This world is full of bugs

Chapter 79 Drizzt (introduce the background of the characters, you can skip it if you mind)

Chapter 79 Drizzt (introduce the background of the characters, you can skip it if you mind)

"Card Master" Drizzt is a hero in the competitive game "League of Legends".

He is an AP hero with quite a few unique abilities.Card draw and ult make Drizzt a hero to be feared.The choice between mana regeneration and more damage, an AOE slow and moderate damage, or a stun with a little damage can even turn the tide of a fight, also making Drizzt an all-rounder.

This is his evaluation of the game.

Although Drizzt couldn't understand what the game terms like "AP hero" and "AOE deceleration" meant, he could probably see that "myself" seemed to be pretty good.

Also. It's fun?

Although this is a bit strange, but probably this is what it means?
Drizzt moved his hand, and his eyes continued to move to the next page.

Then, his breathing became rapid!

"Card Master" Drizzt background story:

Born Tobias Felix, a boy named Tobias Felix, among the river nomads who wandered the valleys of the Serpent River Delta, learned from an early age what it was like not to be accepted.Wherever his ethnic group went, the local people only cared about the foreign goods they brought, but stayed away because of their special living customs.So no matter where they anchored, their colorful sailboats received only a very short-lived courtesy.The elders always shrug their shoulders resignedly and say this is the way of the world...but the obvious prejudice always makes Tobias bitter.

He found his true calling at the gaming table in the entourage tent, and when he picked up a card for the first time, he immediately understood the game and skill of "dead wheel" and "cone".Years earlier, his superstitious grandfather had taught him how to read omens in the shuffling and cutting of cards, and his aunt would later teach him how to read what his opponents were saying.With these two samples, Tobias behaved like a seasoned master in the high-stakes "Kraken Hand" game.He can almost feel the position of every card in the deck, and he knows every hand of cards in his heart.People often say that he cheats, but it is difficult for anyone to find out his tricks.

Finally one night, a group of people lost everything in the game with Tobias, so they came back after the dead of night to seek revenge.Armed with short sticks and emboldened with bad wine, they searched for Tobias from tent to tent, and beat any river vagabond they saw.Fearing for his life, Tobias fled into the night.

When dawn came, the boy timidly groped home and found that the clansmen were packing up the tents.No one looked him in the eye.He only cares about himself and lets others bear the consequences for him.

Although Tobias begged everyone, he was exiled for his actions.His world crumbles, and the teenager watches helplessly as his tribe's sailboat sails away, leaving him alone on the shore.He has no money, only the old deck of cards left by his grandfather, which he holds tightly in his hand.

He grew up wandering, and whenever he went to a settlement in a town, he would go to the local gambling house to collect money and use his extraordinary skills to make a living.When meeting some boastful, arrogant, cruel and ruthless people, he will also take extra care to help them avoid the "trouble" caused by having money-but he is always careful, and he will make them more or less The opponent wins a few hands.

At a gaming table, he met a bad guy named Malcolm Graves.

Both of them saw their shadows in each other.

Tobias and Graves teamed up immediately, and over the years the two embarked on a variety of clandestine adventures throughout the Northeastern coastal towns and beyond.

Every time he cheats, every big robbery, every time he cheats the sky, Tobias can feel the gravity of the cards getting stronger. He knows that it is not just the luck of the gambler that guides him.Bad magic and "card divination" had always been a thing of the past among his people, and now Tobias was looking for more dangerous ways to bend the cards to his will.

However, despite his gambles, he never won what he really craved—the ability to master magic.

Later, Graves made the mistake of lobbying a high-ranking Zaun official and businessman named Arego Pirig.After discovering that he was cheated, Pirig began to take revenge. He found that Drizzt was very eager for magic, so he made a deal with Drizzt: if he betrayed Graves's whereabouts, he could participate in an experiment that could obtain magic.

Drizzt agreed.

The experiments were conducted by the notorious Dr. Xavier Hart, and Drizzt knew the risks of participating in them were high.He may be changed forever, he may be safe, or he may die tragically.

However, perhaps due to his desire for magic above everything else, or perhaps due to the gambler psychology cultivated in his years of gambler career, his only reaction is the same as that of all other gamblers—all-or-nothing!
The pain of the experiment process is inevitable.

But for gamblers, these are not the worst odds.

Drizzt kindled hope, participated in the experiment, and endured the pain for a chance to realize his dream.

Then, the experiment ended—it seemed to have no effect.The gypsy villain was suddenly furious, and he wanted to kill someone to vent his hatred.

However, just as he was about to kill the experimental team members, he suddenly teleported himself miles away.

Lady luck favored him once again.

Of course, he paid a price for this - his best friend from the past, Graves, turned against him.

After gaining magical powers, although he also tried to rescue Graves, he encountered failure and had to give up in the end.

In order to start over, he returned his real name to Dahe and took a new one: Drizzt Fett - Reversal of Fate.

For most people, the future is a mystery, but Drizzt knows that his future lies in the cards.

Since then, Drizzt has continued to do his old business, from luxury casinos to simple gambling games, moving between different cities.But without the help of his partner, he found himself often cornered.Indeed, he has been imprisoned by stars and moons more times than can be counted, but no cell seems to be able to keep him for long.Drizzt would disappear the next morning each time, leaving behind only a signature card as proof of his visit.

In Port Bilgewater, the day of reckoning finally came for Drizzt and Graves.

The two had to let go of their prejudices and escape together, as they were at the center of a power struggle between several captains.

In desperation, Drizzt jumped off the Watcher's Sea and rescued Graves, who was bound by iron chains and sank to the bottom of the sea, and almost sacrificed his life for it.

Graves took Drizzt to the coast, and what he saw was the scene where Plank was blown up by Miss Fortune.

With the death of the pirate king Plank, the pair of partners finally let go of their feud and headed to the remote Piltover together, preparing to start their new life there.

 As requested, I wrote his background story again, which is somewhat different from the original version, and the card will play an important supporting role in the follow-up. This is mainly to give his character a personality.Card card is not a good person, but it should not be a treacherous person.If I had to find a definition, then I think he is a "real person".

  
 
(End of this chapter)

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