World of Warcraft Invasion Marvel

Chapter 309 Who Changed the World (Part 1)

Chapter 309 Who Changed the World (Part 1)
After several months of development and debugging, the time has passed to the second half of 2010.

It's been almost a year since Warcraft hit the market.

During this year, Pharaoh opened almost one hundred virtual experience halls one after another, covering the 100 most economically developed cities in the world, and sold more than 1000 million sets of virtual equipment. The cost of the initial investment has long been recovered. Now Every day is pure profit.

As production increases,

The price of virtual devices has also gradually dropped, coupled with the strong imitation capabilities of various parts of the world, especially a certain country in the East, there have been many cheap imitation virtual devices on the market. Internet users can bear the range.

Unlike some big companies.

Lao Wang is not interested in going to court with these so-called "imitation manufacturers", and he doesn't have the time or need to do so.

With a wave of his hand, he either cooperates or acquires directly.

Basically every week, the Azeroth Group will acquire one or two small companies, including arms companies, laboratories, heavy industries, basic industries, livelihood enterprises, and technology companies.

In a modern society, almost no company is independent, and major companies communicate with each other, but some technologies must be in their own hands, otherwise it will be very troublesome if other companies run out of stock.

The investment of more than 100 billion US dollars has achieved brilliant results.

The Azeroth social network company occupies more than half of the market share of virtual technology, and has even been accused of monopoly by many people.

The world's acceptance of virtual technology is increasing every day. Virtual technology has become the topic of discussion in the streets and alleys, after dinner. These days, children will not be in a good mood if they don't get a virtual three-piece suit when they go to college.

The price is getting more and more affordable, and the lowest-end virtual helmet has dropped below $1000.

Even ordinary families in developing countries can afford it by biting their teeth.

It is true in every country that children cannot be lost at the starting line.

Even old men and women in their 80s and 700s can see that virtual technology is the future. More than [-] colleges and universities have cooperated with Azeroth social network companies to jointly develop designated virtual education platforms.

The 30 early trials in China, the United States and the European Union have achieved very fruitful results.

Numerous data show that:

The development of virtual technology on the human brain has an effect far beyond conventional education. It can significantly stimulate and activate the right brain, and even those fans of "Warcraft" who are purely for playing games will have better computing power, learning ability, and logical reasoning ability. , Memory and other aspects have been significantly improved.

A joint study by 38 scientists from 147 laboratories around the world shows that virtual technology promotes the development of the brain.

Promoted the evolution of human beings!

In the 21st century, whoever masters virtual technology will master the future.

And this future is in Lao Wang's hands.

Naturally he gets attention.

The pressure from all sides forced Pharaoh to open up some less important technologies and only hold the core technologies firmly in his hands.

And it was in this situation that "World of Warcraft" was born.

From "Warcraft" to "World of Warcraft", nearly a year span.

After seeing the sensation caused by "Warcraft", some established technology companies, such as Google, Intel, Microsoft, and Banana, have developed more profitable large-scale situational online online games.

In less than a year, more than 10 virtual games have been launched.

Due to technical reasons, these virtual games are far inferior to "Warcraft" in terms of picture quality, sound effects, and overall experience, but they are also very attractive to players who have played enough "Warcraft".

All companies that have seized the opportunity have seen their market capitalization increase to varying degrees.

But when World of Warcraft came out,

The market value of almost all companies involved in virtual technology evaporated overnight.

"World of Warcraft" is so good, far better than anyone expected!

A higher sense of experience than "Warcraft",
huge and detailed maps,
Complete enough to be almost equivalent to the world structure of the real world,
Infinitely close to 100% degrees of freedom,

NPC IQ close to real people,

and affordable prices,
In addition to point cards, there will be absolutely no commitment to any mandatory charges,

There is a slight connection with "Warcraft",

All of this made other games except "World of Warcraft" and "Warcraft" instantly decline.

Even more terrifying is...

The server of "World of Warcraft" can host all players online at the same time!
This is an unprecedented breakthrough.

All players are in the same server, increasing communication between people.

In addition to the different world structures,

World of Warcraft is almost indistinguishable from the real world.

It's incredible!

Lao Wang didn't even need to spend money on advertising.

Word of mouth from players is the best advertisement.

There are tons of ads swarming in, and that's the real way to make money.

People soon discovered that

You can eat chicken chops in Gold Town, drink cold drinks in Undercity, eat barbecue in Blackstone Mountain, customize suits or Hanfu in stormwind tailors, and customize any jewelry you want in Exodar.

You can own supercars and personal flying machines from Gnomeregan, ride on steel behemoths produced by Ironforge, and even grow hybrid rice in the Burning Plains and Badlands.

Only you can't think of it, nothing can't be done.

All dreams will come true in the virtual world.

This is the world people dream of.

The development of virtual technology has promoted the rapid progress of science and technology.

The emergence of "World of Warcraft" has diluted the tense atmosphere in the whole world, which is also good for governments of all countries.

More and more cooperation applications and advertising space rentals brought a lot of cash flow, which kept Skye very busy.

The gradually bulging wallet made her smile all day long, and Lao Wang was also having a better time.

The capital flow of the Azeroth social network company soon exceeded 100 billion, and it was still above the Azeroth industry.

World of Warcraft is a complete world view, a brand new second world, but it is still too monotonous for the 70 billion people on earth.

Everyone has their own story in their hearts.

Every nation and every country has countless magnificent epics.

Every story is worth listening to, and every epic is worth recording.

Limited to recording methods and manpower and material resources, many good stories and many real histories are constantly disappearing with the demise of the parties and the erosion of time. Virtual technology will record all of this.

Let history become clear and real.

Let the mirror of humanity shine forever.

All of these can be used to create virtual worlds.

One branch after another has been established in countries all over the world, recruiting local people with ideals and aspirations, developing their own virtual world, and recording those things worth recording.

The headquarters of the Azeroth social networking company is also continuing to develop new virtual worlds.

Surrounding "World of Warcraft", relatively simple casual games such as "Hearthstone" will soon be launched.

"Overwatch", "Diablo" and "StarCraft", which seem to have different worldviews, will also be launched in the near future.

Then there is "Earth Online" based on the real world, jointly developed by everyone, absolutely open source and absolutely inclusive.

All virtual games will be included in the same super large virtual world——

in the form of parallel universes.

Maybe someday in the future, the fusion between different parallel cosmic rainbows will be realized.

All plots in novels and movies are possible.

Brain mapping technology liberates the confinement of human thinking, allowing any idea to be truly presented, and any scientific guesses can be better verified. Even the review standards for the Nobel Prize will be improved a lot in a few years.

Whether it is a three-year-old child or a 90-year-old man, they can record their knowledge and guesses in a very simple way.

Virtual technology has changed the way of human life and communication, causing a new technological revolution.

This is the future people want.

At this time, Pharaoh's focus was no longer on virtual technology.

Fitz's research has achieved fruitful results.

(End of this chapter)

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