Journey to another world in the subway
Chapter 214 Church
Chapter 214 Church
At last Miller observed a village and a church in the distance, and sent brothers Artyom and Alcorn to investigate.
Anna and Sasha stayed on the train to help others.
Before leaving, Tokarev handed them each a backpack and told them to search for useful materials if they came across them.Then give it to him, and he can modify the weapon.
Before leaving, Miller told them that the empire probably occupied many places in Russia, so be careful.
So the two slid down a slope next to the train track, and saw two dilapidated carriages in front of them, one of which had collapsed obliquely to the ground.
As for the other carriage, there were some noises inside.
Artyom went in and found only the sound of running mice.
And explored it, picked up some materials and put them in the backpack.
Then the two came to the river and saw two boats.
It seems to be artificially made, presumably there are humans living around here.
Alcorn smiled at Artyom and said, "Ha, there is a small boat here. It seems that we don't need to swim across it. It seems that the human beings here mainly rely on small boats to travel."
When the two arrived at the church, they found that the villagers here looked very simple and hospitable. A villager who was leading a little girl invited the brothers to the church to learn from the priest.
"Our winner, Sirantius, has already started preaching, let's enter the church to see the light of truth."
When the two brothers entered the church, they heard the priest preach some theories.
After listening to Alcorn, he found that the theory was similar to that of the elders at Big Worm. They all believed that technology was a lie and a bad thing, and they would lead mankind to perish, not to rebirth.
Artyom whispered to his brother: "These are really a bunch of lunatics, I would call them a cult of technophobes."
The two listened for a while, then rowed and walked in.
But he never wanted to be trapped by believers, so he wanted to find an exit to escape, when he suddenly heard the voice of a little girl upstairs.
The little girl is calling for help.
So the kind-hearted Artyom looked at his elder brother Alcorn, who nodded and said that he could go up to save the little girl.
When the two brothers went upstairs, they heard many villagers shouting.
"Protect us, Tsarfish!"
The two brothers entered the upstairs room and found that there was a mother and daughter here. According to the communication, they found out that they were foreigners locked here by the priest.
The mother helped the brothers out of the window, hoping that they could take their daughter away, not wanting her to be trapped in this cage.
Alcorn said that both mother and daughter could be taken away. Although it was a bit troublesome, it was not a big deal.
Then the brothers took the mother and daughter and jumped out of the window through the gap.
Along the way, because they had to take care of the mother and daughter, they could not make any noise, nor could they use guns and tools, so they had to be careful not to be discovered.
Even if you encounter an enemy, you will stun him with your fist instead of killing him. After all, bullets are still very valuable now.
It didn't take long for the four of them to leave the church and found that there was a boat on the river, but there was a person on the bridge.
Alcorn asked Artyom to protect the mother and daughter, while he walked up cautiously and stunned that person.
The four then move forward, turn the dial, and lower the boat to escape the horror-tech cult.
However, the capacity of the boat cannot accommodate four people, and the boat also has a tendency to sink.
As a last resort, Alcorn said to Artyom: "Take them and leave first, and I will go find another boat."
"That way we can get out of here better."
"And you are now. The injury has not recovered yet, so you can't take risks. It's better to be safe."
Then the crowd split into two groups, and Artyom left the church by rowing with his mother and daughter, heading for the train.
And Alcorn went to find a new boat to leave here.
But looking left and right, I found no boats here, so I had to go back to the church to see if there were boats in other places.
Enter the church and find that there are enemies patrolling the center of the church.
But fortunately, he didn't find himself, so Alcorn didn't care about him anymore, but moved forward slowly under the dark shadow, and finally climbed up the ladder.
All open flames encountered along the way would be extinguished, which reminded Alcorn of the scene of playing hide-and-seek when he was a child.
I can't see anything blindfolded, it's all black,
But this is all equal, you can't see the enemy, and the enemy can't see yourself.
You can only move forward slowly with the light of the sun shining into the window.
See a room with dolls and find a postcard next to the bed where the dolls are placed.
There were some strange English characters written on it, but there was a beautiful scene behind it. Alcorn kept it in his arms and planned to give it to his younger brother Artyom when he returned.
Then he went back upstairs and walked down the other side into the church.
It was found that the bottom is where pigs are raised, and many workers are taking care of them here.
With the screams of the pig, the enemy did not realize that there was an extra person in the room.
Alcorn left the pig house, turned right at the end and went up the stairs.
Then they found a boat at the door.
So he slid off the south wall boat, left the church, and came to the surface of the water.
But at this moment, a strange creature suddenly climbed onto Al Qiaomu's bow.
It looks a bit like a lobster.
Despite their variety, all shrimp have some similarities.
First, all shrimp species share similar visual characteristics—including elongated bodies and pronounced heads, large arm-like appendages, and thick chitinous armor.
Consisting of multiple plates, or large scales, these hard shells resemble a cross between a lobster and a common manta, and are strong enough to absorb or deflect shotgun shots.
The end of their tail shows some sort of spike, which, like many arthropods, may have been used to dig their eggs.Shrimp, as a class, can be found on all subways and surfaces, always near water sources where they may live.
This behavior suggests that their origin may be a riverine arthropod, such as crayfish, but they may also be some kind of terrestrial insect that was brought back into the water by radiation.
Interestingly, the long, extendable limbs on their abdomens suggest that at least some of the shrimp variants have actually mutated from dragonfly nymphs, which have a similar origin of grasping and vibrating mouthparts, which certainly explains the shrimp's appearance , and their close association with warm and humid environments.
Alcorn took out the Grim Reaper from behind and shot it with the lobster's mouth.
It was a cylindrical pink mouthpart.
There are countless tiny round holes in it, so dark that it makes one's scalp feel numb, and one is terrified to think about it.
After a while, the lobster was shot to death, lying on the surface of the water and sinking.
But after a long time, I met a big catfish.
Thinking of the residents here, Alcorn dubbed the giant catfish the Tsarfish.
I felt my scalp go numb, its body is really too huge.
Tsarfish are very large and highly mutated and appear to have developed another set of fins that almost function as front legs.
This allows it to also attack prey on river banks, similar to killer whales.
Despite its size, it can be easily maneuvered in tight spaces.
The fish also appears to have developed vocal cords, and has posts and walls that try to knock him into the water.
While the fish appears to feed on humans and mutants, it apparently does not hunt shrimp very often, possibly due to difficulty digesting their shells or avoiding life-threatening injuries.
A distinctive whale-like call.
The big catfish overturned the boat and knocked Aljon into the water, but fortunately, he didn't attack Aljon.
Instead, he didn't care about him and just swam straight to the side.
So Aljon, who lost his boat, could only choose to swim.
Soon after arriving at the shore, I met my teammate Duke, one of the Spartan Rangers who was lighting a fire in the furnace room.
The two walked side by side, Duke complained all the way that his tasks were too boring, and he also wanted to perform some exciting tasks like the brothers Artyom Alcorn.
Then it was discovered that there was an airplane ahead.
Duke said to Alcorn, "There's a battered plane there, but there's a chance we'll find some loot there for me, and I doubt I'll stay longer."
Alcorn obtained a compass in the cockpit of the plane.
Seeing that the pointer inside still rotates in the direction of its twisting, it must still be able to be used normally.
So the Arco put it in his arms and went back to the weapon master Tokarev to see if he could install it on his arm, so that it would be more convenient to look at and prevent getting lost.
Not long after, Alcorn and Duke returned to the train base.
And the mother and daughter Katia and Nastia and Artyom had arrived first.
When Katia saw Alcorn, she said quickly: "Thank you, thank you, if it weren't for you, we would never have walked out of that place."
After the exchange, I learned that this place was not occupied by the enemy. Katia is a nurse who can help the team members on the train to heal their injuries, and said that the little girl's teddy bear doll was taken away by the monster.
The priest believed that Katia's medical skills were also a sinful technology, and forbade her to treat the villagers. He also said that as long as the dead body was a tsarfish, they could be redeemed.
The people who were with the mother and daughter died. The reason why the priest locked the mother and daughter in the tower was because he wanted Katia to marry him.
Katia also told everyone that a mechanic named Krest was hiding in the port.
As soon as they heard the news, everyone cheered. It seemed that the train was saved.
So Miller called Artyom and asked him to help Yermak repair the train.
Alcorn walks into the train and finds Sasha knitting what?
When she just wanted to get closer, Sasha pushed him out of the door and said that it was a secret and he couldn't let him know yet.
So Aljon, who was kicked out, could only talk to his surrounding teammates.
I found Tokarev at the rear of the car, and said that I wanted to embroider the compass on the sleeves, and hoped that my gun could be further repaired and modified.
Before leaving, Tokarev gave Alcorn a Tika rifle. This gun is a pneumatic weapon, so it needs to be pressed frequently, otherwise the bullets will be useless.
However, because steel balls are used, it will be silent and better to assassinate the enemy when shooting.
Artyom was asked to go to the maintenance man, and when Alcorn wanted to join him, Anna called him back.
…………
Artyom found a road going south from the south port, that is, behind the train.
According to the conversations of their teammates, they hoped that Artyom would take a boat from the left, but they might encounter radiation on the way.
So let him take away the mask he prepared earlier, and let him be careful of big lobsters and big catfish.
Maybe you can also go to the left, but the left is on the route path, and there will be many monsters.
Artyom thought for a while, then took the boat from the left and headed for the destination.
After going ashore, I found a collapsed house, with stones and bricks piled up randomly in one corner, and the walls were dilapidated, and there was no gate, only a bare opening.
So Artyom walked through the empty door, came to a factory, and found a man on the crane shouting to himself: "Hey, brother. Find a way to the roof of this building, and I will control the crane for you to come over."
So at present, if you want to find Krest, you must go up the crane, but the stairs under the crane have long been broken and cannot be climbed up.
So we could only follow Kleist's words and enter the roof of the building. Then Kleist controlled the middle and guided the crane to the roof of the building for Artyom to walk up.
After entering the hall, Artyom found the way to the top of the building, but there was a group of orcs hiding inside.
They have human limbs.With yellow skin all over, he ran very fast and yelled something.
It seemed to be their own language, which Artyom could not understand.
Fortunately, while he was heading to the top of the building, Kleist would assist him in killing the orcs in the distance.
After the battle, Artyom climbed up the boom of the crane.
They didn't go far before arriving at Krest's small room. He gave Artyom a pair of binoculars and said they could see very far.
He found that there was a bed in the room, and Artyom was already tired because of what happened in the church and some other things, so he lay on the bed and fell asleep after a while.
At this time, Kleist came over, put his hand on the doorknob, and turned it gently.
The door was opened, and the person inside was Krest.
He went in, closed the door, and walked to the bed.
It was already past three o'clock in the morning, and there was no one in the room except Artyom, and Artyom was still lying on the bed and fast asleep, so there was no reaction at all.
Krest came to Artyom's side and patted his face lightly.
He knew that Artyom was already half asleep at this moment, and he only needed a little force to wake him up.
"Wake up, kid, you shouldn't stay here any longer." Kleist shouted softly.
"Hmm, um, um." Hearing someone talking in his ear, Artyom replied subconsciously. He felt someone calling him, so he opened his eyes.
(End of this chapter)
At last Miller observed a village and a church in the distance, and sent brothers Artyom and Alcorn to investigate.
Anna and Sasha stayed on the train to help others.
Before leaving, Tokarev handed them each a backpack and told them to search for useful materials if they came across them.Then give it to him, and he can modify the weapon.
Before leaving, Miller told them that the empire probably occupied many places in Russia, so be careful.
So the two slid down a slope next to the train track, and saw two dilapidated carriages in front of them, one of which had collapsed obliquely to the ground.
As for the other carriage, there were some noises inside.
Artyom went in and found only the sound of running mice.
And explored it, picked up some materials and put them in the backpack.
Then the two came to the river and saw two boats.
It seems to be artificially made, presumably there are humans living around here.
Alcorn smiled at Artyom and said, "Ha, there is a small boat here. It seems that we don't need to swim across it. It seems that the human beings here mainly rely on small boats to travel."
When the two arrived at the church, they found that the villagers here looked very simple and hospitable. A villager who was leading a little girl invited the brothers to the church to learn from the priest.
"Our winner, Sirantius, has already started preaching, let's enter the church to see the light of truth."
When the two brothers entered the church, they heard the priest preach some theories.
After listening to Alcorn, he found that the theory was similar to that of the elders at Big Worm. They all believed that technology was a lie and a bad thing, and they would lead mankind to perish, not to rebirth.
Artyom whispered to his brother: "These are really a bunch of lunatics, I would call them a cult of technophobes."
The two listened for a while, then rowed and walked in.
But he never wanted to be trapped by believers, so he wanted to find an exit to escape, when he suddenly heard the voice of a little girl upstairs.
The little girl is calling for help.
So the kind-hearted Artyom looked at his elder brother Alcorn, who nodded and said that he could go up to save the little girl.
When the two brothers went upstairs, they heard many villagers shouting.
"Protect us, Tsarfish!"
The two brothers entered the upstairs room and found that there was a mother and daughter here. According to the communication, they found out that they were foreigners locked here by the priest.
The mother helped the brothers out of the window, hoping that they could take their daughter away, not wanting her to be trapped in this cage.
Alcorn said that both mother and daughter could be taken away. Although it was a bit troublesome, it was not a big deal.
Then the brothers took the mother and daughter and jumped out of the window through the gap.
Along the way, because they had to take care of the mother and daughter, they could not make any noise, nor could they use guns and tools, so they had to be careful not to be discovered.
Even if you encounter an enemy, you will stun him with your fist instead of killing him. After all, bullets are still very valuable now.
It didn't take long for the four of them to leave the church and found that there was a boat on the river, but there was a person on the bridge.
Alcorn asked Artyom to protect the mother and daughter, while he walked up cautiously and stunned that person.
The four then move forward, turn the dial, and lower the boat to escape the horror-tech cult.
However, the capacity of the boat cannot accommodate four people, and the boat also has a tendency to sink.
As a last resort, Alcorn said to Artyom: "Take them and leave first, and I will go find another boat."
"That way we can get out of here better."
"And you are now. The injury has not recovered yet, so you can't take risks. It's better to be safe."
Then the crowd split into two groups, and Artyom left the church by rowing with his mother and daughter, heading for the train.
And Alcorn went to find a new boat to leave here.
But looking left and right, I found no boats here, so I had to go back to the church to see if there were boats in other places.
Enter the church and find that there are enemies patrolling the center of the church.
But fortunately, he didn't find himself, so Alcorn didn't care about him anymore, but moved forward slowly under the dark shadow, and finally climbed up the ladder.
All open flames encountered along the way would be extinguished, which reminded Alcorn of the scene of playing hide-and-seek when he was a child.
I can't see anything blindfolded, it's all black,
But this is all equal, you can't see the enemy, and the enemy can't see yourself.
You can only move forward slowly with the light of the sun shining into the window.
See a room with dolls and find a postcard next to the bed where the dolls are placed.
There were some strange English characters written on it, but there was a beautiful scene behind it. Alcorn kept it in his arms and planned to give it to his younger brother Artyom when he returned.
Then he went back upstairs and walked down the other side into the church.
It was found that the bottom is where pigs are raised, and many workers are taking care of them here.
With the screams of the pig, the enemy did not realize that there was an extra person in the room.
Alcorn left the pig house, turned right at the end and went up the stairs.
Then they found a boat at the door.
So he slid off the south wall boat, left the church, and came to the surface of the water.
But at this moment, a strange creature suddenly climbed onto Al Qiaomu's bow.
It looks a bit like a lobster.
Despite their variety, all shrimp have some similarities.
First, all shrimp species share similar visual characteristics—including elongated bodies and pronounced heads, large arm-like appendages, and thick chitinous armor.
Consisting of multiple plates, or large scales, these hard shells resemble a cross between a lobster and a common manta, and are strong enough to absorb or deflect shotgun shots.
The end of their tail shows some sort of spike, which, like many arthropods, may have been used to dig their eggs.Shrimp, as a class, can be found on all subways and surfaces, always near water sources where they may live.
This behavior suggests that their origin may be a riverine arthropod, such as crayfish, but they may also be some kind of terrestrial insect that was brought back into the water by radiation.
Interestingly, the long, extendable limbs on their abdomens suggest that at least some of the shrimp variants have actually mutated from dragonfly nymphs, which have a similar origin of grasping and vibrating mouthparts, which certainly explains the shrimp's appearance , and their close association with warm and humid environments.
Alcorn took out the Grim Reaper from behind and shot it with the lobster's mouth.
It was a cylindrical pink mouthpart.
There are countless tiny round holes in it, so dark that it makes one's scalp feel numb, and one is terrified to think about it.
After a while, the lobster was shot to death, lying on the surface of the water and sinking.
But after a long time, I met a big catfish.
Thinking of the residents here, Alcorn dubbed the giant catfish the Tsarfish.
I felt my scalp go numb, its body is really too huge.
Tsarfish are very large and highly mutated and appear to have developed another set of fins that almost function as front legs.
This allows it to also attack prey on river banks, similar to killer whales.
Despite its size, it can be easily maneuvered in tight spaces.
The fish also appears to have developed vocal cords, and has posts and walls that try to knock him into the water.
While the fish appears to feed on humans and mutants, it apparently does not hunt shrimp very often, possibly due to difficulty digesting their shells or avoiding life-threatening injuries.
A distinctive whale-like call.
The big catfish overturned the boat and knocked Aljon into the water, but fortunately, he didn't attack Aljon.
Instead, he didn't care about him and just swam straight to the side.
So Aljon, who lost his boat, could only choose to swim.
Soon after arriving at the shore, I met my teammate Duke, one of the Spartan Rangers who was lighting a fire in the furnace room.
The two walked side by side, Duke complained all the way that his tasks were too boring, and he also wanted to perform some exciting tasks like the brothers Artyom Alcorn.
Then it was discovered that there was an airplane ahead.
Duke said to Alcorn, "There's a battered plane there, but there's a chance we'll find some loot there for me, and I doubt I'll stay longer."
Alcorn obtained a compass in the cockpit of the plane.
Seeing that the pointer inside still rotates in the direction of its twisting, it must still be able to be used normally.
So the Arco put it in his arms and went back to the weapon master Tokarev to see if he could install it on his arm, so that it would be more convenient to look at and prevent getting lost.
Not long after, Alcorn and Duke returned to the train base.
And the mother and daughter Katia and Nastia and Artyom had arrived first.
When Katia saw Alcorn, she said quickly: "Thank you, thank you, if it weren't for you, we would never have walked out of that place."
After the exchange, I learned that this place was not occupied by the enemy. Katia is a nurse who can help the team members on the train to heal their injuries, and said that the little girl's teddy bear doll was taken away by the monster.
The priest believed that Katia's medical skills were also a sinful technology, and forbade her to treat the villagers. He also said that as long as the dead body was a tsarfish, they could be redeemed.
The people who were with the mother and daughter died. The reason why the priest locked the mother and daughter in the tower was because he wanted Katia to marry him.
Katia also told everyone that a mechanic named Krest was hiding in the port.
As soon as they heard the news, everyone cheered. It seemed that the train was saved.
So Miller called Artyom and asked him to help Yermak repair the train.
Alcorn walks into the train and finds Sasha knitting what?
When she just wanted to get closer, Sasha pushed him out of the door and said that it was a secret and he couldn't let him know yet.
So Aljon, who was kicked out, could only talk to his surrounding teammates.
I found Tokarev at the rear of the car, and said that I wanted to embroider the compass on the sleeves, and hoped that my gun could be further repaired and modified.
Before leaving, Tokarev gave Alcorn a Tika rifle. This gun is a pneumatic weapon, so it needs to be pressed frequently, otherwise the bullets will be useless.
However, because steel balls are used, it will be silent and better to assassinate the enemy when shooting.
Artyom was asked to go to the maintenance man, and when Alcorn wanted to join him, Anna called him back.
…………
Artyom found a road going south from the south port, that is, behind the train.
According to the conversations of their teammates, they hoped that Artyom would take a boat from the left, but they might encounter radiation on the way.
So let him take away the mask he prepared earlier, and let him be careful of big lobsters and big catfish.
Maybe you can also go to the left, but the left is on the route path, and there will be many monsters.
Artyom thought for a while, then took the boat from the left and headed for the destination.
After going ashore, I found a collapsed house, with stones and bricks piled up randomly in one corner, and the walls were dilapidated, and there was no gate, only a bare opening.
So Artyom walked through the empty door, came to a factory, and found a man on the crane shouting to himself: "Hey, brother. Find a way to the roof of this building, and I will control the crane for you to come over."
So at present, if you want to find Krest, you must go up the crane, but the stairs under the crane have long been broken and cannot be climbed up.
So we could only follow Kleist's words and enter the roof of the building. Then Kleist controlled the middle and guided the crane to the roof of the building for Artyom to walk up.
After entering the hall, Artyom found the way to the top of the building, but there was a group of orcs hiding inside.
They have human limbs.With yellow skin all over, he ran very fast and yelled something.
It seemed to be their own language, which Artyom could not understand.
Fortunately, while he was heading to the top of the building, Kleist would assist him in killing the orcs in the distance.
After the battle, Artyom climbed up the boom of the crane.
They didn't go far before arriving at Krest's small room. He gave Artyom a pair of binoculars and said they could see very far.
He found that there was a bed in the room, and Artyom was already tired because of what happened in the church and some other things, so he lay on the bed and fell asleep after a while.
At this time, Kleist came over, put his hand on the doorknob, and turned it gently.
The door was opened, and the person inside was Krest.
He went in, closed the door, and walked to the bed.
It was already past three o'clock in the morning, and there was no one in the room except Artyom, and Artyom was still lying on the bed and fast asleep, so there was no reaction at all.
Krest came to Artyom's side and patted his face lightly.
He knew that Artyom was already half asleep at this moment, and he only needed a little force to wake him up.
"Wake up, kid, you shouldn't stay here any longer." Kleist shouted softly.
"Hmm, um, um." Hearing someone talking in his ear, Artyom replied subconsciously. He felt someone calling him, so he opened his eyes.
(End of this chapter)
You'll Also Like
-
Hong Kong film: Animal Master, Black Widow at the beginning
Chapter 200 1 hours ago -
Zongman: The only god killer adopted by the Nakano family
Chapter 94 1 hours ago -
Opening: Devil Fruit can be upgraded
Chapter 181 2 hours ago -
I was insulted by an internet celebrity, and my identity as a scientific research doctor was exposed
Chapter 63 2 hours ago -
Online game: Start by devouring the goddess and gaining eternal life!
Chapter 99 2 hours ago -
Zongman: Start with Spider-Girl, Call Me Godzilla
Chapter 104 2 hours ago -
People in Zongman: Start with a simulated star creation map
Chapter 98 2 hours ago -
The game started with the fusion of the great swordsman Hawkeye, and was exposed by the school beaut
Chapter 138 2 hours ago -
From Being Summoned by Eris
Chapter 200 2 hours ago -
Sailing, the beginning of the abuse of the Knights of God
Chapter 111 2 hours ago