun and chug."
"I don't think it's an ordinary shooting game. It is very likely that you can also fly a gunship, a fighter jet or something."
"Isn't that better?"
"And the number of people on both sides will definitely not be small. You can see that when the two sides fight, they are all black and dense."
"It feels a bit like playing a guild war."
"Hurry up and release the game! I can't wait."
While the players were discussing the game's promotional video enthusiastically, they didn't know that Xun Ze hardly took a break during this period in order to bring out "Battlefield 2042".
In the office, Xun Ze gently rubbed the center of his brows, picked up the thermos cup and took a sip of the herbal tea that Yu Zhaoya specially brewed for him, which made his heavy head feel better.
At the beginning, the Ministry of War purchased a batch of Xinghe virtual warehouses and let the recruits enter the "realistic version" of "PUBG Mobile" for training for a while, and found that the effect was not bad.
With the foundation of virtual training, recruits can enter the state much faster than usual when conducting real exercises, which significantly improves the efficiency of training.
After tasting the sweetness, the Ministry of War placed another order with Xun Ze. This time they needed a game that could be used to simulate battles on local battlefields.
Xun Ze immediately thought of "Battlefield 2042". After all, when the game's promotional video was released, it really surprised the players.
But if you want to make "Battlefield 2042", you must not copy it. You must know that "Battlefield 2042" has many problems. First of all, the actual content of the game is too different from the promotional video.
Many classic scenes that appear in the promotional video are basically invisible in the game, but the game is still sold at a very high price, which is the main reason why players have criticized it.
Players can understand that the game is expensive, but the premise is that after the players spend the money, they feel that the money is worth it.
It’s like buying gold. Although it’s a bit expensive, gold preserves its value. After you buy it back, you can hold it in your hand to play with it, or store it well.
But in the "Battlefield 2042" in the original world, players spent the price of gold, but what they got in their hands was plasticine. The players felt deeply deceived. How can this game continue to operate?
And the fact is exactly the same. In just a few months, the number of simultaneous online users of "Battlefield 2042" has dropped again and again, and even the cheating has been stopped.
Speaking of plug-ins, apart from the small number of players in the original world of "Battlefield 2042", the most important reason for stopping the update is that there are a lot of bugs in the game.
For example, after the player shoots, even if the bullet hits the enemy, it will not cause damage, but the enemy will take the player away with one shot after recovering. There are many such situations, how can the player still have the game experience?
In addition, when the player is driving a ground vehicle such as a tank, he will suddenly get stuck in some places and cannot move at all. If he struggles violently, it may explode.
Some players even turned into a third-party force while playing, and their teammates couldn't see his teammate logo, and then they were beaten by both sides.
In addition, there are countless BUGs, which continue to wear down players' enthusiasm for this game. In addition, the speed of fixing BUGs is almost zero, and it is reasonable for players to abandon the game.
Xun Ze has a powerful game editor here, which can guarantee that similar bugs will not appear. Coupled with Emily's in-depth search, it is not impossible to achieve "zero bugs".
But even with the bugs fixed, Battlefield 2042 has other problems to fix.
The first thing that Xun Ze thought of was the balance of the vehicle, such as the hovercraft that goes to the sky and enters the ground. Who would have thought that the hovercraft could directly rush up against the wall of the building.
There is also the special rough skin and thick flesh of the early hovercraft. Not only is there nothing wrong with a shuttle bullet hitting the hovercraft, even the shells can be carried.
Is it reasonable for a hovercraft to have almost the same defense as a tank?
What's more, the number of firearms in the game is relatively small, and there are only a few types that come and go, and they can't make their own characteristics. The sniper rifles at the beginning are like water guns, and they can't kill anyone.
When replacing firearm accessories, there are still bugs that cannot be replaced, or even the scope cannot be opened. Which shooting game player can stand this?
The map problem also seems a bit bad. There are not many large maps, and some maps still have a lot of open fields, which is a nightmare for infantry players.
As long as the enemy's vehicle rushes over, it is basically like a tiger entering the herd, and you can harvest whatever you want.
After entering the game, the size of the small map cannot be adjusted, which cannot meet the needs of all players, and the logo is still a bit vague.
Not only does it make it difficult for players to see where they are, but sometimes when encountering an enemy, they are suddenly killed before they have time to determine whether the opponent is a teammate.
Furthermore, there is the problem of optimization. In the original world of "Battlefield 2042", even if the computer with the best configuration is used to play, the frame rate will not improve, which makes the players very irritable.
The team formation system is also a bit messy. After joining a team, players cannot jump to other teams, let alone "betray" to the opposite side.
And after a game, the player's data is blurred, and he has no idea how many people he has killed?How many assists did you get?Not to mention "best in the game".
All in all, the problems of "Battlefield 2042" in the original world are not ordinary. In addition to solving the problems, we also need to solve the "false propaganda" thing.
In the promotional video, many things can be destroyed, such as the walls of buildings, containers, etc. If shells hit the ice, they can also blow holes out of the ice.
But in the game, many places are indestructible. No matter what you use to blow it up, at most it will only emit a wisp of black smoke without leaving any traces.
These problems also need to be solved, otherwise, not to mention satisfying the realistic version of the Ministry of War, even ordinary players will not buy it.
There is also the unit system. Different units have different functions. In this way, although players cannot become "heroes" who can control the battlefield, it can make players pay more attention to cooperation.
While increasing the number of maps, Xun Ze reduced the area of each map and added a certain amount of bunkers, making the terrain of each map more complicated.
As for issues such as servers and matching, they have also been dealt with and balanced accordingly.
It can be said that in the process of making "Battlefield 2042", Xun Ze had one problem after another.
If it wasn't for the assistance of Misty Immortal Palace and the Ministry of War during this period, even Xingyuan would not be able to release the improved version of "Battlefield 2042" within three months.
Ask for subscription, ask for tickets, ask for favorites.thanks everyone.
(End of this chapter)
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